mercoledì 18 dicembre 2019

Pearl Buttercup, Level 20

End of “my own” build!
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Pearl Buttercup, CR 25
Human (middle-aged) abjurer 15/medium 5 (Storyteller)/mythic medium 10
CG Medium humanoid (human)
Init +15; Senses Perception +28

Defense
AC 33, touch 20, flat-footed 28 (+8 armor, +5 deflection, +5 Dex, +5 natural)
hp 207 (15d6+5d8+109+30)
Fort +16, Ref +16, Will +24
Defensive Abilities enduring armor, energy absorption 57/day, force of will, hard to kill, immortal, mythic saves, protective ward 14/day (10 rounds, +4), recuperation, resistance, unstoppable; Resist cold 10, fire 30; SR 30 (arcane spells); Weaknesses diminished spirits

Offense
Speed 30 ft.
Melee +5 bewildering defending dispelling burst guardian dagger +18/+13 (1d4+8, 19-20)
Ranged +5 bewildering defending dispelling burst guardian dagger +20/+15 (1d4+8, 19-20)
Special Attacks mythic power 23/day, storyteller’s performance 19 rounds/day (inspire courage +2, inspire competence +2), surge +1d12
Medium Spells Known (CL 5th, concentration +12)
2nd Level (4/day)- billowing skirt (W)
1st Level (5/day)- burst of insight, heightened awareness, hypnotism (W, DC 18), remove fear
0-Level (at will)- detect psychic significance, guidance, mage hand, message, prestidigitation, scrivener’s chant (W)
Wizard Spells Prepared (CL 15th, concentration +25)
8th Level- create demiplaneM, maze, prismatic wall (DC 28)
7th Level- limited wishM (DC 27), magical beast shape, plane shift (DC 27), spell turning
6th Level- chain lightning (DC 26), freezing sphere (DC 26), globe of invulnerability, greater dispel magic, guards and wardsM (DC 27), legend lore
5th Level- break enchantment, commune with texts, cone of cold (DC 25), dismissal (DC 26), hold monster (DC 25), interposing hand, telekinesis
4th Level- absorb rune I, absorbing barrier, emergency force sphere, hypercognition, ice storm, lesser globe of invulnerability, remove curseM
3rd Level- ablative barrier, dispel magic, fireball (CL 25, DC 23), flame arrow, hold person (DC 23), magic circle against evilM, spirit bonds
2nd Level- acid arrow, apport object, bestow weapon proficiency, book  ward, flaming sphere (CL 25, DC 22), levitate, page-bound epiphany, resist energy
1st Level- alarm, burning hands (CL 25, DC 21), magic missile, protection from evilM, shield, shocking grasp, sleep (DC 21), songbird
0-Level- detect magic, ray of frost, read magic, resistance

Statistics
Str 17, Dex 20, Con 20, Int 31, Wis 21, Cha 25
Base Atk +10; CMB +23; CMD 38
Traits Avid Reader (Knowledge- arcana), Classically Schooled, Star Struck (The Noble Prince- Charisma); Drawbacks Dependent
Feats Avid Spellbook Reader, Boon CompanionM, Careful Reader, Combat Casting, Craft Magic Arms and Armor*, Eschew Materials, Evolved FamiliarM, Extend SpellM, Improved FamiliarM, Merciful Spell, Mythic CrafterM, Sage’s Guidance, Scribe Scroll*, Spell Focus (abjuration)
Skills Diplomacy +30, Heal +14, Knowledge (arcana) +34, Knowledge (geography) +34, Knowledge (local) +34, Knowledge (planes) +34, Knowledge (religion) +34, Linguistics +32, Perception +28, Perform (oratory) +15, Profession (scribe) +28, Sense Motive +28, Spellcraft +32/+34, Use Magic Device +30
Languages Celestial, Common, Draconic, Dwarven, Elven, Halfling, Protean, Sylvan, Treant, Undercommon
SQ abundant casting, amazing initiative, arcane bond (dream-touched cat familiar), arcane endurance, archmage arcana, deep understanding, elemental bond (fire), eternal youth, fast study, knowledge is power, knowledge of tales +2, legendary hero, location channel, mythic school, mythic spellcasting, perfect preparation, sanctum, spirit (Archmage, influence 2), true archmage, versatile surge +1d6, wild arcana
Gear amulet of natural armor +5 (50,000 gp), belt of physical perfection +6 (144,000 gp), bracers of armor +8 (64,000 gp), cape of free will +5/+6 will (37,500 gp), chronicler’s kit (40 gp), +5 bewildering defending dispelling burst guardian dagger (200,302 gp), foresight quill (6,500 gp), golem manual (junk) (3,000 gp), headband of mental superiority +6 (144,000 gp), heavenly aegis ring (16,000 gp), red crusader’s quill (25,320 gp), ring of protection +5 (50,000 gp), spectacles of understanding (3,000 gp), staff of abjuration (82,000 gp), tome of clear thought +2 (55,000 gp), tome of epics (50 gp), wizard’s kit (21 gp)

Special
Pearl can channel the Archmage, Guardian, Marshal, Mystic, Reluctant Hero, and Stranger spirits. Her mythic path abilities change depending upon the spirit she channels at the moment.
Guardian: sudden block, fast healing, immovable, knowledgeable guardian, world’s heart, irrepressible soul, mythic spellcasting, earth protection, eternal youth,  impervious body, invincible stand
Marshal: rally, deadly guidance, directed assault, inspired defense, lend power, mythic spellcasting, potent message, confidence, eternal youth, shared alertness, fast friends
Mystic: mindwalk, binding inscription, boundless spirituality, collective unconscious, flash of omniscience, forbidden writings, insightful mind, mythic spellcasting, certain sanity, eternal youth, omnikinesis
Reluctant Hero: cynic, fortunate mistake, if I can, so can you, I’m getting too old for this, mythic spellcasting, reluctant stand, unfocused focus, untrained warrior, eternal youth, learning by example, unexpected surge, ever practical
Stranger: fleet charge, mythic spellcasting, nimble glide, none of your business, quick recovery, speed surge, wall run, eternal youth, handy souvenir, use your own words against you, inscrutable

Myelen, Dream-Touched Cat Familiar (Sage)
Wizard Level 20
N Tiny magical beast
Init +4; Senses darkvision 60 ft., dreamsight, low-light vision, scent; Perception +21

Defense
AC 31, touch 15, flat-footed 27 (+4 Dex, +15 natural, +2 size)
hp 103
Fort +5, Ref +10, Will +16
Defensive Abilities improved evasion; DR 10/magic; Resist cold 15, fire 15; SR 35

Offense
Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +16 (1d2–3), bite +16 (1d3–3), gore +16 (1d3-3)
Space 2-1/2 ft.; Reach 0 ft.

Statistics
Str 5, Dex 19, Con 8, Int 25, Wis 12, Cha 7
Base Atk +10; CMB +12; CMD 19 (23 vs. trip)
Feats Weapon Finesse
Skills Climb +20, Knowledge (dungeoneering) +22, Knowledge (history) +22, Knowledge (local) +22, Perception +21, Stealth +26; Racial Modifiers +4 Climb, +4 Stealth
SQ dazzling intellect, deliver touch spells, sage’s knowledge, scry on familiar, share spells, speak with master

Special Abilities

Dreamsight Dream-touched creatures are able to notice and locate sleeping creatures within 500 feet, as well as creatures engaged in similar rest, such as meditation or resting trances.

Familiar The master of a cat familiar gains a +3 bonus on Stealth checks.

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