sabato 11 aprile 2020

Patron Requested: Meliae Character Race

Ronald G Paris is a Super Patron. His tier allows him to request content for two blog posts per month and suggest content for my monthly patrons-only post. This is the first blog post he requested and I liked adapting the Hamadryad race from D&D 4E to Pathfinder 1E, though I of course had to change the name since hamadryads are already an existing monster. More on this race will come on the next dedicated post!
This post already appeared for patrons only on my Patreon page. If you’d like to ask personalized content from me as well, please consider donating!

Meliae (Advanced Race, 11 RP)
Meliae are a kind of tree spirits, related to dryads. Maybe, like naiads, they could be the result of an intermingling of fey and mortal blood. Unlikely dryads, meliae are not bonded to one specific tree and may travel as they deed fit, but tend however to prefer natural and wooden environments. All meliae are female; a melia who mates with a member of any other race has an equal chance to give birth to another melia or a child of her partner’s race.
Meliae are defined by class levels—they don’t have racial Hit Dice. Meliae have the following racial traits.

Standard Racial Traits
Ability Scores: Flexible (2 RP) +2 Wisdom, +2 Charisma; meliae are beautiful and wise as the ancient woods they come from.
Type: Fey (2 RP) Meliae are Fey with the melia subtype.
Size: Medium (0 RP) Meliae are Medium creatures.
Speed: Normal (0 RP) Meliae have a base speed of 30 feet.
Languages: Standard (0 RP) Meliae begin play speaking Common and Sylvan. Meliae that have high Intelligence scores are able to choose from any of the following bonus languages: Aklo, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Sphinx, Treant, and any regional human tongue.
Defense Racial Traits
Fey Damage Resistance (3 RP): Meliae gain DR 5/cold iron.
Tree Mind (1 RP): Meliae gain a +2 racial bonus on saving throws against enchantment spells or effects.
Feat And Skill Racial Traits
Endurance (2 RP): A melia gains Endurance as a bonus feat at 1st level.
Movement Racial Traits
Woodland Stride (1 RP): Like a druid, a melia may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

Senses Racial Traits
Low-Light Vision (1 RP): Meliae can see twice as far as humans can in dim light.

Alternate Racial Traits
Fertile Soil (2 RP): Meliae sorcerers with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Meliae clerics with the Plant domain use their domain powers and spells at +1 caster level. This trait does not give a melia early access to level-based powers; it only affects powers that she could already use without this trait. This replaces tree mind and woodland stride.
Stunning Beauty (3 RP): Some meliae are related to nymphs more than dryads. Once per day, a melia with this racial trait can surround herself with an aura of unearthly beauty that stuns every humanoid in a 30-foot radius who’s directly looking at her. This effect lasts for 1 minute. Affected humanoids may resist this effect by making a successful Will saving throw (DC 10 + ½ the melia’s character level + the melia’s Charisma modifier). This racial trait replaces fey damage resistance.
Tree Bond (2 RP): A melia gains strength from a tree by bonding with it. While within 300 yards of her bonded tree, she gains a +1 insight bonus to Armor Class and a +1 racial bonus on saving throws (these bonuses are not included in the stats above). Once per day as a full-round action that provokes attacks of opportunity, a melia can forge a bond with a tree. This racial trait replaces endurance.
Verdant Insight (2 RP): Nature-oriented meliae spellcasters sometimes find that their fey heritage makes plants more willing to serve them. Summon nature’s ally spells that such meliae cast last 2 rounds longer than normal when used to summon creatures with the plant type (using the Summon Plant Ally feat). This racial trait replaces endurance.

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