A day late, thank you to my most generous patrons who staid with me in May:
-Zabor
-Cecil Maye
-Christen Sowards
-S L Hall
Tomorrow there will be a new piece of exclusive content on my Patreon page. Be sure to look at it!
A day late, thank you to my most generous patrons who staid with me in May:
-Zabor
-Cecil Maye
-Christen Sowards
-S L Hall
Tomorrow there will be a new piece of exclusive content on my Patreon page. Be sure to look at it!
Shifters don’t cast spells in Pathfinder 1E, but a Spheres shifter definitely should.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!
Shifter
Magic Type: Divine
Casting Ability Modifier: Charisma
Drawbacks: Consciousness Linked; Animal Shaman (Mind), Lycanthropic (Alteration)
Boon: +1 spell point, +1 per 6 levels in casting classes.
I can’t believe i left this behind when I was creating traditions for all the classes.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!
Shifter
Similar to druids, shifters concentrate more on battle than magic.
Bonus Combat Talents:
Equipment: Peasant Training
Guardian Sphere
Scout Sphere
Variable: A shifter gains a talent of her choice from the Equipment or Scout sphere.
Solar to Vestige and… The End!
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Mythic Solar Bloodline
At 1st level, the sorcerer adds her mythic tier to damage done by spells with the fire descriptor she casts.
At 1st level, the sorcerer also gains darkvision 60 ft. If the sorcerer already possesses darkvision, its range is increased by this amount. At mythic tier 5, the sorcerer becomes immune to blindness.
Mythic Starsoul Bloodline
At 1st level, the dazzling effect caused by the bloodline arcana lasts for 2 rounds.
At mythic tier 5, it lasts for 3 rounds.
At mythic tier 10, it lasts for 4 rounds.
At 3rd level, the sorcerer gains darkvision 60 ft. If the sorcerer already possesses darkvision, its range is increased by this amount. She also can fly for a number of minutes per day equal to her level. At 9th level, the sorcerer’s cold and fire resistance increases to 10.
Mythic Stormborn Bloodline
At 1st level, the sorcerer adds ½ her mythic level (minimum 1) to the save DC bonus gained from the bloodline arcana.
At 3rd level, the sorcerer can fly for a number of minutes per day equal to her level. At 9th level, her resistance to electricity and sonic increases to 10 and her blindsense radius doubles.
Mythic Unicorn Bloodline
At 1st level, the healing granted by the bloodline arcana applies up to two creatures at a time and also affect creatures at maximum hit points.
At 3rd level, the sorcerer gains a +2 bonus to saves against poison. This increases to +4 at 9th level.
At 15th level, the sorcerer can cast speak with animals for a total number of times per day equal to her mythic tier. This allows the sorcerer to communicate with magical beasts too.
Mythic Verdant Bloodline
At 1st level, the sorcerer adds ½ her mythic tier (minimum 1) to the natural armor bonus gained from the bloodline arcana.
At 3rd level, the sorcerer gains a +2 bonus on saving throws against paralysis and mind-affecting spells. At 9th level, this increases to +4.
Mythic Vestige Bloodline
At 1st level, the sorcerer adds her mythic tier to her insight bonus on skill checks. The sorcerer’s bonded object acts as the mythic arcane bond (bonded object) mythic wizard class feature.
At 3rd level, objects in possession of the sorcerer don’t regain their broken or destroyed condition for 24 hours, even if they leave her possession.
At 15th level, the sorcerer’s eternal past power functions as the mythic greater create mindscape spell.
I just made a small book on Pathfinder Infinite. Holy Ragers puts together some material that was published here a while ago. Some of that also was in Legendary Oracles.
Tomorrow there will be a little exclusive content to celebrate on my Patreon page. Look forward to it!
Scorpion to Shapechanger!
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Mythic Scorpion Bloodline
At 1st level, the sorcerer gains the swift poisoning ability of an alchemist.
