mercoledì 25 aprile 2018

Sorcerer Origins: Jorinth the Born-Redeemed, Dhampir Empyreal Sorcerer (Short Fiction)

"Die, you abomination!" the beautiful solar cried, while a blast of pure life energy invested the vampiress, turning her into dust and smoke. The perverted undead lady had kidnapped many mortal men in the years, keeping them as thralls for her own defense and pleasure. No more would she plague the peaceful life of the peasants living around her castle. 
"Jarael, you must see this", called her companion from another room of the tower. She had gone in search of the prisoners' rooms, but apparently found something different. 
The room was full of jars containing little twisted bodies. The lady vampire didn't keep human lovers just for sport. They had fought her many dhampir witches handmaidens, but did not imagine that they were in fact all her daughters. 
The baby boys were here, instead. Killed at birth and used for experiments. Their mother didn't have a soft spot for her sons. 
While Jarael stared at that macabre sight, a wailing drew her attention to a corner of the room. A little bundle lied on a table, moving weakly. The angels lifted the cloth uncovering the grey body of the last-born baby dhampir, ready to join his brothers in their grim destiny. 
"Looks like we came just in time to save him", said the solar, lifting the baby in her arms. 
"He, too, is an abomination. It would be pitiful to kill him now." 
"Just because he's born as he is? I don't think so. When you save a life, you're bound to take care of it till the end". 
"No mortals around here are going to take him in. What do you think to do?" 
"Take him with us in Heaven", said Jarael, flatly. "And raise him." 
"This is madness." 
"I would rather call it mercy", Jarael replied. The baby's colorless lips twisted in hunger. "I name you Jorinth the Born-Redeemed", she said, looking at that little desperate face, "son of Jarael". And almost absently, she scratched her wrist with her nails, giving it to the baby to suck.

domenica 22 aprile 2018

Boreal Bloodline Familiar

Here’s another bloodline familiar for an APG bloodline. Because every Elsa needs her Olaf.

Boreal Bloodline Familiar
Winter Strider (Su): The familiar gains the cold subtype and vulnerability to fire. It also gains the ice glide ability of an ice elemental. If the sorcerer later gains or already possesses a Small ice elemental as an improved familiar, it becomes immune to the effects of control water while burrowing.

sabato 21 aprile 2018

Stormborn Bloodline familiar

I like Bloodline Familiars! Too bad they’ve been made only for CRB bloodlines. Little by little, I hope to do them for all other bloodlines too.
So...

Stormborn Bloodline Familiar
Lightning Lash (Su): When your familiar delivers a touch spell with the electricity descriptor, it deals damage as if your caster level were 2 higher.

mercoledì 18 aprile 2018

Monstrous Mount: New Aerial Companions


Red Twain steered his giant eagle to hover above the pyramid and looked around. He could hear faintly the others’ worried calls from below, but there was no time to answer. They had come here to stop the unwary looters after the ancient pharaoh’s forbidden treasure– but the guardians which had awoken when the tomb had been opened apparently couldn’t tell friends from foes.
And there she was. An angry warpriestess charging towards him in the sky on a winged bull. The sacred beast which was thought extinct ages ago.
The boaster tiefling dismounted in mid–air, unfolding his own wings, and patted the great bird on the back. «Time to run, babe. If we can save our hides– then I’ll go say my chaps that we’re in big trouble».

New Flying Monstrous Mounts

Dragonne
Prerequisite(s): Bluff, Intimidate, or Handle Animal 8 ranks; Ride 8 ranks
Starting Statistics
Size Large, Speed 40 ft., fly 20 ft. (poor; unable to carry a rider while flying); AC +5 natural armor; Attack bite (1d8); Ability Scores Str 21, Dex 17, Con 17, Int 6, Wis 12, Cha 12; Languages draconic; Special Qualities darkvision 60 ft., low-light vision, scent.
10th-Level Advancement
Speed 40 ft., fly 30 ft. (poor; unable to carry a rider while flying); AC +3 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +2, Con +2; Special Qualities pounce, roar.
Mastery (7th Level)
The dragonne can carry a rider while flying, but reduces its fly speed by half while doing so.

Giant Eagle
Prerequisite(s): Alignment within one step of neutral good.
Starting Statistics
Size Large, Speed 10 ft., fly 50 ft. (average; unable to carry a rider while flying); AC +2 natural armor; Attack bite (1d6); Ability Scores Str 18, Dex 17, Con 12, Int 10, Wis 15, Cha 11; Languages auran (cannot speak); Special Qualities low-light vision.

