sabato 10 giugno 2023

Romita Durapetra, Forgepriest Level 20

This build is done! Something new soon!

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Romita Durapetra CR 25

Dwarf warpriest 15 (Forgepriest)/ulfen guard 5/champion 10

LG Medium humanoid (dwarf)

Init +14; Senses darkvision 60 ft., Perception +29/+31

Aura Good


Defense

AC 36, touch 17, flat-footed 34 (+14 armor, +5 deflection, +2 Dex, +5 natural); +4 dodge vs. monsters of the giant subtype

hp 307 (15d8+5d10+160+50)

Fort +24, Ref +17, Will +23; +2 racial bonus vs. poison, spells, and spell-like abilities, +2 sacred bonus vs. fear and emotion effects, insanity or confusion effects, charm and possession effects, and death effects (magic medals)

Defensive Abilities armor of earth, force of will, guarded thoughts, hard to kill, immortal, mythic saves, recuperation, sacred armor +3, to the death, unstoppable; DR 3/—; Resist fire 10


Offense

Speed 20 ft.

Melee +5 hearthhammer +32/+27/+22/+17 (1d10+16, x3)

Ranged +4 reliable sonic boom musket +24 (1d8+4 +1d6 sonic, x4)

Special Attacks backlash, blowback, burst through, flash of rage, juggernaut, legendary champion, mythic power 24/day, mythic rage, priceless blade, rage 26 rounds/day, rage powers (intimidating glare*, lesser celestial blood, lesser celestial totem), sacred weapon +3 (2d6), sudden attack, surge +1d12, titan’s rage, unstoppable shot

Spell-Like Abilities (CL 20th; concentration +24)

5/day- dimension door (60 ft.)

Warpriest Spells Prepared (CL 15th; concentration +22)

5th Level- ancestral memory, dispel evil (DC 21), fabricate, righteous might

4th Level- blessing of fervor, divine power, forceful strike (DC 20), holy smite (DC 20), warp metal

3rd Level- badger’s ferocity, deadly juggernaut, keen edge, storm of blades, titanic anchoring, versatile weapon, wrathful mantle

2nd Level- bear’s endurance, blessing of courage and life, heat metal, instant armor, spear of purity (DC 18), shatter, stalwart resolve

1st Level- burning disarm (DC 17), detect evil, divine favor, jury-rig, magic weapon, protection from evil, weapons against evil

0-Level- detect magic, guidance, light, mending, resistance


Statistics

Str 25, Dex 18, Con 26, Int 18, Wis 24, Cha 18

Base Atk +16; CMB +23; CMD 37 (41 vs. bull rush or trip while standing on solid ground)

Traits Faith in the One, Zest for Battle

Feats Blessed Hammer, Cleave, Cleave Through*, Companion Figurine, Craft Magic Arms and Armor*, Exotic Weapon Proficiency* (firearms), Extra Rage, Flickering Step, Furious Spell, Great Cleave, Greater Weapon Focus* (warhammer), Power AttackM, Summon Guardian Spirit, ToughnessM, Weapon FocusM* (warhammer), Weapon Specialization* (warhammer)

Skills Craft (jewelry) +46, Handle Animal +10, Intimidate +27, Knowledge (nobility) +11, Knowledge (planes) +24, Perception +29/+31, Sense Motive +28, Use Magic Device +27

Languages Celestial, Common, Dwarven, Elven, Sylvan

SQ amazing initiative, adaptable guardian, blessings 15/day, chosen ally +2, creator’s bond, craftsman, fervor 14/day (5d6), forge mastery, formal training, industrious urbanite, mule’s strength, stonecunning

Gear amulet of natural armor +5 (50,000 gp), anvil of the skyseeker (6,700 gp), belt of physical perfection +6 (144,000 gp), black powder horn with 10 doses of black powder (103 gp), earthquake boots (67,500 gp), +5 crusading denying adamantine full plate (116,500 gp), cloak of quick reflexes +4/+5 (24,000 gp), dwarven fire ale (50 gp), figurine of wondrous power (onyx dog) (15,500 gp), +5 hearthhammer (62,000 gp), +4/mwk reliable sonic boom musket (130,200 gp) with 10 alchemical molten shots (400 gp), headband of mental superiority +6 (144,000 gp), helm of fearsome mien (5,000 gp), golden holy symbol (10,000 gp), set of 6 righteous medals (36,000 gp), ring of protection +5 (50,000 gp), rod of metal and mineral individuation (10,500 gp), splendorous ring (10,000 gp), warpriest’s  kit (16 gp)


