domenica 19 giugno 2022

Tzivad the Catrider (Bard/Ranger), Level 12

 Now our merry bard earns his name. The giant cat  is an overdimensioned house pet, but uses the stats of a great cat companion. I would have liked to add to this build the Skirmisher archetype too, but since I didn't plan to bring him over the 4th ranger level, I had to give up on this.
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Tzivad the Catrider CR 12

Piper bard (Animal Speaker, Negotiator) 8/ranger (Beast Master, Wild Hunter) 4

CG Medium humanoid (elf, feyblood)

Init +4; Senses low-light vision, Perception +1


Defense

AC 24, touch 15, flat-footed 19 (+9 armor, +5 Dex)

hp 85 (8d8+4d10+24)

Fort +10, Ref +15, Will +10; +4 Fort vs. nonlethal damage from hot or cold environments or to resist damage from suffocation (Endurance)

Defensive Abilities dodging panache +4


Offense

Speed 30 ft.

Melee +3 carouser’s retort +19/+14 (1d6+6, 18-20), fighting tankard +16/+11 (1d4+2), or +3 carouser’s retort/fighting tankard +17/+14/+12

Ranged +1 composite shortbow +16/+11 (1d6+2, x3), fighting tankard +16 (1d4+2)

Special Attacks bardic performance 26 rounds/day (attract rats [1d3 swarms], counterargument, dirge of doom, distraction, fast talk -2, soothing performance [animals] +18), panache (4)

Spell-Like Abilities (CL 12th, concentration +16)

At will- speak with animals (canines, cats) (CL 10th)

1/day- cause fear (DC 15), charm person (DC 15), sleep (DC 15)

Bard Spells Known (CL 8th, concentration +12)

3rd Level (3/day)- confusion (DC 18), deep slumber (DC 18), free spirit, summon nature’s ally III

2nd Level (5/day)- absurdity (DC 17), allegro, animal trance (DC 17), cure moderate wounds, summon nature’s ally II

1st Level (5/day)- cure light wounds, enhance water, feather fall, hideous laughter (DC 16), sleep (DC 16), summon nature’s ally I

0-Level (at will)- daze (DC 15), ghost sound (DC 15), haunted fey aspect, lullaby (DC 15), summon instrument, unwitting ally (DC 15)

Ranger Spells Prepared (CL 1st, concentration +2)

1st Level- wartrain mount


Statistics

Str 12, Dex 20, Con 15, Int 16, Wis 12, Cha 19

Base Atk +10; CMB +15; CMD 26

Traits Accelerated Drinker, Fortified Drinker

Feats Agile Maneuvers, Amateur Swashbuckler, Boon Companion, Catch Off-Guard*, Endurance*, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (rapier)

Skills Bluff +23, Craft (alchemy) +22, Diplomacy +23, Handle Animal +19/+23, Knowledge (nature) +18, Perform (string) +19, Profession (herbalist) +16, Ride +25, Stealth +20/+22

Languages Common, Celestial, Dwarven, Elven, Sylvan

SQ animal focus (4 min/day), animal friend (canines, cats), favored terrain (forest, +2), forest slip, hard bargainer +4, hunter’s bond (giant cat called Ferencfurter), master of rhetoric 1/day, musical composition, rogue talents (ki pool [1], smoke bomb), track +2, wild empathy +8

Gear alchemist’s lab (200 gp), alluring philter (150 gp), apron of the careful chemist (5,200 gp), artistic ale (300 gp), bard’s kit (41 gp), belt of physical might +2 (Str, Con) (10,000 gp), brastlewark brew (150 gp), brawler’s brew (150 gp), +3 carouser’s retort (19,060 gp), dung grenade (100 gp), elven still (7,500 gp), fighting tankard (10,301 gp), headband of mental superiority +2 (16,000 gp), jousting celestial lucky drunk’s armor (29,540 gp), potion of cure moderate wounds (300 gp), +1 composite shortbow (+1) (2,450 gp) with 20 arrows (1 gp), 1 trip arrow (25 gp) and 2 pheromone arrows (30 gp), sleep arrow (132 gp), spirit of wine (5 sp), tankard of the drunken hero (5,300 gp), 17 gp, 5 sp


Ferencfurter, Giant Cat Companion (Daredevil), Equivalent Druid Level 8th

N Large animal

Init +7; Senses low-light vision, scent; Perception +7


Defense

AC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, –1 size)

hp 52 (7d8+21)

Fort +8, Ref +8, Will +4

Defensive Abilities evasion


Offense

Speed 40 ft.

Melee bite +11 (1d8+6 plus grab), 2 claws +11 (1d6+6 plus grab)

Space 10 ft.; Reach 5 ft.

Special Attacks pounce, rake (2 claws +11, 1d6+6)


Statistics

Str 23, Dex 17, Con 17, Int 3, Wis 15, Cha 10

Base Atk +5; CMB +12; CMD 25 (29 vs. trip)

Feats Endurance*, Improved Initiative, Jumper, Mobility*, Weapon Focus (bite), Weapon Focus (claw)

Skills Acrobatics +12, Perception +7, Survival +7

SQ artful acrobat +3, link, tricks (break out, combat trained, entertain, fetch, flee, get help, perform, stay)

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