sabato 5 ottobre 2024

New Mythic Rage Powers, Part 2

Bloody Bite to Crippling Blow.

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Mythic Bloody Bite: The barbarian adds her mythic tier to the bleed damage she deals to an opponent. Stopping this bleed damage requires a Heal check with a DC equal to 15 + ½ the barbarian’s tier. Any magical healing ends the bleed damage normally.


Mythic Bloody Fist: The barbarian can use this power twice per rage at 4th tier, then 3 times per rage at 7th tier and 4 times per rage at 10th tier.


Mythic Boar’s Charge: The barbarian can expend one use of mythic power to automatically confirm a critical hit when using this rage power.


Mythic Boasting Taunt: The barbarian adds her mythic tier to her Intimidate check. By expending one use of mythic power, she can cause a target to be frightened rather than shaken as long as the barbarian is visible and raging.


Mythic Body Bludgeon: The barbarian can use a creature one size smaller than her as a one-handed bludgeon weapon, or a creature two sizes smaller than her as a light bludgeon weapon. A creature of  the same size as the barbarian is treated as a two-handed bludgeon weapon. This allows the barbarian to use two creatures at a time as weapons in combat, using the rules for two-weapon fighting.


Mythic Brawler: While raging, the barbarian is treated now as if she has the Mythic Improved Unarmed Strike feat.


Mythic Breathtaker: The barbarian adds ½ her mythic tier (minimum 1) to the number of breath rounds her opponent loses with a successful melee attack.


Mythic Celestial Blood: While raging, the barbarian gains a +2 bonus to saves against poison.


Mythic Celestial Totem: This power functions now as mythic daylight and mythic invisibility purge.


Mythic Chaos Totem: The barbarian doubles the bonuses gained from this power.


Mythic Cult Totem: The barbarian adds ½ her mythic tier (minimum 1) to the number of attacks of opportunity gained through this power. These attacks need not be made against the same creature. A creature can be the target of this power more than once in the same 24 hours.


Mythic Come and Get Me: Enemies don’t gain a bonus on attack and damage against the barbarian when she uses this power.


Mythic Contagious Rage: The power’s range increases to 60 ft., and nearby plants creatures are affected too.


Mythic Crippling Blow: The barbarian adds ½ her mythic tier (minimum 1) to the number of ability damage points her opponent takes. A non-mythic target is not allowed a saving throw against this power.

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