sabato 23 dicembre 2017

New Monster: Mazzamurello

Here's another critter which didn't do in the next Wayfinder issue. It's a fey from the parts where I live now...


A tiny man with a red suit and pointy hat and shoes jumps and springs around the forest. In a few moments he’s gone, leaving only the silvery sounds of laughter behind.

Mazzamurello, CR 2
XP 600
CG Tiny fey
Init +8; Senses low-light vision; Perception +8
Defense
AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 20 (4d6+6)
Fort +4, Ref +8, Will +5
DR 5/cold iron; SR 13
Offense
Speed 40 ft.
Melee heavy mace +8 (1d4-2)
Space 2-1/2 ft.; Reach 0 ft
Special Attacks losing footprints
Spell-Like Abilities (CL 7th; concentration +8)
At will- ghost sound (DC 14), invisibility (self only), prestidigitation
3/day- lose the trail, unseen servant
1/day-  major creation
Statistics
Str 6, Dex 18, Con 17, Int 13,  Wis 12, Cha 13
Base Atk +2; CMB +4; CMD 12
Feats Improved Initiative, Weapon Finesse
Skills Bluff +8, Diplomacy +8, Perception +8, Sense Motive +8, Sleight of Hand +11, Stealth +19, Use Magic Device +8
Languages Common, Sylvan
Ecology
Environment any
Organization solitary or band (4d6)
Treasure standard
Special Abilities

Losing Footprints (Sp): Once per day, a mazzamurello can create a set of magical footprints that appear to go nowhere and come from nowhere. Whoever steps on these footprints is subject to a lost passageISR effect at caster level 20th (DC 13). The footprints last for 24 hours.

More good-hearted than their cousin the pooka, but as much fun-loving as it, mazzamurelli (“they who hit walls with a mace”) can hide in the woods, making unwary youths lose their way and come home with their hair all a mess; or they can party in abandoned houses, making loud sounds all the time but never being seen.
Mazzamurelli are feared and cautiously loved by peasants, who try not to displease the little fey, afraid to draw bad luck on themselves. It is bad luck, for example, to untie a knot a mazzamurello tied.
These creatures fancy protecting good humans and punish greed ones or noisy ones who don’t respect nature. One mazzamurello can throw into a confusion an entire enemy army, causing it to retire and saving a human city he likes; or a band of them can fool evil people giving them plenty of gold pieces and gems that vanish after a few hours. If humans don’t show proper respect, mazzamurelli can keep them awake all nights with their banging on the house walls.

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