domenica 25 agosto 2024

Gunnar, Full Barbarian

When I first created Gunnar in AD&D, he was a fighter with the Berserker archetype. I later read the Psionic’s Handbook and rolled for all my characters for psionic wild talents. He was the only one who received them. I incorporated this in my novel’s story.

When I converted him to Pathfinder, it was a pain to find a way to fit his powers in, even when occult Powers and abilities were added to the system. Some of them could be covered by mythic path abilities, but I wanted them to be more of that. And the Psychic Disciple feat was not enough.

Finally, I wrote him as an Esoteric Knight. But he has not been a “biclass psionic” before, either. That was too much power.

So I am trying again, combining Psychic Disciple with mythic abilities and more. Here are his new 19th-level stats. Maybe this version is closer to the original? Which one do you prefer?

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Gunnar Einarson CR 22

Male old barbarian (Armored Hulk) 19/guardian 7

NG Medium humanoid (human)

Init +9, amazing initiative; Senses Perception +21


Defense

AC 38, touch 14, flat-footed 37 (+17 armor, +3 deflection, +1 Dex, +7 shield), +6 insight vs. critical hit confirmation from outsiders or aberrations while raging (world serpent totem unity), +6 vs. critical hit confirmation rolls (resilience of steel), +3 insight vs. outsiders or aberrations while raging (world serpent totem), +1 vs. charge attacks (indomitable stance), -2 while raging

hp 336 (19d12+171+35+1)

Fort +22, Ref +12, Will +14. +12 vs. spells, supernatural abilities, and spell-like abilities (superstition); +7 vs. mind-affecting effects (adamantine mind); +4 Fort vs. nonlethal damage from hot or cold environments or suffocation (Endurance); +4 vs. enchantment while raging (indomitable will); +3 vs. spells and effects with an alignment descriptor or coming from an outsider or aberration while raging (world serpent spirit); +3 morale on Will while raging; +2 competence vs. acid- or earth- based effects (magic sword); +1 on Ref vs. trample attacks (indomitable stance)

Defensive Abilities guardian’s call (absorb blow, -35), ferocity (juggernaut’s pauldrons), force of will, hard to kill, mythic resolve, mythic saves, recuperation, rock catching (Medium); DR 5/—, 10/epic when under 0 hp


Offense

Speed 40 ft.

Melee +5 defending guardian neutralizing planar broadsword +33/+28/+23/+18 (2d4+12), +36/+31/+26/+21 (chaotic, evil, good, and lawful, 2d4+15) while raging, +34/+28/+24/+19 (2d4+13) or +37/+32/+27/+22 (2d4+16) vs. charging creatures, +1d6 damage vs. earth creatures; unarmed strike  +27/+27/+22/+17/+12 (1d4+10, chaotic, evil, good, and lawful) while raging, +28/+28/+23/+18/+13 (1d4+11) vs. charging creatures

Ranged rock +22 (2d4+10)

Special Attacks greater rage, mythic power 17/day, rage 47 rounds/day, rage powers (auspicious mark, brawler, greater brawler, intimidating glare [helm of fearsome mien], moment of clarity, perfect clarity, superstition +12, world serpent spirit, world serpent totem, world serpent totem unity), rock throwing (Medium, 210 ft.), surge +1d10

Spell-Like Abilities (CL 19th; concentration +23)

At will (spending mythic power)- magic stone, soften earth and stone, stone shape, spike stones (DC 18), telepathic bond (CL 14), sending (CL 14), wall of stone (DC 19), stoneskin, elemental body IV (earth only)

3/day- sift

2/day- mind thrust (DC 14)

1/day- commune


Statistics

Str 24, Dex 14, Con 25, Int 17, Wis 14, Cha 18

Base Atk +19; CMB +27 (+28 with overrun, +30 with sunder); CMD 42 (43 vs. overrun)

Traits Armor Expert, Bred for War

Feats Bear’s Balance, Cleave, Diehard, Endurance, Extra Path AbilityM, Iron WillM, Power Attack, Psychic Sensitivity, Psychic Adept, Psychic Disciple, ToughnessM, Weapon FocusM (broadsword)

Skills Climb +29, Intimidate +27/+29, Knowledge (nature) +25, Perception +24, Profession (mariner) +21, Sense Motive +21, Survival +24, Swim +29/+33

Languages Common, Giant, Halfling, Northern Common, Terran

SQ armored swiftness, improved armored swiftness, indomitable stance, path abilities (adamantine mind +7, armored might +3, mighty hurler x3, mortal herald [Earth], mythic resolve, telepathic mindlink), tireless rage

Gear +5 defending guardian neutralizing planar broadsword (162,320 gp), +5 adamant fitting impervious stoneplate (67,950 gp), +5 bolstering greater guarding heavy wooden shield (64,157 gp), barbarian’s kit (9 gp), belt of physical perfection +6 (144,000 gp), boots of the earth (5,000 gp), bracelets of stone (26,760 gp), cloak of resistance +4 (16,000 gp), headband of alluring charisma +6 (36,000 gp), helm of fearsome mien (5,000 gp), juggernaut’s pauldrons (40,000 gp), ring of protection +3 (18,000 gp), staff of earth and stone (85,800 gp), stone salve (4,000 gp), stonefist gloves (10,000 gp), 4 gp

Nessun commento:

Posta un commento