mercoledì 22 dicembre 2021

Spheres Shikigami

 Here's another converted monster, and this time it's a Champion!

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Kami, Shikigami CR 2

XP 600

LN Tiny outsider (kami, native)

Init +1; Senses darkvision 60 ft.; Perception +11

Defense

AC 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size)

hp 19 (3d10+3); fast healing 2

Fort +4, Ref +2, Will +8

DR 5/cold iron; Immune bleed, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10, fire 10

Offense

Speed 30 ft.

Melee improvised weapon +4 (1d4+2/x3)

Ranged improvised weapon +6 (1d3+2/x3)

Space 2-½ ft.; Reach 0 ft.

Magic

Caster Level 3; MSB +3, MSD 14, Concentration +6
Tradition Wild Sidhe (Drawbacks: Somatic Casting (2), Wild Magic, Emotional Casting; Boons: Easy Focus, Overcharge); CAM Wis
Spell Points 6

Alteration Sphere - DC 14; Duration 3 minutes, Concentration; Range Self; Talents Object Transformation; Drawbacks Lycanthropic
- Shapeshift (Object Transformation, Blank Form)

Divination Sphere - DC 14; Duration Divine (Concentration), Sense (3 Hours); Range Medium (130 ft); Talents (Bonus: Detect Faetouched, Divine Illusions, Divine Elements, Divine Shapechanger); Drawbacks none

- Divine (Bonus: Detect Faetouched, Divine Illusions, Divine Elements, Divine Shapechanger)

Fallen Fey Sphere - DC 14; Duration 1 minute/level; Range none; Talents Feast and Famine; Drawbacks none

- Fey-Link

- Fey Blessing (Nature-Connection [forest], Feast and Famine)

Illusion Sphere - DC 14; Duration Concentration (max 1 minute/CL) or 1 minute/level (Tricks); Range Close (30 ft); Talents Suppression; Drawbacks none

- Figment (Minor Figments)

- Glamer (Illusionary Disguise, Minor Glamers, Suppression)

Nature Sphere - DC 14; Duration 3 rounds, Concentration; Range Close (30 ft); Packages Earth; Talents Purify Nature; Drawbacks none

- Earth (Bury, Dust Storm, Tremor, Purify Nature [Cultivate Soil)

Martial

Tradition Wild Sidhe(Alchemy sphere (formulae package), Panacea, Salve; Barroom sphere; Equipment sphere: Tribal Training; PAM Wis
Alchemy sphere - DC
14, Packages formulae, Talents Panacea, Salve, Drawbacks none
- formulae (panacea: create a potion removing various negative conditions; salve: create a healing poultice)
Barroom sphere - DC 14, Talents Barroom Expert, Drawbacks Teetotaler
- brutal breaker (don't suffer penalties w/improvised weapons)
- barroom expert (apply special features to improvised weapons; improvised weapons deal more damage)

Equipment sphere - DC 14, Talents Tribal Training
- tribal training (proficient with the atlatl dart, battle poi, boomerang, greatclub, hunga munga, klar, knobkerrie, rhomphaia, tepoztopilli, terbutje, and the wahaika; tribal weapons are fragile)

Statistics

Str 8, Dex 13, Con 12, Int 11, Wis 17, Cha 14

Base Atk +3; CMB +2; CMD 11

Feats Alertness, Iron Will

Skills Heal +9, Knowledge (nature) +6, Perception +11, Sense Motive +11, Stealth +15, Survival +9

Languages Common*

SQ merge with ward, ward (minor works of civilization)

Ecology

Environment any

Organization solitary, pair, or gang (3-8)

Treasure standard

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