domenica 9 aprile 2023

New Mythic Feat: Demonic Possession

 I had to create this too because it was necessary for a certain scene of the book.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Demonic Possession (Mythic)

You can possess your thralls wherever they are.

Prerequisites: Demonic Possession, mythic tier 3rd

Benefits: If you already have possessed a creature in the past, are divining a creature through a scrying effect, or are dominating a creature through a spell, a spell-like ability, or a supernatural ability, you can possess that creature regardless of distance, as long as both of you are on the same plane. A dominated creature is not allowed a saving throw against your demonic possession.

sabato 8 aprile 2023

Half-Demon Variant: Half-Cambion

I may have finished the builds for Aaron’s heroes, but heroes aren’t the only characters in books… so who could be this for?

This template would also be fit for the Bestiary of Passion, that could be out soon. I will keep you informed about it!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Half-Cambion Template

Being technically only a quarter demon, a half-cambion looks mostly human (though some can have little horns or forked tongue), with the red glow in his eyes giving away his demonic nature. These half-demons often become mercenaries and slavers, finding joy in procuring pain and dominating others.

Speed: A half-cambion does not gain a fly speed.

Melee: A half-cambion gains two claws attacks but no bite attack.

Sadistic Strike (Su): Half-cambions gain Improved Critical as a bonus feat.

Sinfrenzy (Su): Every half-cambion carries an excessive capacity for one of the seven classical sins. Once per day for a number of rounds equal to ½ his Hit Dice, a half-cambion can embrace his sin and enter a frenzied state as a free action. While a half-cambion is in this frenzy, his land speed increases by 10 feet and he gains a +1 bonus on Reflex saves and attack rolls. These bonuses do not stack with those granted by haste or similar effects, but if the half-cambion has at least 1 level in the class listed for his specific sin, the sinfrenzy grants an additional effect.

  • Envy (cleric): Half-cambion clerics covet the gods’ power. When they are in a sinfrenzy, their channel energy effect increases by 1d6.
  • Gluttony (alchemist): Half-cambion alchemists enjoy drinking extracts, potions, mutagens, and even poisons. When they are in a sinfrenzy, their bombs deal an additional die of damage.
  • Greed (rogue): Half-cambion rogues are obsessed with gathering wealth and power. When they are in a sinfrenzy, half-cambion rogues deal an additional die of sneak attack damage.
  • Lust (bard): Half-cambion bards seek to dominate and control others, turning them into slaves. When half-cambion bards are in a sinfrenzy, the bonuses granted by their inspire courage, inspire competence, inspire greatness, and inspire heroics abilities increase by 1. The save DCs of their bardic performances also increase by 1.
  • Pride (wizard): Half-cambion wizards believe their magic is the greatest. When they are in a sinfrenzy, their spell save DCs increase by 1.
  • Sloth (fighter): Half-cambion fighters bleed slowly. When entering a sinfrenzy, they gain 2 temporary hit points per Hit Die that disappear when the sinfrenzy ends.
  • Wrath (ranger): Half-cambion rangers attack with savage hatred. When they are in a sinfrenzy, their favored enemy bonuses increase by 2.

Alternate Spell-Like Abilities: Replace darkness 3/day with command 3/day. Replace desecrate with enthrall. Replace poison 3/day with charm monster 3/day. Replace contagion with dominate person. Replace horrid wilting with demand. Replace destruction with dominate monster.

Abilities: A half-cambion gains Str +4, Dex +2, Con +4, Int +2, Wis +2, and Cha +4.

mercoledì 5 aprile 2023

Erik the Angel Phantom, Level 20

In The Broken Brides of Europe, Erik has ascended from Phantom to full-fledged Angel of Music. His powers are greatly increased, and time and space are no more a barrier for him, but his interactions with the living world decrease more and more. He gradually becomes the voice of inspiration and a deus ex machina for his companions, guiding them from beyond and above, and helping his new beloved to grow and mature. He can, however, display his full abilities in the afterworld, where his architecture studies take a whole new meaning and could even be useful to defeat a horrible monster…

This concludes the series on Aaron Hollingsworth’s heroes, but a few surprises are still to be revealed. Wait and see!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Erik the Angel Phantom CR 27

