domenica 17 luglio 2022

Minos Bonifar (Oracle/Rogue), Level 16

 The character begins his road to redemption, goes mythic, and changes his familiar but does not know it! The Bound mythic path is from Legendary Games, while I thank Four Horsemen Present: Mythic Archetypes from Rogue Genius Games for the familiar’s Mutable Appearance mythic ability. The Mask Alignment ability will appear in a future post about the god it worships.

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Minos Bonifar CR 16 MR 1

Dhampir oracle 15 (Spirit Guide)/unchained rogue 1 (Dreamthief)/bound 1

CN Medium humanoid (dhampir)

Init +10; Senses darkvision 60 ft., low-light vision; Perception +9/+10


Defense

AC 24, touch 16, flat-footed 18 (+4 armor, +6 Dex, +4 natural). +4 insight bonus during surprise rounds and when otherwise unaware of an attack

hp 110 (16d8+32+3)

Fort +7, Ref +13, Will +12. +4 insight during surprise rounds and when otherwise unaware of an attack; +2 racial vs. disease and mind-affecting effects

Defensive Abilities hard to kill, improved uncanny dodge, negative energy affinity, resist level drain, uncanny dodge

Weaknesses light sensitivity


Offense

Speed 30 ft.

Melee heartswood spear +14/+9/+4 (1d8+2, x3) or +12/+12/+7/+2 (1d8+2, x3/1d8) with Spear Dancing Style; +2 seeking wooden stake +19/+14/+9 (1d4+2)

Ranged heartswood spear +20 (1d8+2, x3) or +2 seeking wooden stake +19 (1d4+2)

Special Attacks ancestral weapon 15 min/day (+2, ghost touch), bleeding wounds (4 points of bleeding damage per round, DC 15), dreamstrike (horrifying strike, DC 16, shaken for 1d4 rounds), fangs (1d3), ghost blade (3 rounds), mythic power 5/day, surge +1d6, undead servitude 9/day (DC 23)

Oracle Spells Known (CL 15th; concentration +21)

7th Level (4/day)- control undeadM (DC 23), destruction (DC 23), ethereal jauntS, mass inflict serious wounds, repulsion (DC 23)

6th Level (7/day)- blade barrier (DC 22), circle of deathM (DC 22), cold ice strike (DC 22), greater heroismS, mass inflict moderate wounds (DC 22), speak with soul (DC 22)

5th Level (7/day)- call spirit (DC 21), major curse (DC 21), mass inflict light wounds (DC 21), slay livingM (DC 21), telekinesisS (DC 21), undeath ward (DC 21), wall of ectoplasm (DC 21)

4th Level (7/day)- blood crow strike, fearM (DC 20), greater infernal healing (DC 20), inflict critical wounds (DC 20), speak with haunt (DC 20), spiritual allyS, wall of bone

3rd Level (7/day)- animate deadM, black sword of war (DC 19), dark-light (DC 19), deeper darkness, heroismS, inflict serious wounds, speak with dead (DC 19)

2nd Level (8/day)- darkness, death knell (DC 18), deathwine, false lifeM, inflict moderate wounds (DC 18), lesser animate dead, spiritual weaponS, transmute wine to blood

1st Level (8/day)- cause fearM (DC 17), deathwatch, detect undead, doom (DC 17), infernal healing (DC 17), inflict light wounds (DC 17), murderous crow, unseen servantS

0-Level (at will)- bleed (DC 16), create water, detect magic, grasp, guidance, read magic, resistance, sotto voce (DC 16), vigor

Mystery Bones; Spirit Ancestors


Statistics

Str 10, Dex 22, Con 14, Int 12, Wis 16, Cha 22

Base Atk +11; CMB +11 (+13 with grapple); CMD 27

Traits House of Green Mothers Pupil, Final Embrace

Feats Blood Drinker (humans), Brew Potion*, Command Undead*, Diverse Palate, Familiar Bond, Improved FamiliarM, Improved Familiar Bond, Spear Dancing Style, Stealthy*, Two-Weapon Fighting, Weapon Finesse*, Weapon Focus (spear)

Skills Bluff +12, Craft (alchemy) +30, Disable Device +26, Escape Artist +14, Intimidate +25, Knowledge (religion) +20, Perception +9/+10, Sense Motive +7, Spellcraft +5, Stealth +39, Use Magic Device +10

