sabato 9 maggio 2020

Duskwalker Favored Class Bonuses, Corrected

When I made my first post on Duskwalker FCBs, the official Paizo ones weren’t out yet. When they did come out, some of them (prevedibly) covered the same classes I had chosen...
So I made this new version! If you want, though, you can surely keep my earlier FCBs as alternatives to Paizo FCBs for the classes I removed.
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Cavalier: Add +1 hit point to the cavalier's mount. If the cavalier ever replaces his mount, the new mount gains these bonus hit points.
Druid: Add +1 bonus to the druid’s animal companion’s saves vs. either negative energy or death effects. If the druid ever replaces her animal companion, the new animal companion gains these bonuses.
Inquisitor: Add +⅙ to the number of times per day the inquisitor can use the judgment class feature.
Medium: The medium can violate his taboo without consequences ¼ times per day. If the medium takes this bonus at 1st level, when the medium’s spirit leaves his body because of a violated taboo, there are no consequences.
Mesmerist: Add ⅙ to the mesmerist’s level for the purpose of determining the effects of the touch treatment ability.
Occultist: Increase the occultist’s total number of points of mental focus by ½ point.
Oracle: Add one spell from the psychic spell list that isn’t on the cleric spell list to the list of spells the oracle knows. This spell must be at least 1 level below the highest spell level the oracle can cast.
Psychic: Add 1/4 to the psychic’s caster level when casting spells of the necromancy school.
Shaman: Add ¼ to the shaman’s caster level when casting spells of the necromancy school.
Slayer: Add +⅕ to the studied target bonus against undead.
Sorcerer: Add one spell from the psychic spell list that isn’t on the wizard spell list to the list of spells the sorcerer knows. This spell must be at least 1 level below the highest spell level the sorcerer can cast.
Summoner: Add +¼ evolution point to the eidolon’s evolution pool. These bonus evolution points must be spent on the following evolutions only: basic magic, bleed, blindsight, channel resistance, lifesense, major magic, minor magic, no breath, sacrifice, see in darkness, shadow blend, shadow form, ultimate magic, undead appearance, or unnatural aura.

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