mercoledì 27 maggio 2026

New Mastermind Mythic Class Features

Again, with love for Matt’s work!

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NEW MYTHIC MASTERMIND CLASS FEATURES


Mythic Conspiracy (Additional) The mastermind gains a second conspiracy. They gain abilities from this conspiracy at their class level -6, but these function at their full class level.

Mythic Conspiracy (Power) The mastermind is mythically expert in their conspiracy. They add their mythic tier to their mastermind level when determining the effects of their conspiracy abilities (though this does not impact what abilities they have access to at each class level). Once per round, when the mastermind would use their conspiracy’s feature, they can do it as an action a step faster than normal: a full-round or longer action becomes a standard action, a standard action becomes a move action, a move action becomes a swift action, while a swift or immediate action becomes a free action. If the mastermind has more than a conspiracy, they may take this mythic class feature more than once. Each time they do, they may improve a different conspiracy.

This ability can optionally replace the mythic conspiracy mastermind ability found in Mythic Spheres of Guile: Features and Feats.

Mythic Conspiracy (Selection) Once each day, the mastermind selects one conspiracy to replace the one they currently possess. They lose the replaced conspiracy abilities and gain the selected conspiracy’s abilities until they choose to replace them again.

Mythic Mastermind Trick (Power) To take a mythic trick, a mastermind must have the non-mythic version of the trick. No mythic trick may be taken more than once.

Mythic Brilliant Trapper (utility): You need to pay only half the cost for a trap revealed using this trick.

Mythic Delegate Scheme: You can delegate any ally to reveal your plans, even if they weren’t present when you prepared your plans.

Mythic Distant Orchestrator (utility): The range of the enhanced abilities increases to 90 feet.

Mythic Fake Death: You can reveal the fake death plan as a free action whenever you take damage. You also gain a bonus equal to your mythic tier on all skill checks made as part of this ability, and on the save DCs required to disbelieve it.

Mythic Familiar Conspirator: You gain a mythic familiar, as per the mythic wizard’s mythic class feature.

Mythic Poison Vulnerability: You can purchase a poison to use with this ability for no price once per day, plus another time per day at mythic tiers 4, 7, and 10. You also gain a bonus equal to your mythic tier to the Knowledge skill check made to identify an opponent to affect with a specially formulated poison.

Mythic Spur Faction Retainer: You can use this ability on one additional ally that is not your faction retainer, plus 1 at 5th and 10th mythic tier.


5th Level

Mythic Despiriting Deconstruction: You add your mythic tier as a bonus to Knowledge checks made as part of this ability.

Mythic Magical Scheme: You triple your Faction sphere temporary resource budget for consumable magic items.

Mythic Remembered Remedy (utility): You can reveal two remedies as part of the action to reveal your plan.

Mythic Spell Solution: You add your mythic tier as a bonus to your dispel check.


8th Level

Mythic Make An Opening: Both you and the attacker can choose an opponent against which to make an attack of opportunity.

Mythic Ready for Anything: You can ready an action as a swift action.

Mythic Researched Riposte: Both you and an ally of your choice can benefit from this ability.

Mythic Training Scheme: The feat or talent you gain with this ability is in addition to any you already gained with quick study, and does not replace them.


11th Level

Mythic Effective Teamwork: You gain the mythic version  of one feat granted by this ability.

Mythic Exploit Opportunity: You deal the full exposing vulnerability damage when using this ability.

Mythic Magical Contingency: You can have two contingent spells at the same time at 4th mythic tier, 3 at 7th, and 4 at 10th.

Mythic Reversal of Fortune:  When using this ability, you can always expose vulnerability on the opponent as an immediate action even if you don’t know one of their motivations. You also always regain one plan use, regardless of your level.


14th Level

Mythic Instant Spell Solution: You can reveal a spell solution as a free action.

Mythic Planned Magical Contingency: You can use magical contingency without spend the magic item or its cost for a number of times per day equal to ½ your mythic tier (minimum 1).

Mythic Easy Ready: You don’t have to spend an immediate action in order to use an action readied with this ability.


17th Level

Mythic Countless Vulnerabilities: The expose vulnerability damage is not reduced when using this ability.

Mythic Fatal Vulnerability: You can use this ability on the same creature for an additional number of times per day equal to your mythic tier.

Mythic Strategic Genius: You gain the mythic versions of all feats gained with this ability.

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