Languages Common, Necril

SQ ancestors’ council 6/day, bonded spirit (ancestors, bones, dark tapestry, juju, lore, occult, shadow, slums, tribe), bound path (eldritch wish), dreamshard focus (Fear), mythic hex (cauldron), oracle curse (powerless prophecy), trapfinding +1

Gear alchemical blood (40 gp), amulet of natural armor +4 (32,000 gp), belt of physical might +4 (Dex, Con) (40,000 gp), heartswood spear (50,302 gp), cauldron of brewing (3,000 gp), headband of mental prowess +4 (Wis, Cha) (40,000 gp), lenses of darkness (12,000 gp), oracle’s kit (9 gp), portable alchemist’s lab (75 gp), robe of bones (2,400 gp), scholar’s ring (8,700 gp), deathless trapwarding spiritwalk armor (37,160 gp), staff of necromancy (82,000 gp), +2 seeking wooden stake (18,300 gp)


Rigil, Mythic Nosoi Familiar (Prankster)

Effective Wizard Level 16

N Tiny outsider (extraplanar, mythic, psychopomp)

Init +3; Senses darkvision 60 ft., low-light vision, spiritsense; Perception +9


Defense

AC 24, touch 24, flat-footed 21 (+3 Dex, +9 natural, +2 size)

hp 55

Fort +6, Ref +10, Will +10

DR 5/adamantine and epic; Immune death effects, disease, poison; Resist cold 10, electricity 10


Offense

Speed 20 ft., fly 50 ft. (good)

Melee bite +16 (1d3+3)

Space 2-½ ft.; Reach 0 ft.

Special Attacks haunting melody, mythic powerM 1/day, surgeM +1d6

Spell-Like Abilities (CL 3rd; concentration +6)

At will—ghost sound (CL 16th, DC 13), invisibility (self only), mage hand (CL 16th), prestidigitation (CL 16th)

3/day—speak with dead (6 questions, CL 12th)

1/day—hide from undead (DC 14), sound burst (DC 15)


Statistics

Str 8, Dex 16, Con 12, Int 13, Wis 13, Cha 16

Base Atk +11; CMB +12 (+16 with dirty trick); CMD 21 (23 vs. dirty trick)

Feats Alertness, Greater Dirty Trick*, Improved Dirty Trick*, Weapon FinesseM

Skills Disguise +17, Fly +17, Knowledge (history) +7, Knowledge (planes) +7, Perception +9, Profession (scribe) +7, Sense Motive +7, Stealth +30

Languages Abyssal, Celestial, Common, Infernal

SQ autonomous link, change shape (raven or songbird [same statistics], beast shape II), glib comedy, mask alignmentM, mutable appearanceM, speak with master, spirit touch, unreliable narrator


Special Abilities


Haunting Melody (Su) A nosoi’s song has the power to grip the spirits of those that hear it. All living and undead creatures within a 60-foot spread must succeed at a DC 14 Will saving throw or be fascinated. A creature that successfully saves is not subject to that nosoi’s song for 24 hours. This effect continues for as long as the nosoi sings and for 1 round thereafter. A nosoi can sing for a number or rounds per day equal to twice its Hit Dice. This is a sonic mind-affecting charm effect. This ability can affect undead creatures, even though the undead subtype makes such creatures immune to mind-affecting effects (though undead creatures with immunity to mind-affecting effects from a source other than their creature type are still immune). The save DC is Charisma-based.


Mask AlignmentM (Godling) (Su) When you are  targeted with an effect that detects alignment or with any alignment-based effect, you can automatically identify the effect by attempting a Spellcraft check and expend one use of mythic power to mask your alignment as an immediate action. You can choose to emulate a different aura of your choice or to radiate no alignment aura. This affects only alignment detection, not effects that cause harm or are otherwise based on alignment. This effect lasts until you dismiss it or change your alignment aura again.


Mutable AppearanceM (Su): At 1st tier, the adaptable hero can alter the appearance of his form and gear. This acts as an at-will disguise self spell-like ability, except this is a transmutation effect and not an illusion. This still does not alter the abilities or mechanics of his form or equipment. Any attempt to dispel this spell-like ability takes a penalty equal to the hero’s mythic tier.

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