Human ghost bard (Songhealer) 20/trickster 10

Male NG outsider (extraplanar, human, incorporeal)

Init +18, amazing initiative; Senses Perception +37


Defense

AC 38, touch 26, flat-footed 32 (+7 armor, +10 deflection, +5 natural, +6 Dex)

hp 333 (20d8+200+40)

Fort +21, Ref +25, Will +22. +4 vs. against bardic performance, sonic, and language-dependent effects

Defensive Abilities channel resistance +4, force of will, hard to kill, immortal, master of escape, mythic saves, recuperation, rejuvenation, unstoppable; SR 22 (magic ring)


Offense

Speed 30 ft., fly 30 ft.

Melee +5 holy slithering hangman’s noose +30/+25/+20 (1d3+13, good, +2d6 vs. evil)

Special Attacks bardic performance 52 rounds/day (swift action; countersong, dirge of doom, distraction, fascinate, funereal ballad, healing performance, inspire competence +6, inspire courage +4, inspire greatness [4 allies], inspire heroics, mass suggestion, soothing performance, suggestion; DC 30), corrupting gaze, corrupting touch 27d6, frightful moan, grave trappings, haunting melody, knot expert, mythic power 23/day, supreme trickster, surge +1d12, trickster attack (surprise strike)

Spell-Like Abilities (CL 20th; concentration +30)

At will (expending mythic power)- expeditious construction, wood shape, stone shape, minor creation, fabricate, major creation, wall of iron (DC 28), secret vault, resplendent mansion

Every 1d4 rounds- telekinesis

9/day- phantasmagoria (DC 26, CL 27)

3/day- animate rope, dancing lights, ghost sound, invisibility (DC 22), minor image (DC 22), open/close, pyrotechnics (DC 22), scare (DC 22), spiritual weapon, whispering wind

1/day- commune, sacred ghost (greater angelic aspect)

Bard Spells Known (CL 20th; concentration +30)

6th Level (7/day)- brilliant inspirationM, greater shadow enchantment (DC 27), mass human potential, sympathetic vibrationM

5th Level (7/day)- commune with texts, frozen note (DC 25), greater dispel magic, greater heroism, music of the spheresM, resonating word (DC 25), shadow evocation (DC 26), stunning finale (DC 25), sustaining legendM

4th Level (7/day)- bountiful banquet, break enchantment, complex hallucination (DC 25), dimension door, dungeonsight, legend lore, secure shelter, virtuoso performanceM

3rd Level (7/day)- allied cloak, blink, clairaudience/clairvoyance, exquisite accompaniment, gaseous formM, glibness, hallucinatory decor, purging finaleM

2nd Level (8/day)- absurdity (DC 23), cure moderate wounds, enthrall (DC 22), hidden presence (DC 22), investigative mind, invisibility (DC 23), pyrotechnicsM (DC 22), silk to steel

1st Level (8/day)- animate ropeM, borrow skill, cure light wounds, detect secret doors, hypnotism (DC 21), saving finale, sculpted cape, songbirdM, tamer’s lash (DC 21), tripvine (DC 21)

0-Level (at will)- daze (DC 20), detect magic, flare (DC 20), ghost sound (DC 21), mage hand, oath of anonymity, open/close, prestidigitation (DC 20), read magic

Masterpieces Dirge of the Torn Sail, Fugue de Rue d’Auseil, Symphony of the Elysian Heart, The House of Imaginary Walls


Statistics

Str — (10 when solidified), Dex 27, Con — (11 when solidified), Int 24, Wis 18, Cha 31

Base Atk +15; CMB +15 (+17 with disarm); CMD 33 (38 vs. disarm or sunder with magic whip)

Traits Mathematical Prodigy, Stage Magic

Feats Agile Maneuvers, EnsembleM, Equipment Trick (rope), Extra Path AbilityM, Greater Whip Mastery, Harmonic Sage, Improved Whip Mastery, Intimidating Performance, Mythic Spell LoreM, Spell Focus (Illusion), Weapon FinesseM, Weapon FocusM (whip), Whip Mastery

