domenica 19 luglio 2020

Pearl Buttercup, Level 20

The build is done and I used the arch-familiar alternate 20th-level ability!
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Pearl Buttercup, CR 25
Human (middle-aged) abjurer 20/archmage 10
CG Medium humanoid (human)
Init +15; Senses Perception +28

Defense
AC 38, touch 20, flat-footed 33 (+13 armor, +5 deflection, +5 Dex, +5 natural)
hp 199 (20d6+100+30)
Fort +11, Ref +11, Will +16; +2 competence vs. divine spells
Defensive Abilities enduring armor, energy absorption 72/day, force of will, hard to kill, immortal, mythic saves, protective ward 14/day (10 rounds, +5), recuperation, resistance, unstoppable; Immune cold; Resist fire 30; SR 30 (arcane spells)

Offense
Speed 30 ft.
Melee +5 bewildering defending dispelling burst guardian dagger +18/+13 (1d4+8, 19-20)
Ranged +5 bewildering defending dispelling burst guardian dagger +20/+15 (1d4+8, 19-20)
Special Attacks mythic power 23/day, surge +1d12
Wizard Spells Prepared (CL 20th, concentration +30)
9th Level- absorb rune III, foresight, imprisonment (DC 33), prismatic sphere (DC 33), time stop, wish (DC 29)
8th Level- create demiplaneM, discern location, maze, mind blank, prismatic wall (DC 32), telekinetic sphere
7th Level- limited wishM (DC 27), magical beast shape, plane shift (DC 27), retrocognition, spell turning, subjective reality
6th Level- absorb rune II, chain lightning (DC 26), freezing sphere (DC 26), greater dispel magic, getaway, guards and wardsM (DC 30), legend lore
5th Level- break enchantment, commune with texts, cone of cold (DC 25), dismissal (DC 29), hold monster (DC 25), interposing hand, telekinesis
4th Level- absorb rune I, absorbing barrier, emergency force sphere, hypercognition, ice storm, lesser globe of invulnerability, remove curseM
3rd Level- ablative barrier, dispel magic, fireball (CL 30, DC 23), flame arrow, hold person (DC 23), magic circle against evilM, spirit bonds
2nd Level- acid arrow, ally across time, apport object, book  ward, flaming sphere (CL 30, DC 22), levitate, page-bound epiphany, resist energy
1st Level- alarm, burning hands (CL 30, DC 21), linked legacy, magic missile, protection from evilM, shield, shocking grasp, sleep (DC 21)
0-Level- detect magic, ray of frost, read magic, resistance

Statistics
Str 17, Dex 20, Con 20, Int 31, Wis 21, Cha 25
Base Atk +10; CMB +13; CMD 28
Traits Avid Reader (Knowledge- arcana), Classically Schooled, Star Struck (The Noble Prince- Charisma); Drawbacks Dependent
Feats Alertness*, Avid Spellbook Reader, Careful ReaderM, Combat Casting, Dispel Mastery, Eschew Materials, Extend Spell, Figment’s FluidityM, Greater Spell Focus, Merciful SpellM, Spell FocusM (abjuration), Spirit RiddenM
Skills Diplomacy +27, Heal +25, Knowledge (arcana) +33, Knowledge (geography) +33, Knowledge (local) +33, Knowledge (planes) +33, Knowledge (religion) +33, Linguistics +33, Perception +25, Perform (oratory) +30, Profession (scribe) +28, Sense Motive +25, Spellcraft +33/+35, Use Magic Device +27
Languages Celestial, Common, Draconic, Dwarven, Elven, Halfling, Protean, Sylvan, Treant, Undercommon
SQ abundant casting, amazing initiative, arcane bond (cat familiar), arch-familiar, crafting mastery, deep understanding, effortless magic, elemental bond (fire), eternal youth, great power, greater expense (God-Meddled), legendary hero, mythic school, mythic spellcasting, patron spells (Mind), perfect preparation, sanctum, true archmage, wild arcana
Gear amulet of natural armor +5 (50,000 gp), belt of physical perfection +6 (144,000 gp), cape of free will +5/+6 will (37,500 gp), chronicler’s kit (40 gp), crystal ball with detect thoughts (51,000 gp), +5 bewildering defending dispelling burst guardian dagger (200,302 gp), foresight quill (6,500 gp), golem manual (junk) (3,000 gp), guardian grimoire (13,055 gp), headband of mental superiority +6 (144,000 gp), heavenly aegis ring (16,000 gp), red crusader’s quill (25,320 gp), ring of protection +5 (50,000 gp), spectacles of understanding (3,000 gp), staff of abjuration (82,000 gp), tome of clear thought +2 (55,000 gp), tome of epics (50 gp), wizard’s kit (21 gp)

Myelen, Cat Arch-Familiar (Figment)
Wizard Level 20
N Tiny magical beast
Init +2; Senses low-light vision, scent; Perception +24
Defense
AC 26, touch 14, flat-footed 24 (+2 Dex, +12 natural, +2 size)
hp 49
Fort +5, Ref +8, Will +13
Defensive Abilities recurring dream; SR 25
Offense
Speed 30 ft., fly 30 ft. (good)
Melee 2 claws +14 (1d2–4), bite +14 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 20th; concentration +30)
3/day- page-bound epiphany
1/day- legend lore
Statistics
Str 3, Dex 15, Con 8, Int 20, Wis 12, Cha 7
Base Atk +10; CMB +10; CMD 16 (20 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +6, Climb +6, Diplomacy +18, Fly +14, Knowledge (arcana) +25, Knowledge (planes) +25, Perception +24, Sense Motive +21, Spellcraft +25, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
SQ empathic link, manifest dreams (flight, improved natural armor), share spells, speak with master
Special Abilities

Familiar The master of a cat familiar gains a +3 bonus on Stealth checks.

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