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Mythic Courser Venture (Power) To take a mythic venture, a courser must have the non-mythic version of the venture. No mythic venture may be taken more than once.
Mythic Combat Trick: The courser gains a bonus combat feat. They add their tier to their fighter level for purposes of meeting this feat’s prerequisites. (Thus a courser with mythic tier 4 could take Weapon Specialization, if they also had Weapon Focus).
Mythic Determined Rider: The courser’s mount also benefits from their relentless, distant advance, opportune stalker, tireless, and tenacious stalker abilities.
Mythic Enduring: The courser is immune to nonlethal damage from extreme heat and cold, and the penalties of the fatigued condition. They can still be fatigued (causing them to become exhausted if they gain a second fatigued condition), but do not suffer any drawbacks from the fatigued condition. The courser also adds their mythic tier to their level for the purpose of determining their fast healing rate, and to their Constitution score for the purpose of determining when nonlethal damage would begin to affect them negatively.
Mythic Harvest Meat: The courser gains one bonus talent or advanced talent from the Survivalism sphere that they qualify for. In addition, meat divided using the Meat talent lasts double, while refined meat heals double the listed number of hit points. If the courser also has the mythic forage ability, they only need 10 minutes to prepare a meal using refined meat if they expend one use of mythic power.
Mythic Hunting Companion: The courser’s animal companion gains a portion of the courser’s mythic power. The animal companion gains the hard to kill base mythic ability. If the courser is mythic tier 3, the animal companion also gains the amazing initiative base mythic ability. If the courser is mythic tier 5, the animal companion also gains the recuperation base mythic ability. If the courser is mythic tier 7, the animal companion also gains the mythic saves base mythic ability. If the courser is mythic tier 9, the animal companion also gains the immortal base mythic ability.
Mythic Natural Survivor: The courser gains a mythic sphere mastery for any one skill sphere they have. This mythic venture can be selected once for each time the courser selected the non-mythic natural survivor venture.
Mythic Rogue Talent: The courser gains the mythic version of a rogue talent they have. This mythic venture can be selected once for each time the courser selected the non-mythic rogue talent venture.
Mythic Simple Pleasures: The benefits of the simple pleasures ability last for two days. They are cumulative with other meals made by the courser that the creatures eat in the meantime.
Mythic Terrain Expertise: The courser gains an additional bonus to all movement types in their favored terrain equal to +5 feet for every +2 favored terrain bonus they gain in that terrain.
Mythic Woodland Acumen: The courser can use the woodland acumen ability without spending skill leverage for a number of times per day equal to ½ their level (minimum 1).
4th Level
Mythic Ambusher: The courser can always act in the surprise round.
Mythic Deadly Hunter: The courser gains one bonus talent or advanced talent from the Survivalism sphere that they qualify for. In addition, the courser can assess proficiency, assess health, identify the creature, or sense the goal of the marked creature without attempting a skill check.
Mythic Deep Wounds: The courser adds ½ their mythic tier (minimum 1) to the Heal DC and to the points of healing required to remove the effects of their harrying assault ability.
Mythic Friend of the Wilds: The courser gains one bonus talent or advanced talent from the Communication sphere that they qualify for. The courser can also use the Beast Whisperer talent and the friend of the wilds ability to communicate with plant creatures.
Mythic Ironclad Stalker: The courser gains proficiency with light and heavy shields, and the ironclad stalker ability also functions when they are carrying a shield. If the courser selected the non-mythic ironclad stalker ability twice, they gain proficiency with tower shields, and the ability functions even when they are carrying a tower shield.
Mythic Stomach Punch: The courser adds ½ their mythic tier (minimum 1) to the number of rounds a victim stays sickened for, and their mythic tier to the Fortitude save DC to negate or reduce the effect.
Mythic Unabated PursuitDS:I&I: When the courser uses this ability, they can ignore up to 10 feet of difficult terrain + 10 feet for every 2 mythic tiers they possess. If they choose to move twice their base speed, doing so does not subtract from their total movement on their following turn.
6th Level
Mythic Head SmashDS:H&B: The courser adds a number of rounds equal to ½ their mythic tier (minimum 1) to the head smash effect’s duration, and their mythic tier to the Fortitude save DC to negate or reduce the effect.
Mythic Nature’s Garnish: The courser adds ½ their mythic tier (minimum 1) to the bonus granted by this ability.
Mythic Opportunistic HarryDS:I&I: The courser can use this ability for a number of times per round equal to ½ their mythic tier (minimum 1), up to the number of attacks of opportunity they can make in that round.
Mythic Planar Foraging: The courser can choose an additional terrain benefit when using their planar foraging class feature. This requires them to be on a plane with that type of terrain, or to use their resourceful foraging class feature. If the courser also has the mythic forage ability, they can choose benefits from two different terrains plus one plane at the same time.
Mythic Slaughter: The courser can use this ability on the same creature for a number of additional times per day equal to their mythic tier.
Mythic Thaumic Disruption: The courser adds their mythic tier to the number of rounds this effect lasts for.
Mythic Vicious Strikes: The courser adds their mythic tier to their level for the purpose of determining this ability’s effects.
8th Level
Mythic Astral Tracking: This ability functions when the courser is within medium range from a teleported creature’s original location, and the courser adds their mythic tier to their Survival skill check to locate the creature.
Mythic Perpetual AcclimationDS:H&B: The courser gains two perpetual acclimations for each instance of this ability that they select.
Mythic Slaughtering Critical: For a number of times per day equal to ½ their mythic tier (minimum 1), the courser can cause an enemy creature to automatically fail their save against the courser’s harrying attack.
Mythic Thorough Foraging: The courser can choose benefits from any terrain when using their forage class feature, even if they are not in that terrain or didn’t choose it for their resourceful foraging ability.
12th Level
Mythic Improved Astral Tracking: The courser may attempt to teleport in the same location as a creature tracked with this ability, as if they had the I Will Come feat.
Mythic Pin DownDS:I&I: The courser gains Mythic Pin Down as a bonus mythic feat, even if they don’t meet its prerequisites.
Mythic CookDS:I&I (Alternate Class Feature) The courser adds their mythic tier to their class level for the purpose of determining the effects of this ability.
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