Skills Acrobatics +31, Bluff +33, Disguise +33, Escape Artist +31, Intimidate +33, Knowledge (arcana) +41, Knowledge (engineering) +41, Perception +37, Perform (keyboard) +33/+35, Perform (string) +33/+35, Perform (sing) +33/+35, Sense Motive +29, Stealth +49, Use Magic Device +33

Languages Celestial, French, Italian, Parsi, Spanish

SQ bardic knowledge +10, enhance healing 10/day, feather step, ghostly performance, improbable prestidigitation, jack-of-all-trades, legendary hero, lore master 3/day, mortal herald (Artifice/Architecture), path dabbling (sanctum), telepathic mindlink, solidify, vanishing move, unending performance

Gear amulet of natural armor +5 (50,000 gp), bard’s kit (41 gp), belt of incredible dexterity +6 (36,000 gp), bottled lightning (40 gp), cloak of disarming (35,000 gp), flash powder (50 gp), +5 holy slithering hangman’s noose (200,301 gp), headband of mental superiority +6 (144,000 gp), lyre of building (13,000 gp), +5 improved shadow shadow blending leather armor (64,160 gp), ossuary mask (3,100 gp), ring of splendid security (180,000 gp), rod of mortared walls (8,000 gp), smokestick (20 gp), soothing lyre (45,000 gp), staff of illusion (82,000 gp), stinging stiletto (4,500), wave harp (7,500 gp), thunderstone (30 gp), tome of stone wards (8,385 gp)

domenica 2 aprile 2023

New Ghost Special Attacks

 The latest version of the Phantom of the Opera in Aaron’s novels is both a ghost and an extraplanar being. I could have him ascended as some existing kind of angel, but I needed him to stay incorporeal (though not always) and keep his bardic abilities. So, this. (Thank you, ghost versatility!)

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

New Ghost Special Attacks

Sacred Ghost (Sp): The ghost accomplished enough good deeds to atone for its sins in life and ascended to petitioner status for higher planes. Its type changes to outsider (extraplanar), though it retains the incorporeal subtype and any subtypes it had in life. It also gains one spell-like ability from the angelic aspect spell chain, of a level equal or lesser to ½ its CR. The ghost can use this ability once per day. The caster level is equal to the ghost’s HD.

Solidify (Su): The ghost died fighting for someone it loved. Three times per day, it can become corporeal for a number of rounds equal to its CR. During this time, it can touch other creatures or objects, but loses all other special abilities he possesses from the ghost template except rejuvenation. While corporeal, a ghost has a Strength and Constitution score as it had in life.

venerdì 31 marzo 2023

Fool’s Thank You to My Patrons

 I was thinking of publishing an April Fool’s joke today, but I’d rather thank Ronald J Paris and Zabor, once again, to be still here with me after all this time.

Tomorrow, a new piece of exclusive content will be on my Patreon page. Look forward to it! 

mercoledì 29 marzo 2023

Patron Request: Ratonga (High Ratfolk) from EverQuest II

As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Ratonga (High Ratfolk)

Ratonga are a surprisingly charismatic subrace of ratfolk that adapted to live openly in towns and cities along other humanoids. They have the following racial traits.

Ability Score Modifiers: Specialized (1 RP) +2 Int, +2 Cha, -2 Str.

Four-Legged Sprint (1 RP) If a ratonga has nothing in hand, it may drop to all fours as a free action, increasing its speed to 30 feet. A ratonga can stand on two legs again as a move action.

Agile Diplomat (4 RP) Ratonga gain a +2 racial bonus on Climb and Diplomacy checks. This replaces tinker.

domenica 26 marzo 2023

New Subdomain: Architecture

 The ultimate form of the Phantom will need this (I can’t believe it was not created by Paizo since some gods are focused on this topic).

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Architecture Subdomain

Associated Domain: Artifice

Associated Deities: Eldas, Findeladlara, Malthus, Ptah

Replacement Power: The following granted power replaces the dancing weapon power of the Artifice domain.

Secret Passage (Sp): At 8th level, you can create a temporary passage through walls and other obstacles, as passwall, that lasts for a number of rounds equal to your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Replacement Domain Spells: 1st- expeditious construction, 8th- secret vault, 9th- resplendent mansion.