mercoledì 25 settembre 2019

Minos Bonifar, Level 12

The Dhampir witch/rogue acquires his improved familiar!
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Minos Bonifar CR 12
Dhampir unchained rogue (Bandit) 5/witch (Hex Channeler) 7
CE Medium humanoid (dhampir)
Init +3; Senses darkvision 60 ft., low-light vision, Perception +18/+20

Defense
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 61 (7d6+5d8+12)
Fort +4, Ref +9, Will +11; +2 racial bonus vs. disease and mind-affecting effects; +1 trait bonus vs. spells from the necromancy school or effects that deal negative energy damage
Defensive Abilities danger sense +1, evasion, resist level drain
Weaknesses light sensitivity

Offense
Speed 30 ft.
Melee bloodstone impaler +12/+7 (1d8+4, x3), or +1 heartseeker stake +11/+6 (1d4+1)
Ranged +1 heartseeker stake +11 (1d4+1)
Special Attacks ambush, channel negative energy 4/day (2d6, DC 14), debilitating injury, fangs (1d3), hexes (cauldron, evil eye- 5 rounds, DC 16), sneak attack +3d6
Witch Spells Prepared (CL 7th, concentration +11)
4th Level- animate deadP (CL 8)
3rd Level- deathwine (CL 8), swarm of fangs, vampiric touch (CL 8)
2nd Level- blood armor, blood transcription, command undeadP (CL 8, DC 16), contact entity I
1st Level- alchemical tinkering, detect undeadP, ill omen, implant urge (DC 15), ray of sickening (CL 8, DC 15)
0-Level- arcane mark, bleed (CL 8, DC 14), putrefy food and drink, touch of fatigue (CL 8, DC 14)
Patron Plague

Statistics
Str 10, Dex 17, Con 12, Int 18, Wis 20, Cha 12
Base Atk +7, CMB +7 (+9 on grapple to pin an opponent), CMD 20
Traits Final Embrace, Necrotic Aura
Feats Alertness*, Alignment Channel (good), Blood Drinker (humans), Blood Salvage, Brew Potion*, Command Undead, Improved Familiar, Weapon Finesse*, Weapon Focus (spear)
Skills Bluff +15, Craft (alchemy) +20, Disable Device +17, Disguise +13, Heal +17, Intimidate +13, Knowledge (arcana) +15, Perception +18/+20, Sense Motive +16, Spellcraft +15, Stealth +14, Use Magic Device +12
SQ finesse training (spear), manipulative, negative energy affinity, rogue’s edge (Stealth), rogue talents (expanded finesse training [spear], fast stealth), trapfinding +2, witch’s familiar (quasit called Rigil)
Languages Abyssal, Common, Necril, Undercommon
Gear alchemical blood (40 gp), alchemy crafting kit (25 gp), blackwick cauldron (8,850 gp), bloodstone impaler (23,302 gp), bracers of armor +5 (25,000 gp), headband of mental prowess +4 (Int, Wis) (40,000 gp), laubo powder (2,800 gp), rogue’s kit (50 gp), witch’s kit (21 gp), +1 heartseeker stake (8,300 gp)

Rigil, Quasit Familiar
Effective Witch Level 7
CE Tiny outsider (chaotic, demon, evil, extraplanar)
Init +6; Senses darkvision 60 ft.; Perception +7
Defense
AC 20, touch 14, flat-footed 18 (+2 Dex, +6 natural, +2 size)
hp 30; fast healing 2
Fort +3, Ref +8, Will +7
Defensive Abilities improved evasion; DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10
Offense
Speed 20 ft., fly 50 ft. (perfect)
Melee 2 claws +11 (1d3–1 plus poison), bite +11 (1d4–1)
Space 2-1/2 ft., Reach 0 ft.
Spell-Like Abilities (CL 6th)
At will—detect good, detect magic, invisibility (self only)
1/day—cause fear (30-foot radius, DC 11)
1/week—commune (six questions)
Statistics
Str 8, Dex 14, Con 11, Int 11, Wis 12, Cha 11
Base Atk +7; CMB +7; CMD 16
Feats Improved Initiative, Weapon Finesse
Skills Bluff +13, Fly +20, Intimidate +13, Knowledge (planes) +6, Perception +12, Stealth +13
Languages Abyssal, Common; telepathy (touch)
SQ change shape (2 of the following forms: bat, Small centipede, toad, or wolf; polymorph)
Special Abilities
Poison (Ex) Claw—injury; save Fortitude DC 13; frequency 1/round for 6 rounds; effect 1d2 Dexterity; cure 2 consecutive saves. The DC includes a +2 racial bonus.

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