Shab, Guardian Spirit Silvanshee CR 6

NG Tiny outsider (agathion, extraplanar, good)

Init +9; Senses darkvision 60 ft., low-light vision; Perception +16


Defense

AC 22, touch 17, flat-footed 17 (+5 Dex, +5 natural, +2 size)

hp 57 (6d10+24)

Fort +15, Ref +16, Will +12; +4 vs. poison

DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 17

Offense

Speed 30 ft., fly 90 ft. (good)

Melee bite +13 (1d3–1), 2 claws +13 (1d2–1)

Special Attacks heroic strength, pounce, smite threat 1/day (+6/+6)

Spell-Like Abilities (CL 7th; concentration +13)

Constant—know direction, speak with animals

At will—dancing lights, guidance, prestidigitation, stabilize

1/day—chill touch (DC 17), cure serious wounds, detect thoughts (DC 18), dimension door (self plus 5 lbs. of objects only), ill omen, inspiring word (1 round), protection from evil

1/week—commune (6 questions, CL 12th)


Statistics

Str 9, Dex 21, Con 18, Int 16, Wis 19, Cha 22

Base Atk +6; CMB +9; CMD 18 (22 vs. trip)

Feats Believer’s Blessing, Improved Initiative, Weapon FinesseB, Word of Healing

Skills Acrobatics +18, Climb +14, Fly +13, Heal +10, Knowledge (arcana) +12, Knowledge (planes) +12, Knowledge (religion) +12, Perception +16, Sense Motive +13, Stealth +26; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth

Languages Celestial, Draconic, Infernal, Sylvan; speak with animals, truespeech

SQ cat’s luck, fated guardian, flight, lay on hands (3d6, 9/day, always as a 6th-level paladin), spectral mist


Special Abilities


Cat’s Luck (Su) A silvanshee adds its Charisma modifier as a luck bonus on all its saving throws. Once per day as a standard action, it can also grant this bonus to one ally within 30 feet for 10 minutes.


Fated Guardian (Su) When conjured by a 4th-level or higher spell, a guardian spirit can protect the destiny of another creature within 30 feet as a standard action once per day. For 1 round, any time the creature makes an attack or attempts a saving throw, it rolls twice and takes the better result.


Heroic Strength (Su) Once per day, a silvanshee can grant itself a +8 enhancement bonus to Strength for 1 minute.


Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to ½ your cleric level (minimum 1). 


Smite Threat (Su) Once per day as a swift action, the guardian spirit can add its Charisma bonus on attack rolls and its HD on damage rolls against a foe that currently threatens its ward or has attacked the ward within the past 24 hours; this smite persists until the target is dead or the summoning of the guardian spirit ends. If the spirit is summoned by a 6th-level spell, it can use smite threat an additional time per day, and if the spirit is summoned by a 9th-level spell, it can use smite threat a third time per day.


Spectral Mist (Su) A silvanshee can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except the silvanshee retains its own DR and supernatural abilities and can move at its normal speed. It can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.


Lionheart, Onyx Dog Companion

N Medium animal

Init +10; Senses darkvision 60 ft., low-light vision, scent, see invisibility; Perception +16


Defense

AC 31, touch 17, flat-footed 24 (+6 Dex, +1 dodge, +14 natural)

hp 136 (16d8+64)

Fort +14, Ref +15, Will +8. +4 morale bonus vs. enchantment spells and effects; +2 morale bonus vs. spells, spell-like abilities, and supernatural abilities of aberrations, outsiders, and undead

Defensive Abilities evasion, improved evasion; Immune unnatural aura


Offense

Speed 40 ft.

Melee bite +20 (1d6+7 plus trip)


Statistics

Str 24, Dex 22, Con 18, Int 9, Wis 12, Cha 7

Base Atk +12; CMB +19; CMD 35 (39 vs. trip)

Feats Devotion Against the Unnatural, Dodge, Improved Initiative, Intercept Blow, Iron Will, Reflexive Interception, Skill Focus (Perception), Weapon Focus (bite)

Skills Acrobatics +13 (+17 jumping), Perception +16, Survival +7 (+11 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Perception, +4 Survival when tracking by scent

Languages Common

SQ link, share spell, tricks (fighting, guarding, hunting, aid, break out, deliver, rescue)

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