4th-Level Advancement
Speed 10 ft., fly 80 ft. (average; unable to carry a rider while flying); AC +1 natural armor; Attack bite (1d10), 2 claws (1d8); Ability Scores Str +2, Dex +2.
Mastery (7th Level)
The giant eagle can carry a rider while flying, but reduces its fly speed by half while doing so.

Hieracosphinx
Prerequisite(s): Alignment within one step of chaotic evil; Bluff, Intimidate, or Handle Animal 6 ranks; Ride 6 ranks
Starting Statistics
Size Large, Speed 30 ft., fly 40 ft. (poor; unable to carry a rider while flying); AC +4 natural armor; Attack bite (1d10); Ability Scores Str 19, Dex 14, Con 15, Int 6, Wis 15, Cha 10; Languages sphinx; Special Qualities darkvision 60 ft., low-light vision.
7th-Level Advancement
Speed 30 ft., fly 60 ft. (poor; unable to carry a rider while flying); AC +2 natural armor; Attack bite (1d10), 2 claws (1d6); Ability Scores Str +2, Con +2; Special Qualities pounce, shriek.
Mastery (7th Level)
The hieracosphinx can carry a rider while flying, but reduces its fly speed by half while doing so.

Pegasus
Prerequisite(s): Good alignment; Diplomacy, Knowledge (arcana) or Handle Animal 6 ranks; Ride 6 ranks
Starting Statistics
Size Large; Speed 40 ft., fly 60 ft. (average; unable to carry a rider while flying); AC +2 natural armor; Attack bite (1d3); Ability Scores Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13; Languages common (cannot speak); Special Qualities darkvision 60 ft., low-light vision, scent.
4th–Level Advancement
Speed 40 ft., fly 120 ft. (average; unable to carry a rider while flying); AC +1 natural armor; Attack bite (1d3), 2 hooves (1d6); Ability Scores Str +2, Con +2; Special Qualities detect evil, detect good (constant, 60–ft.radius).
Mastery (7th Level)
The pegasus can carry a rider while flying, but reduces its fly speed by half while doing so.

Wyvern
Prerequisite(s): Diplomacy, Intimidate, or Handle Animal 7 ranks; Ride 7 ranks.
Starting Statistics
Size Large; Speed 20 ft., fly 40 ft. (poor; unable to carry a rider while flying); AC +4 natural armor; Attack bite (2d6), sting (1d6); Ability Scores Str 19, Dex 12, Con 18, Int 7, Wis 12, Cha 9; Languages draconic; Special Qualities darkvision 60 ft., low-light vision, scent.
10th–Level Advancement
Speed 40 ft., fly 60 ft. (poor; unable to carry a rider while flying); AC +5 natural armor; Attack bite (2d6), sting (1d6), 2 wings (1d6); Ability Scores Str +2, Con +2; Special Qualities grab, poison. 
Mastery (10th Level)
The wyvern can carry a rider while flying, but reduces its fly speed by half while doing so.

Young Phoenix
Prerequisite(s): Alignment within one step from neutral good; Diplomacy, Knowledge (arcane), or Handle Animal 8 ranks; Ride 8 ranks.
Starting Statistics
Size Medium; Speed 30 ft., fly 50 ft. (good; unable to carry a rider while flying); AC +4 natural armor; Attack 2 talons (1d4), bite (1d6); Ability Scores Str 18, Dex 17, Con 18, Int 14, Wis 15, Cha 18; Languages auran, celestial, common, ignan; Special Qualities darkvision 60 ft., low-light vision, fire immunity, vulnerability to cold.
10th–Level Advancement
Size Large; Speed 30 ft., fly 90 ft. (good; unable to carry a rider while flying); AC +3 natural armor; Attack 2 talons (1d6 plus 1d4 fire), bite (1d8 plus 1d4 fire); Ability Scores Str +2, Dex +2; Special Qualities detect magic, detect poison.
Mastery (10th Level)
The phoenix can carry a rider while flying, but reduces its fly speed by half while doing so.

