domenica 21 dicembre 2025

Mythic Fun Spells

Here are some spells from different sources that we’re not made mythic yet and have something in common: they are fun.

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Mythic Deft Digits

You can see, hear, and talk through the glove (by moving it as a “talking puppet sock”). Disable Device and Sleight of Hand checks made through the glove don’t suffer penalties. The glove can wield weapons and attack, though you can’t talk through it while it is wielding items. A magical glove’s magic is not suppressed for the duration of the spell, though the glove cannot confer benefits to you or other creatures while it is not worn.


Mythic Depilate

The lost hair doesn’t begin to regrow until 1 week + 1 for every 2 tiers of the caster (minimum 2 week’s) and can’t be concealed with nonmagical means.

Augmented (3rd): If the caster expends one use of mythic power, the hair or fur is permanently lost. The spell’s effects can only be removed by mythic magic.


Mythic Gullibility

The spell can affect a number of creatures equal to ½ the caster’s mythic tier (minimum 1), no two of which can be more than 30 ft. apart. The spell’s caster automatically succeeds at all Bluff, Diplomacy, and Intimidate checks against a target of the spell.

Augmented (3rd): By expending one use of mythic power, the spell’s duration is extended to 1 hour/level.


Mythic Mischievous Shadow

The shadow can interfere with its host’s actions once every minute. When it does so, the DC of the Perception skill check to notice it decreases to 15, and the haunt’s hit points increase to 3 hp/level.


Mythic Pernicious Pranksters

You add your mythic tier to the whimsical forces’ bonus on combat maneuver checks. You also automatically succeed at Bluff, Diplomacy, or Intimidate checks to determine the forces’ course of action in a round.

Augmented (3rd): By expending one use of mythic power, the spell affects a number of creatures equal to your mythic tier, no two of which can be more than 30 ft. apart.


Mythic Untold Wonder

Penalties that the target would take as a result of an emotion effect are instead treated as morale bonuses equal to the full penalty’s value. Morale bonuses the target gains from other sources are increased by 2. Finally, the bonus granted by the spell on saving throws to resist spells of the pattern subschool increases to +4.

Augmented (6th): By expending one use of mythic power, the target is immune to spells of the pattern subschool for the spell’s duration.

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