Primal Scent to Savage Hurl!
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Mythic Primal Scent: The barbarian adds half her mythic tier (minimum 1) to Survival and Perception checks involving scent when using her scent rage power. If she pinpoints the location of a creature that has total concealment, she treats it as not having concealment at all.
Mythic Psychopomp Totem: The barbarian adds half her mythic tier (minimum 1) to this power’s effects’ duration.
Mythic Raging Grappler: The barbarian can choose to change a failed check to start or maintain a grapple into a successful check a number of times equal to her mythic tier during a rage.
Mythic Raging Flier: The barbarian doubles her fly speed when using this power.
Mythic Raging Flyer: The barbarian gains this rage power’s bonus to skill checks, even when not raging.
Mythic Raging Whirlwind: The power has also effect on all creatures adjacent to the target. Each creature must attempt a save individually.
Mythic Reckless Abandon: The barbarian ignores the penalty on AC from this power for a number of round per rage equal to her mythic tier.
Mythic Reflexive Dodge: The barbarian adds ½ her mythic tier (minimum 1) to her dodge bonus to AC and Reflex saves.
Mythic Regenerative Vigor: The barbarian gains regeneration instead of fast healing.
Mythic Renewed Life: The barbarian adds ½ her mythic tier (minimum 1) to the number of negative levels she can ignore, without a maximum, and to the number of times per day she can use this power.
Mythic Renewed Vitality: The barbarian adds ½ her mythic tier (minimum 1) to the number of ability penalty or damage she can ignore, without a maximum, and to the number of times per day she can use this power.
Mythic Roaring Drunk: The barbarian doubles the bonus for each alcoholic drinks she consumes during her rage, without a maximum.
Mythic Savage Dirty Trick: The barbarian can inflict to the target another additional penalty of her choice from the table.
Mythic Savage Hurl: The barbarian adds ½ her mythic tier (minimum 1) to her bonus in ranged attack rolls.
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