domenica 11 aprile 2021

Bestiary: The Prince of Stars

 I couldn’t help creating the son of the royal faerie couple. Actually, I made them so I could make him.

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The Prince of Stars CR 20 MR 1

307,206 XP

Erlking cavalier 2 (Daring Champion)

NG Medium fey

Init +9, dual initiative; Senses low-light vision; Perception +22

Defense
AC 35, touch 15, flat-footed 30 (+7 armor, +4 Dex, +1 dodge, +13 natural; +2 deflection vs. evil or law)
hp 315 (20d6+2d10+220+10); fast healing 10
Fort +18, Ref +22, Will +18
Defensive Abilities blur, protection from good (and law), DR 10/cold iron or epic; Immune poison; Resist acid 30, cold 30, electricity 30

Offense
Speed 100 ft., fly 90 ft. (good); impossible speed

Melee +3 cold iron keen longsword +26/+26/+21/+16 (1d8+16/17–20 plus bleed)
Ranged +3 ironwood longbow +22/+22/+17/+12 (1d8+3/×3 plus bleed)
Special Attacks bleed (1d6), challenge 1/day (+2 damage, +1 circumstance bonus on allies’ attacks), favored enemy (all humanoids +10), ironwood mastery, mythic power 1/day, surge +1d6
Spell-Like Abilities (CL 20th; concentration +27)
Constant—blur, haste (self only), protection from evil, protection from law, speak with animals, speak with plants
At will—whispering wind
3/day—animate plants, black tentacles, cure critical wounds, haste, ironwood, move earth, plant growth, summon nature’s ally VI, summon (level 6, 1d4+1 centaurs or 1 treant 100%), tree stride
1/day—finger of death (DC 25), repel metal or stone, summon nature’s ally IX

Statistics
Str 18, Dex 29, Con 28, Int 21, Wis 22, Cha 25
Base Atk +12; CMB +16; CMD 35
Feats Coordinated Maneuvers*, Critical Focus, Disruptive, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword), Power Attack, Slashing Grace (longsword), Spellbreaker, Toughness, Vital Strike, Weapon Finesse*, Weapon FocusM (longsword), Weapon Specialization (longsword)
Skills Acrobatics +25 (+41 when jumping), Bluff +22, Climb +20, Diplomacy +23, Fly +28, Handle Animal +23, Heal +18, Intimidate +22, Knowledge (geography) +21, Knowledge (nature) +21, Knowledge (nobility) +18, Perception +22, Perform (oratory) +22, Ride +25, Sense Motive +22, Spellcraft +17, Stealth +25, Survival +19, Swim +19; Racial Modifiers +16 Acrobatics when jumping
Languages Common, Elven, Sylvan; speak with animals, speak with plants
SQ aid allies +3, champion’s finesse, order (dragon), tactician 1/day (4 rounds), warrior fey

Treasure ironwood chain shirt, ironwood longbow, ironwood longsword, other treasure

Special Abilities


Ironwood Mastery (Su) Any ironwood armor an erlking wears gains a +3 enhancement bonus, and any ironwood weapon it wields is treated as a +3 cold iron keen weapon.

Warrior Fey (Ex) An erlking counts as a 20th-level fighter for all abilities and effects requiring fighter levels.

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