And here’s my hero at his full power if he stays a full barbarian.
Will there be a level 21? He’s already 70. He could be the first one of the party to pass the door. But I’ll make sure he does in a way worthy of him.
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Gunnar Einarson CR 25
Male venerable barbarian (Armored Hulk) 20/guardian 10
NG Medium humanoid (human)
Init +13, amazing initiative; Senses Perception
Defense
AC 41, touch 16, flat-footed 40 (+18 armor, +5 deflection, +1 Dex, +7 shield), +6 insight vs. critical hit confirmation from outsiders or aberrations while raging (world serpent totem unity), +6 vs. critical hit confirmation rolls (resilience of steel), +3 insight vs. outsiders or aberrations while raging (world serpent totem), +1 vs. charge attacks (indomitable stance), -2 while raging
hp 427 (20d12+240+50+2)
Fort +27, Ref +15, Will +19. +13 vs. spells, supernatural abilities, and spell-like abilities (superstition); +10 vs. mind-affecting effects (adamantine mind); +4 Fort vs. nonlethal damage from hot or cold environments or suffocation (Endurance); +4 vs. enchantment while raging (indomitable will); +3 vs. spells and effects with an alignment descriptor or coming from an outsider or aberration while raging (world serpent spirit); +3 morale on Will while raging; +2 competence vs. acid- or earth- based effects (magic sword); +1 on Ref vs. trample attacks (indomitable stance)
Defensive Abilities guardian’s call (absorb blow, -35), earth protection, ferocity (juggernaut’s pauldrons), force of will, hard to kill, immortal, invincible stand, mythic resolve, mythic saves, recuperation, rock catching (Medium), true defender, unstoppable, world’s heart; DR 5/—, 10/epic when under 0 hp
Offense
Speed 40 ft.
Melee +5 defending guardian neutralizing planar broadsword +36/+31/+26/+21 (2d4+14), +40/+35/+30/+25 (chaotic, evil, good, and lawful, 2d4+18) while raging, +37/+32/+27/+22 (2d4+15) or +41/+36/+31/+26 (2d4+19) vs. charging creatures, +1d6 damage vs. earth creatures; unarmed strike +31/+31/+26/+21/+16 (1d4+13, chaotic, evil, good, and lawful) while raging, +32/+32/+27/+22/+17 (1d4+14) vs. charging creatures
Ranged rock +24 (2d4+13)
Special Attacks greater rage, mighty rage, mythic power 23/day, rage 52 rounds/day, rage powers (auspicious mark, brawler, greater brawler, intimidating glare [helm of fearsome mien], moment of clarity, perfect clarity, superstition +13, ultimate clarity, world serpent spirit, world serpent totem, world serpent totem unity), rock throwing (Medium, 300 ft.), surge +1d12
Spell-Like Abilities (CL 20th; concentration +24)
At will (spending mythic power)- magic stone, soften earth and stone, stone shape, spike stones (DC 18), telepathic bond, sending, wall of stone (DC 19), stoneskin, elemental body IV (earth only), earthquake (DC 22), elemental swarm (earth only)
3/day- sift
2/day- mind thrust (DC 18)
1/day- commune
Statistics
Str 29, Dex 17, Con 30, Int 24, Wis 22, Cha 19
Base Atk +20; CMB +30 (+31 with overrun, +32 with sunder); CMD 51 (52 vs. overrun)
Traits Armor Expert, Bred for War
Feats Bear’s Balance, Cleave, Diehard, Endurance, Extra Path AbilityM, Iron WillM, Power AttackM, Psychic Sensitivity, Psychic Adept, Psychic Disciple, ToughnessM, Weapon FocusM (broadsword)
Skills Climb +32, Diplomacy +24, Intimidate +28/+30, Knowledge (geography) +27, Knowledge (local) +27, Knowledge (nature) +30, Perception +29, Profession (mariner) +26, Sense Motive +26, Survival +29, Swim +32/+36
Languages Common, Draconic, Dwarven, Elven, Giant, Halfling, Northern Common, Orc, Terran
SQ armored swiftness, improved armored swiftness, indomitable stance, legendary hero, path abilities (adamantine mind +10, armored might +5, earth protection, invincible stand, mighty hurler x3, mortal herald [Earth], mythic resolve, telepathic mindlink, world’s heart +5), tireless rage
Gear +5 defending guardian neutralizing planar broadsword (162,320 gp), +5 adamant fitting impervious stoneplate (67,950 gp), +5 bolstering greater guarding heavy wooden shield (64,157 gp), barbarian’s kit (9 gp), belt of physical perfection +6 (144,000 gp), boots of the earth (5,000 gp), bracelets of stone (26,760 gp), cloak of resistance +5 (25,000 gp), headband of mental superiority +6 (144,000 gp), helm of fearsome mien (5,000 gp), juggernaut’s pauldrons (40,000 gp), mantle of immortality (50,000 gp), ring of protection +5 (50,000 gp), staff of earth and stone (85,800 gp), stonefist gloves (10,000 gp), 4 gp
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