mercoledì 13 maggio 2020

Passion Spirit (from Everybody Games)

A while ago, I co-authored the Book of Passion for Misfit Studios, that featured, among the other things, a Passion oracle mystery and shaman spirit. But I also created a different Passion mystery for Everybody Games, and that one was not made into a spirit. So... now it has.
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Passion Spirit

A shaman who selects the passion spirit shows supernatural beauty, youth and grace. Her voice is soothing and enticing, her eyes sparkle, and her skin is always soft and smooth, almost glowing when she invokes one of her spirit’s abilities.

Spirit Magic Spells: charm person (1st), reckless infatuation (2nd), mantle of calm (3rd), matchmaker (4th), serenity (5th), symbol of persuasion (6th), waves of ecstasy (7th), symbol of debauchery (8th), overwhelming presence (18th).

Hexes: A shaman who chooses the Passion spirit can select from the following hexes.

Curse of Infatuation (Su): The shaman causes one creature within 30 feet to feel an unquenchable desire for another real or imaginary creature. The object of desire has not to be present for the curse to have effect. The victim can’t think of nothing else but its acute yearning, crying and uttering love oaths, being effectively stunned for a number of rounds equal to the shaman’s level.

Desire Sight (Sp): As a standard action, the shaman can learn the desires of any creature she can see within 100 feet, as if she had concentrated until the third round of detect desires. The shaman can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

Love Token (Su): Once per day the shaman can exchange gifts with one willing creature, bonding their souls together. These gifts must be paired, such as exchanging rings, flowers, or earrings. While the shaman and the other creature are both wearing these gifts, the shaman can concentrate on the subject as a full-round action to learn the creature’s direction and relative distance from her, provided both are on the same plane. The shaman may have only one love token active at a time.

Shield of Splendor (Su): The shaman’s beauty radiates in the form of a palpable shield that protects her from harm. The shaman adds her Charisma modifier (instead of her Dexterity modifier) to her Armor Class and CMD. Any condition that would cause the shaman to lose or be denied her Dexterity bonus to Armor Class instead causes her to lose her Charisma bonus, and any armor she wears inhibits the number of points of Charisma that the shaman can add to her Armor Class instead of her Dexterity.

Universal Fascination (Su): The shaman chooses one creature type of subtype from the ranger’s list of favored enemies. Any charm and compulsion spells the shaman knows that normally affect a type of creature only can now affect the chosen creatures. At 7th level and every 4 levels thereafter, the shaman can select another type or subtype of creature to affect with her enchantments.

Spirit Animal: The shaman’s spirit animal looks like a perfect specimen of its species, with lustrous fur or feathers, gleaming eyes and a soft, captivating voice. The animal gains Diplomacy as a class skill and can use the hypnotism occult skill unlock as if it had the Psychic Sensitivity feat.

Spirit Ability: A shaman who chooses the Passion spirit as her spirit or wandering spirit gains the following ability.

Burst of Passion (Su): The shaman uses positive or negative energy to incite emotions in others. Whenever the shaman casts a cure spell, she can add the effects of one mercy of her choice among those available to a 3rd-level paladin to the spell. Whenever the shaman casts an inflict spell, she can add the effects of one cruelty of her choice among the ones available to a 3rd-level antipaladin to the spell. At 8th level and then at 12th level, the shaman can select another mercy or cruelty, as a paladin or antipaladin of her shaman level.

Greater Spirit Ability: A shaman who chooses the Passion spirit as her spirit or wandering spirit gains the following ability upon having access to the greater version of that spirit.

Unwavering Love (Su): The shaman gains a +3 insight bonus on saves against charm and compulsion spells and effects. In addition, as a standard action she can radiate a rosy-gold aura of supernatural beauty in a 10-foot radius. Opponents attempting to directly attack the shaman must succeed on a Will save or be unable to follow through with the attack, functioning as sanctuary. Additionally, any creature who is (or could be) romantically or sexually attracted to the shaman must make a Will save each round that it begins its turn within 10 feet of her or become fascinated by her beauty for 1 round. This effect lasts 1 minute.The shaman can use this ability three times per day, but she must wait 1d4 rounds between each use.

True Spirit Ability: A shaman who chooses the Passion spirit as her spirit or wandering spirit gains the following ability upon having access to the true version of that spirit.

Incarnation of Love (Sp): Once per day, the shaman can assume an exalted and perfect form for a number of rounds equal to her shaman level. This works as greater angelic aspect, regardless of the shaman’s level (an evil shaman would be protected against good rather than evil). Furthermore, the shaman gains a +2 bonus on Charisma for the effect’s duration.

Manifestation: Upon reaching 20th level, the shaman transforms into love personified. Her type changes to outsider (augmented) and she gains DR 10/magic and cold iron. The shaman retains all subtypes she previously possessed, and can still be brought back from the dead as if she were a member of her previous creature type. Furthermore, the shaman gains immunity to age effects that she is not a willing target of, and gains greater age resistance as a constant spell-like ability. At will, the shaman can transform into an idealized version of herself, functioning as threefold aspect except all bonuses gained are sacred or profane bonuses (depending on the shaman’s alignment), and the shaman does not take any penalties from the spell’s effect. Finally, the shaman can designate a number of creatures up to her Charisma bonus that she shares a mutual and willing platonic or romantic relationship with. Designated creatures gain all of the benefits of this manifestation except the DR. The shaman can end this effect for a given creature as a free action, but only if that creature defaces their mutual relationship.

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