sabato 6 agosto 2022

Minos Bonifar (Oracle/Rogue), Level 20

 And this is done too (with a little delay but for good reasons).

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Minos Bonifar CR 25 MR 10

Dhampir oracle 19 (Spirit Guide)/unchained rogue 1 (Dreamthief)/bound 10

N Medium humanoid (dhampir)

Init +21; Senses darkvision 60 ft., low-light vision; Perception +31/+32


Defense

AC 33, touch 21, flat-footed 27 (+7 armor, +5 deflection, +6 Dex, +5 natural). +4 insight bonus during surprise rounds and when otherwise unaware of an attack

hp 203 (20d8+80+30)

Fort +10, Ref +15, Will +17. +4 insight during surprise rounds and when otherwise unaware of an attack; +4 profane vs. positive and negative energy effects; +2 racial vs. disease and mind-affecting effects

Defensive Abilities force of will, hard to kill, immortal, improved uncanny dodge, mythic saves, negative energy affinity, recuperation, resist level drain, uncanny dodge, unstoppable

Weaknesses light sensitivity


Offense

Speed 30 ft.

Melee +4 sharding heartswood spear +22/+17/+12 (1d8+8, x3) or +24/+24/+19/+14 (1d8+7, x3/1d8) with Spear Dancing Style; +2 seeking sharding wooden stake +23/+18/+13 (1d4+5)

Ranged +4 sharding heartswood spear +26 (1d8+7, x3) or +2 seeking wooden stake +23 (1d4+5)

Special Attacks ancestral weapon 19 min/day (+3, ghost touch), bleeding wounds (4 points of bleeding damage per round, DC 15), dreamstrike (horrifying strike, DC 19, shaken for 1d4 rounds), fangs (1d3), ghost blade (6 rounds), mythic power 23/day, surge +1d12, penance, undead servitude 12/day (DC 28), true pact

Oracle Spells Known (CL 19th; concentration +28)

9th Level (5/day)- astral projectionS, energy drainMy, miracleMy, wail of the bansheeM (DC 28)

8th Level (7/day)- discern locationMy, divine vessel, horrid wiltingM (DC 27), mass inflict critical wounds (DC 27), symbol of deathMy (DC 27), visionS

7th Level (7/day)- control undeadM My (DC 26), destruction (DC 26), ethereal jauntS, finger of deathMy (DC 26), limited wishMy (DC 26), mass inflict serious wounds, repulsion (DC 26), umbral strike (DC 26)

6th Level (7/day)- banshee blastMy (DC 25), blade barrier (DC 25), circle of deathM My (DC 25), cold ice strike (DC 25), greater heroismS, mass inflict moderate wounds (DC 25), speak with soul (DC 25)

5th Level (8/day)- call spiritMy (DC 24), feast on fearMy (DC 24), major curseMy (DC 24), mass inflict light wounds (DC 24), slay livingM (DC 24), telekinesisS (DC 24), undeath ward (DC 24), wall of ectoplasm (DC 24)

4th Level (8/day)- blood crow strike, fearM My (DC 23), greater infernal healing (DC 23), inflict critical wounds (DC 23), speak with haunt (DC 23), spiritual allyS, wall of bone

3rd Level (8/day)- animate deadM My, black sword of war (DC 22), dark-light (DC 22), deeper darkness, heroismS, inflict serious wounds, speak with dead (DC 22)

2nd Level (8/day)- command undeadMy (DC 21), darkness, death knell (DC 21), deathwine, false lifeM, inflict moderate wounds (DC 21), lesser animate dead, spiritual weaponS, transmute wine to blood

1st Level (9/day)- cause fearM (DC 20), deathwatch, detect undead, doom (DC 20), infernal healing (DC 20), inflict light wounds (DC 20), murderous crow, unseen servantS

0-Level (at will)- bleed (DC 19), create water, detect magic, grasp, guidance, read magic, resistance, sotto voce (DC 19), vigor

Mystery Bones; Spirit Ancestors


Statistics

Str 16, Dex 24, Con 18, Int 20, Wis 22, Cha 28

Base Atk +14; CMB +17 (+19 with grapple); CMD 34

Traits House of Green Mothers Pupil, Final Embrace

Feats Blood Drinker (humans), Brew Potion*, Command UndeadM*, Diverse Palate, Familiar Bond, Improved FamiliarM, Improved Familiar Bond, Spear Dancing Spiral, Spear Dancing Style, Stealthy*, Two-Weapon Fighting, Undead MasterM, Weapon FinesseM*, Weapon FocusM (spear)

Skills Bluff +14, Craft (alchemy) +37, Disable Device +31, Escape Artist +15, Intimidate +31, Knowledge (dungeoneering) +17, Knowledge (nature) +17, Knowledge (religion) +37, Perception +31/+32, Sense Motive +29, Spellcraft +8, Stealth +44, Use Magic Device +12

