sabato 21 gennaio 2023

Stormborn Bloodrager Bloodline

 There still are many sorcerer bloodlines without an equivalent for Bloodrager- and as long as the OGL 1.0 is still valid, I will continue working on missing links of PF1E.

This one in particular will be useful for… a CERTAIN new character, in addition to being featured in my newest book, Expanded Bloodragers! (More on it tomorrow)

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Stormborn Bloodrager Bloodline

You trace your heritage to fierce and proud spirits of storm and sky; living lightning, thunder, and wind sing in your veins when you bloodrage.

Bonus Feats Dodge, Intimidating Prowess, Lightning Reflexes, Lightning Rager, Thundering Spell, Toughness, Wind Stance.

Bonus Spells: shocking grasp (7th), gust of wind (10th), lightning bolt (13th), shout(16th)

Bloodline Powers: You become a majestic incarnation of unchained storm power when you bloodrage.

Thunderstrike (Su): At 1st level, as a swift action up to three times a day you can infuse your attacks with lightning. When you do, your melee attacks gain the shockweapon special ability for 1 round. At 12th level, you can use this ability five times per day, and the effect is treated as shocking burst.

Stormchild (Ex): At 4th level, you gain resist electricity 5 and resist sonic 5, and treat wind effects as being one step less severe. At 12th level, you treat wind effects as being two steps less severe and gain blindsense 60 feet against concealment from natural or magical fog, mist, or weather effects.

Peal of Thunder (Su): At 8th level, when you confirm a critical hit the target must succeed at a Fortitude saving throw or be permanently deafened. The DC of this save is equal to 10 + ½ your bloodrager level + your Constitution modifier. If you also possess the Deafening Critical feat or a thundering or thunderburst weapon, the effects don’t stack.

Unstoppable Storm (Sp): At 12th level, the electricity damage done by your thunderstrike bloodline ability bypasses electricity resistance, and still deals half damage to creatures with immunity to electricity.

Ride the Lightning (Sp): At 16th level, once per day while bloodraging you can become a living lightning bolt and charge in a straight line up to 10 times your speed. You do not provoke attacks of opportunity while moving in this way. You can make one attack at your highest base attack bonus against every creature or object in your path and finish with a normal charge attack at the end of your movement, applying your thunderstrike power to all these attacks (this does not expend an use of thunderstrike). Creatures do not block your movement but solid barriers do unless they are reduced to 0 hit points.

Storm Lord (Ex): At 20th level, you are one with the storm. You gain immunity to deafness, stunning, and wind effects and gain blindsight 120 feet against concealment from natural or magical fog, mist, or weather. You have these benefits constantly, even while not bloodraging. Once per day, when attacked with an electricity or sonic effect, you may forgo your saving throw and absorb the energies of the attack, healing 1 point of damage for every 3 points of damage the attack would otherwise have dealt.

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