mercoledì 7 novembre 2018

Alexandros Tierra/The Rose Prince, Level 20

Here’s the conclusion of this build (but wait and see what comes next), with roses everywhere and a social talent ("You Must Excuse Me") taken from Necromancers of the Northwest’s Weekly Wonders: Vigilante Talents.
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Alexandros Tierra/The Rose Prince, CR 25
Aasimar (Lawbringer) vigilante (Zealot) 20/stranger 10
Male NG/LG Medium outsider (native)
Init +14; Senses darkvision 60 ft., Perception +30
Aura aura of good
Defense
AC 35, touch 24, flat-footed 26 (+6 armor, +5 deflection, +7 Dex, +2 dodge, +5 natural)
hp 253 (20d8+120+40)
Fort +17, Ref +25, Will +24
Defensive Abilities apparent demise (DC 36), deadly dodge, force of will, hard to kill, immortal, mythic saves, recuperation, unshakable +20, unstoppable, vanishing move; Immune fear; Resist acid 5
Offense
Speed 30 ft.
Melee +5 sword cane +26/+21/+16 (improvised) (1d6+20)
Ranged +5 dart (improvised) +30/+25/+20 (1d4+7)
Special Attacks channel energy 9/day (8d6 damage), frightening appearance (DC 26), mythic power 23/day, startling appearance, surge +1d12, surprise strike, zealot smite 7/day (+6/+20, +6/+48 vs. evil outsiders, evil dragons, or undead)
Spell-Like Abilities (CL 21th; concentration +28)
1/day- weapon of awe
Zealot Spells Known (CL 21th; concentration +28)
6th Level (6/day)- banishment (DC 23), blade barrier (DC 23), heal, speak with soul (DC 23), word of recall
5th Level (6/day)- burst of glory, dispel evil (DC 22), greater command (DC 22), planeslayer’s call, sanctify weapons
4th Level (6/day)- aura sight, blade of light, crusader’s edge (DC 21), divine power, holy smite (DC 21), judgment light (DC 21)
3rd Level (7/day)- archon’s aura (DC 20), blinding ray (DC 20), cure serious wounds, iron stake (DC 20), litany of eloquence, searing light
2nd Level (7/day)-  bestow insight, cure moderate wounds, enchantment sight, righteous blood, sacred bond, status
1st Level (7/day)- cure light wounds, desperate weapon, detect evil, divine favor, lend judgment, refine improvised weapon
0-Level (at will)- disrupt undead, guidance, light, resistance, stabilize, virtue
Domain Valor inquisition
Statistics
Str 20, Dex 24, Con 22, Int 20, Wis 24, Cha 23
Base Atk +15; CMB +20; CMD 37 (47 vs. sunder, disarm, and trip)
Traits Channel the Earth, Inspiring
Feats Amateur SwashbucklerM, Alignment ChannelM, But a Scratch*, Catch Off-GuardM, Close-Quarters Thrower, Dazzling Display*, DodgeM, Performance Weapon Mastery*, Persuasive, Power Attack*, Psychic Sensitivity, Quick Draw, Throw AnythingM*, Weapon Focus (dart), Weapon Focus (sword cane)
Skills Acrobatics +30, Appraise +27, Bluff +29/+33, Diplomacy +29/+33, Intimidate +41/+35, Knowledge (religion) +28, Perception +30, Sense Motive +32/+36, Stealth +40
Languages Abyssal, Celestial, Common, Draconic, Elven, Infernal, Terran
SQ amazing initiative, ancestral enlightenment, cape glider, cling to life, dodging panache, dramatic reveal, dual identity, elemental scion (earth), empower symbol, environmental weapon (forest, Heaven, Hell, underground, urban), hidden magic, go where you wish, impeccable balance, immediate change, intrigue feats, legendary hero, memento (DC 31), menacing swordplay, mythic panache, nimble glide, panache (6 points), quick change, seamless guise, shield of blades, show off, skill familiarity (Acrobatics, Diplomacy, Intimidate, Stealth; +5), social grace (Appraise, Sense Motive, Bluff, Diplomacy, Intimidate), touch of resolve 10/day, transformation sequence, you must excuse me
Gear amulet of natural armor +5 (50,000 gp), belt of physical perfection +6 (144,000 gp), boots of teleportation (49,000 gp), orange prism ioun stone (30,000 gp), cloak of quick reflexes +5/+6 (37,500 gp), 60 darts (30 gp), endless bandolier (1,500 gp; contains darts), gloves of improvised might +5 (100,000 gp), headband of mental superiority +6 (144,000 gp) (hat), inquisitor’s kit (30 gp), mantle of lordly command (23,000 gp), martyr’s tear (6,000 gp), mithral rose (9,000 gp), +5 champion glamered improved shadow quilted cloth armor (100,250 gp), 2 potions of cure moderate wounds (600 gp), plume of panache (mask) (1,000 gp), ring of evasion (25,000 gp), ring of protection +5 (50,000 gp), staff of heaven and earth (54,000 gp), sword cane (45 gp), tome of clear thought +2 (55,000 gp), 45 gp

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