domenica 15 aprile 2018

NPC Gallery: Harvest's Saga


Not every faerie lord is happy with Feyfrost and Irrisen’s situation. Even if the Eldest keep mostly to themselves, some of them had a certain number of worshipers in the region before the Eternal Winter begun, and resent the witches and their evil kin for upsetting the natural order of the seasons. One of these is the mysterious Ng the Hooded– or maybe the greater god he is the herald of. Nobody really knows what the Elder’s interests in the mortal world are, and if someone has a hint, they don’t tell.
The fact is, there’s a hidden and semi–forgotten shrine to Ng in Feyfrost’s woods, not far from Fey’s End. If it’s connected in some way with the things that happen there is another mystery. Even in the best days of Irrisen, the place (now a simple stone with engraved runes half-deleted by time and weather) saw not many worshipers. Now its existence is known only to a handful of people affiliated to the Heralds of Summer’s Return. One of these is Pharasma’s priestess in Lachka, Pekula Radnovic; then there are the two that some fringes of the Heralds call “The Springbringers”, Saga Summersnow and Harvest Briarthorn, who have become a bit of a local legend in the area. Rumors say they were chosen by Ng to restore the normal course of seasons in Irrisen. That would involve a “pact” between Pharasma and Ng of which only Pekula is informed. The cleric doesn’t tolerate such voices in her presence.

Saga Summersnow (CR 6)
XP 2,400
Female human oracle 7 (Spirit Guide)
CG Medium humanoid (human)
Init –1; Senses Perception +1
Defense
AC 18, touch 9, flat–footed 19 (+7 armor, –1 Dex, +2 shield)
hp 49 (7d8+14)
Fort +5, Ref +2, Will +7
Resist cold 10
Offense
Speed 30 ft.
Melee +1 sickle +3 (1d6+2)
Ranged mwk blowgun +3 (1d2+2)
Special Attacks touch of flames (4/day, 1d6+3), ward of flames (1 attack, 1d6+3), cold aura (2/day, 3d6)
Spell–Like Abilities (CL 7th; concentration +10)
Constant– know direction
1/day– flare (DC 13)
Oracle Spells Known (CL 7th; concentration +10)
3rd Level (5/day)– continual flame, cure serious wounds, daybreak arrow, fireball** (DC 16), sleet storm*
2nd Level (7/day)– cure moderate wounds, eagle’s splendor, endure elements, communal, enthrall (DC 15), flaming sphere (DC 15), frost fall* (DC 15), grace, holy ice weapon, resist energy**, scorching ray
1st Level (7/day)– burning disarm (DC 14), burning hands** (DC 14), cause fear (DC 14), cure light wounds, divine favor, endure elements*, forbid action, moment of greatness, protection from evil, stunning barrier (DC 14)
0th Level (at will)– bleed (DC 13), create water, detect magic, guidance, light, purify food and drink, read magic, resistance, spark, stabilize
* Mystery spell; ** Spirit spell; Mystery Winter
Statistics
Str 12, Dex 9, Con 14, Int 10, Wis 13, Cha 17
Base Atk +5; CMB +6; CMD 15
Feats Elemental Spell (cold), Elemental Spell (fire), Extra Revelation, Fey Friend, Nature Magic
Skills Bluff +10 (+12 vs. fey), Diplomacy +13 (+15 vs. fey), Knowledge (nature) +10, Perform (dance) +10, Sense Motive +11 (+13 vs. fey)
Languages Common
SQ bonded spirit (flame; touch of flames, ward of flames), oracle’s curse (blackened), revelations (cold aura, icy skin)
Gear +1 sickle, mwk blowgun with 20 darts, +1 chainmail, mwk heavy wooden shield, cloak of resistance +1, oracle’s kit, potion of cure moderate wounds, potion of eagle’s splendor, sleeves of many garments, 1 jar of blue whinnis, 5 gp.
Special Abilities

Bonded Spirit (Su): Saga can form a temporary bond with a spirit, as the shaman’s wandering spirit class feature. She makes this selection each day when she refreshes her spells. Saga gains one hex of her choice from the list of hexes available from that spirit. She uses her oracle level as her shaman level, and she switches Wisdom for Charisma and vice versa for the purpose of determining the hex’s effects. Saga adds the bonded spirit’s spirit magic spells to her oracle spells known for that day, but only of spell levels she can cast. She also gains the spirit ability of her current bonded spirit.

