domenica 11 novembre 2018

Konijn Crescent, Level 1

Today sees the beginning of a new build, and I think you all know who she is. I chose this class and archetypes to give her the same spell list of her dad and her mom's revelations, in addition to some powers all hers. The result is beautiful, but there will be some surprises further on. She also begins as Young and Small, as in the manga and anime, which required some twists.
The Reluctant Hero mythic path is from Legendary Games; the Old Soul character trait comes from Rogue Genius Games' Four Horsemen Present: Young Character Options, and allows her to use a regular player character class while being a child. Since Paizo rules allow only one trait to a Young character, I also threw in the Prone to Tantrums drawback from Everyman Games' Childhood Adventures. Her other trait, Celestial Community, reflects the fact that she's the child of two aasimar and raised among other native outsiders.
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Konijn Crescent, CR 1
Young aasimar inquisitor (Peacekeeper, Ravener Hunter) 1/reluctant hero 1
Female CG Small outsider (native)
Init +4; Senses darkvision 60 ft., Perception +8
Defense
AC 16, touch 15, flat-footed 12 (+1 armor, +4 Dex, +1 size)
hp 12 (1d8+4)
Fort +2; Ref +4; Will +4
Defensive Abilities hard to kill; Resist acid, cold and electricity 5
Offense
Speed 20 ft.
Melee light mace +5 (1d4+4)
Special Attacks fluke, judgment 1/day, mythic power 5/day, spray of shooting stars 1/day (1d4 damage, DC 12), surge +1d6
Spell-Like Abilities (CL 1st; concentration +3)
1/day- spear of purity (DC 14)
Inquisitor Spells Known (CL 1st; concentration +3)
1st Level (2/day)- compel hostility (DC 13), itching curse (DC 13), sanctuary (DC 13)
0-Level (at will)- daze (DC 12), light, oath of anonymity, stabilize, virtue
Statistics
Str 8, Dex 18, Con 10, Int 10, Wis 14, Cha 15
Base Atk +0; CMB -2; CMD 12
Traits Celestial Community, Old Soul; Drawback Prone to Tantrums
Feats Weapon FinesseM
Skills Bluff +6, Diplomacy +8/+9, Heal +6, Knowledge (arcana) +4, Knowledge (planes) +4, Perception +8
Languages Celestial, Common
SQ calm spells, charged by nature (heavens mystery), diplomatic assessor +1, fortunate mistake +1
Gear inquisitor’s kit (30 gp), light mace (5 gp), potion of cure light wounds (50 gp), silken ceremonial armor (30 gp), sun cinder (25 gp)

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