At 3rd level, the sorcerer gains a +4 bonus on saving throws against poisons. At 9th level, she becomes immune to poison.
At 9th level, the sudden sting bloodline power allows the sorcerer to use the mythic versions of accelerate poison and delay poison.
At 15th level, the sorcerer gains the sand glide mythic universal monster ability and doubles the range of her tremorsense ability.
Mythic Serpentine Bloodline
At 1st level, the sorcerer treats all creatures that have a mind and can be affected as humanoids who can understand her language for purposes of what mind-affecting and language-dependent spells can affect them.
At 3rd level, the sorcerer’s familiar is considered a mythic creature as per the mythic arcane bond (familiar) wizard mythic class feature.
Mythic Shadow Bloodline
At 1st level, the sorcerer adds her mythic tier to the bonus on Stealth checks gained through the bloodline arcana.
At 3rd level, the sorcerer gains blindsense in a 30 ft. radius. At 9th level, this increases to 60 ft. If the sorcerer already possesses blindsense, its range is increased by these amounts.
Mythic Shaitan Bloodline
At 1st level, whenever the sorcerer casts a spell with the acid descriptor, that spell deals +1 point of damage per die rolled.
At 3rd level, whenever the sorcerer is affected by a spell that deals acid damage, and the spell has a caster level no lower than the sorcerer’s character level –2, if the spell does not successfully harm the sorcerer, she gains a +1 bonus to caster level for a number of rounds equal to half the spell’s level.
At mythic tier 6, if the spell is mythic and does not damage the sorcerer, the caster level bonus is +2.
Mythic Shapechanger Bloodline
At 1st level, the sorcerer adds ½ her mythic level (minimum 1) to the caster level bonus gained from the bloodline arcana.
Phoenix to Salamander!
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Mythic Phoenix Bloodline
At 1st level, living creatures affected by the sorcerer’s fire spells regain a number of hit points equal to the fire damage the spell would normally deal.
At 3rd level, the sorcerer gains resistance 5 to fire. This increases to 10 at 9th level.
Mythic Possessed Bloodline
At 3rd level, the sorcerer gains blindsense in a 30 ft. radius. At 9th level, she gains blindsight in a 30 ft. radius and increases her darkvision and blindsense radius by 30 ft.
At 9th level, the sorcerer doesn’t take any more penalties on skill checks when using the inside agent bloodline power.
Mythic Protean Bloodline
At 1st level, the sorcerer adds ½ her mythic tier (minimum 1) to her save DC bonus for transmutation or conjuration (creation) spells she casts.
At 3rd level, the sorcerer gains resist electricity and sonic equal to ½ her mythic tier (minimum resist 1).
Mythic Psychic Bloodline
At 1st level, the sorcerer gains Intuitive Spell or Logical Spell (her choice) as a bonus feat.
At 3rd level, the sorcerer gains a +2 bonus to saves against polymorph spells. This increases to +4 at 9th level.
At 9th level, when the sorcerer gains the higher-level version of a spell that can be undercast, she retains its lower-level version in her known spell list too.
At 15th level, the sorcerer’s thoughtsense ability increases its range to 60 ft.
Mythic Rakshasa Bloodline
At 1st level, the sorcerer adds ½ her mythic level (minimum 1) to the Spellcraft DC to identify spells she casts.
At 9th level, the sorcerer’s hide aura power functions as mythic nondetection.
At 15th level, the sorcerer’s alter self ability functions as polymorph.
Mythic Salamander Bloodline
At 1st level, the sorcerer adds ½ her mythic level (minimum 1) to the bonus on save DCs gained from the bloodline arcana.
At 3rd level, when casting a spell that enhances a weapon, the sorcerer can also give that weapon the flaming burst special ability for the spell’s duration. (This has no effect if the weapon already has the flaming burst special ability).
At 15th level, when using her searing heat bloodline power, the sorcerer deals double damage.