As a little girl, Saga was the only survivor of a great fire that destroyed her family’s house. She was brought to the church and cured from the horrible burns on most of her body. No one hoped that she could survive, and everybody was astonished when not only the child recovered, but the scars faded almost completely, except on her arms. Growing up, Saga began to wear long gloves to hide them.
Fickle and humoral, Saga went often to play alone in the snow outside the village. She seemed not to be bothered at all from the intense cold. Neither she was afraid of fire, and more than once she risked to burn her long, red curls by going too near to the fireplace. Some of the adults said that her bad experience must have left her fearless, and maybe more than a bit crazy. Only the priestess who took Saga in suspected that her prodigious healing, the scars left on her body, and her unusual behavior could be the sign of some divine intervention and protection. As Saga become an adolescent, this began to be confirmed. The village boys who enjoyed teasing her were pushed away from a strange chill just by looking in Saga’s eyes. One bold bully who dared to jerk her arm was left with a huge burn, nobody knew if from cold or fire. People secretly feared that the girl could be a winter witch, and decided to leave her alone. The priestess did her best to teach Saga control and patience, but she was puzzled by her strange, contrasting abilities too. How could one control ice and fire, winter and summer, at the same time?
These doubts found an answer when a young man, showing only a few years more than Saga, came to take her away. Trees sprang up and grew where he had passed. He called Saga “Ng’s Chosen”, and explained that the two of them had a great duty to accomplish. Nobody knows what other was said, but the priestess let the couple leave without objections the next day, and then hurried to inform Pekula.
Saga is a girl ready to smile and laugh, who lets the mood of the moment guide her actions. He rather likes Harvest, but doesn’t care very much for her “great destiny” and doesn’t obey him more than a capricious child would obey a boring older brother. If she takes a fancy for a PC, she can convince Harvest to follow and help the party, whether they like it or not.

Harvest Briarthorn (CR 6)
XP 2,400
Male human (fey–blooded) phytokineticist 7 (Elemental Purist)
N Medium humanoid (human)
Init +6; Senses low–light vision, Perception +14
Defense
AC 16, touch 12, flat–footed 14 (+4 armor, +2 Dex)
hp 56 (7d8+21)
Fort +8, Ref +9, Will +4. +2 vs. death effects (fey foundling)
Defensive Abilities +2 hp per die of magical healing (fey foundling), elemental defense (flesh of wood); Weaknesses +1 point of damage from cold iron weapons (fey foundling)
Offense
Speed 30 ft.
Melee +1 gauntlet +8 (1d3+1), kinetic blade +7 (4d6+7), kinetic fist +8 (1d3+1+1d6)
Ranged mwk light crossbow +7 (1d8)
Special Attacks elemental overflow +2, kinetic blade, kinetic blast (wood blast, spring blast, 4d6+7), kinetic fist, metakinesis (empower)
Spell–Like Abilities (cold terrain, CL 7th, concentration +8)
1/day– detect poison, guidance, know direction, nature’s paths
Statistics
Str 12, Dex 14, Con 16, Int 10, Wis 10, Cha 13
Base Atk +5; CMB +6; CMD 18
Feats Alertness, Fey Foundling, Kinetic Leap, Improved Initiative, Iron Will, Weapon Finesse
Skills Acrobatics +12 (+32 with kinetic leap), Knowledge (nature) +13, Perception +14, Sense Motive +14
Languages Common
SQ burn (2 pt.), elemental focus (wood), fey magic, fey thoughts, gather power, infusion specialization 1, infusions (entangling infusion, eruption, impale, kinetic blade, kinetic fist), wild talents (basic phytokinesis, elemental whispers [ermine], skilled kineticist, woodland step)
Gear +1 gauntlet, mwk light crossbow with 20 bolts, +1 studded leather armor (darkleaf cloth), armbands of the brawler, greensurge bomb, 2 potions of cure light wounds, kineticist’s kit, 86 gp.

Harvest doesn’t like to talk about his past. He is the son of a country girl deceived by an evil satyr of Feyfrost. The villagers raised him with every care out of fear of his father’s revenge, but the satyr couldn’t care less for him. Harvest’s mother herself feared her child and wouldn’t see him. The boy grew up disappointed and enraged both with the sheepish humans and oppressing fey, and fled in the forests as soon as he could. There, he became friend of the trees, that never betray anyone; there, he discovered his power, the power to fight Winter itself, and found Ng’s secret shrine. The god talked to him, ordering to cooperate with the Heralds of Summer’s Return and protect Saga at any cost.
Harvest is a grim young man who cares little for human lives and hates passionately all fey. He does what he thinks is to be done, without qualms or remorse, only dreaming of the day when green forests will at last claim the land of Irrisen again.