sabato 8 gennaio 2022

Spheres Cassisian Familiar

 And this is the first of a new series: weak monsters converted in a different way, with less Sphere powers, to be suited as familiars. This one I will use soon enough.

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Cassisian CR 2

XP 600

NG Small outsider (angel, extraplanar, good)

Init +0; Senses darkvision 60 ft., low-light vision; Perception +5

Aura lesser protective aura

Defense

AC 14, touch 11, flat-footed 14 (+3 natural, +1 size) (+2 deflection vs. evil)

hp 13 (2d10+2)

Fort +4, Ref +3, Will +2; +4 vs. poison; +2 resistance vs. evil

DR 5/cold iron or evil; Immune acid, cold, petrification; Resist electricity 10, fire 10

Offense

Speed fly 60 ft. (perfect)

Melee slam –1 (1d3–4)

Special Attacks sphere-like abilities

Sphere-Like Abilities (CL 2; MSB +2; MSD 13; concentration +2; CAM Cha)

At Will

Alteration Sphere - TalentsAnthropomorphic Transformation, Avian Transformation; Drawbacks Lycanthropic

Destruction Sphere - Talents (blast type) Fire Blast, Frost Blast

Divination Sphere - Talents Expanded Divinations (Bonus: Divine Alignment, Divine Hostility, Divine Life, Divine Shapechanger, Divine Unnaturals, Orientation, Ultravision); DrawbacksLimited Divination (Divine)

1/day

Life Sphere - Talents none

Light Sphere - Talents none

Statistics

Str 3, Dex 11, Con 12, Int 6, Wis 10, Cha11

Base Atk +2; CMB –3; CMD 7 (can’t be tripped)

Feats Iron Will

Skills Diplomacy +2, Fly +10, Knowledge (planes) +2, Knowledge (religion) +2, Perception +5, Sense Motive +4, Stealth +8

Languages Celestial, Draconic, Infernal; truespeech

SQ perfect memory

Ecology

Environment any good-aligned plane

Organization solitary, pair, or squad (3–6)

Treasure none

Special Abilities

Perfect Memory (Ex) Though they are not particularly intelligent, cassisians have perfect memories and remember everything they see or hear. They can faultlessly recite conversations they heard hundreds of years before. They also have the power to erase portions of their own memories, which they do (usually under orders from superior angels) to protect sensitive information. This ability functions as the mental archive cognition talent, but with no limits to the number of memories that can be stored.

Lesser Protective Aura (Su) A cassisian has a lesser form of the protective aura possessed by more powerful angels. Against attacks made or effects created by creatures of an alignment directly opposed to the angel, this ability provides a +2 deflection bonus to AC and a +2 resistance bonus on saving throws to the cassisian and one additional creature within 5 feet of the angel. Otherwise, it functions as the divine pressure and stricture consecrate effects (caster level equals angel’s Hit Dice). The angel may change the effects applied by these consecrations or renew them as a standard action. A cassisian’s protective aura is fragile, and as soon as an evil creature successfully strikes the cassisian, or as soon as the cassisian fails a saving throw against an evil source, its protective aura fades away and is no longer applicable. The cassisian can reactivate its protective aura by spending 1 minute concentrating upon the task.

Sphere-Like Abilities (Sp): A cassisian possesses sphere-like abilities, as indicated in its stat block. The cassisian caster level for these sphere-like abilities is equal to its CR. If a cassisian is serving as a familiar, it uses its master’s level to calculate its caster level, MSB, and MSD for its sphere-like abilities as if it were a Mid-Caster.

Cassisians are the weakest sort of angel, but are absolutely dedicated to the cause of good. They serve as messengers for more powerful angels, and on the Material Plane they are often bound to good mortals to serve as familiars, acting as spiritual guides, reciting platitudes and quoting scripture from various benign faiths and philosophies (some forgotten for centuries).

Familiar A 7th-level spellcaster with an alignment within one step of Neutral Good with the Improved Familiar feat can gain a cassisian as a familiar.

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