Languages Common, Dwarven, Elven, Necril, Undercommon

SQ alignment insight, amazing initiative, ancestors’ council 9/day, bonded spirit (ancestors, bones, dark tapestry, juju, lore, occult, shadow, slums, tribe), bound path (eldritch wish), dreamshard focus (Fear), impossible spell knowledge, legendary hero, mythic hex (cauldron), mythic major hex (witch’s brew, 3 potions), mythic spellcasting, oracle curse (powerless prophecy), overcome curse, purifier, secrets of the multiverse +10, spirit walk 2/day (19 rounds), trapfinding +1, unfathomable knowledge

Gear alchemical blood (40 gp), amulet of natural armor +5 (50,000 gp), amulet of reverse incantation (20,000 gp), belt of physical perfection +6 (144,000 gp), +4 sharding heartswood spear (162,302 gp), cauldron of brewing (3,000 gp), elixir of shadewalking (3,500 gp), headband of mental superiority +4 (144,000 gp), lenses of darkness (12,000 gp), oracle’s kit (9 gp), portable alchemist’s lab (75 gp), prophetic paraphernalia (2,000 gp), raven bracers (16,600 gp), ring of protection +5 (50,000 gp), spiritualist rings (70,000 gp), +5 deathless trapwarding spiritwalk armor (70,160 gp), staff of necromancy (82,000 gp), +2 seeking sharding wooden stake (50,300 gp)


Rigil, Mythic Nosoi Familiar (Prankster)

Effective Wizard Level 20

N Tiny outsider (extraplanar, mythic, psychopomp)

Init +3; Senses darkvision 60 ft., low-light vision, spiritsense; Perception +24


Defense

AC 26, touch 26, flat-footed 23 (+3 Dex, +11 natural, +2 size)

hp 101

Fort +7, Ref +11, Will +12

DR 5/adamantine and epic; Immune death effects, disease, poison; Resist cold 10, electricity 10


Offense

Speed 20 ft., fly 50 ft. (good)

Melee bite +19 (1d3+3)

Space 2-½ ft.; Reach 0 ft.

Special Attacks haunting melody, mythic powerM 1/day, surgeM +1d6

Spell-Like Abilities (CL 3rd; concentration +6)

At will—ghost sound (CL 20th, DC 13), invisibility (self only), mage hand (CL 20th), prestidigitation (CL 20th)

3/day—speak with dead (6 questions, CL 12th)

1/day—hide from undead (DC 14), sound burst (DC 15)


Statistics

Str 8, Dex 16, Con 12, Int 15, Wis 13, Cha 16

Base Atk +14; CMB +15 (+19 with dirty trick); CMD 24 (26 vs. dirty trick)

Feats Alertness, Greater Dirty Trick*, Improved Dirty Trick*, Weapon FinesseM

Skills Bluff +19, Disguise +19, Fly +17, Knowledge (history) +7, Knowledge (planes) +7, Perception +24, Profession (scribe) +7, Sense Motive +24, Stealth +34

Languages Abyssal, Celestial, Common, Infernal

SQ autonomous link, change shape (raven or songbird [same statistics], beast shape II), glib comedy, mask alignmentM, mutable appearanceM, speak with master, spirit touch, unreliable narrator


Special Abilities


Haunting Melody (Su) A nosoi’s song has the power to grip the spirits of those that hear it. All living and undead creatures within a 60-foot spread must succeed at a DC 14 Will saving throw or be fascinated. A creature that successfully saves is not subject to that nosoi’s song for 24 hours. This effect continues for as long as the nosoi sings and for 1 round thereafter. A nosoi can sing for a number or rounds per day equal to twice its Hit Dice. This is a sonic mind-affecting charm effect. This ability can affect undead creatures, even though the undead subtype makes such creatures immune to mind-affecting effects (though undead creatures with immunity to mind-affecting effects from a source other than their creature type are still immune). The save DC is Charisma-based.


Mask AlignmentM (Godling) (Su) When you are  targeted with an effect that detects alignment or with any alignment-based effect, you can automatically identify the effect by attempting a Spellcraft check and expend one use of mythic power to mask your alignment as an immediate action. You can choose to emulate a different aura of your choice or to radiate no alignment aura. This affects only alignment detection, not effects that cause harm or are otherwise based on alignment. This effect lasts until you dismiss it or change your alignment aura again.


Mutable AppearanceM (Su): At 1st tier, the adaptable hero can alter the appearance of his form and gear. This acts as an at-will disguise self spell-like ability, except this is a transmutation effect and not an illusion. This still does not alter the abilities or mechanics of his form or equipment. Any attempt to dispel this spell-like ability takes a penalty equal to the hero’s mythic tier.

Nessun commento:

Posta un commento