domenica 25 luglio 2021

Spell Line: Proxy Aspect

 I remade the Angelic Aspect line to allow casters to take the form of other aligned outsiders. It is useful for a Master of Many Forms.

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Proxy Aspect

School transmutation; Level antipaladin 3, cleric/oracle/warpriest 5, paladin 3, sorcerer/wizard 5

This spell functions like lesser proxy aspect, except as follows. If the form you assume has any of the following abilities, you gain the listed ability: low-light vision; darkvision 60’; resistance 10 or +4 bonus on saving throws against up to any two effects the chosen creature is immune or resistant to; DR 5/adamantine, chaotic, cold iron, evil, good, lawful, magic, piercing, or silver; flight (30 ft., average maneuverability). In addition, your natural weapons and any weapons you wield are considered chaotic, evil, good, or lawful (if the shape you assume has the corresponding subtypes) or magic (if you assume the shape of a true neutral creature) for the purpose of overcoming damage reduction. Some proxy subtypes also grant unique abilities:

Agathion: a natural attack (bite or claws) inflicting 1d6 damage.

Asura: elusive aura (15 ft. plus your caster level).

Azata: bardic knowledge ability as a bard of a level equal to ½ your hit dice and all Knowledge skills as class skills.

Demodand: spell resistance equal to 6 + your caster level.

Manasaputra: positive energy affinity.

Protean: amorphous anatomy, granting a 25% chance to ignore additional damage caused by critical hits and sneak attacks.

Rakshasa: alter self at will.

Sahkil: your natural weapons, as well as any weapon you wield, are treated as though they had the ghost touch weapon special ability.

  

Proxy Aspect, Greater

School transmutation; Level antipaladin 4, cleric/oracle 8, paladin 4, sorcerer/wizard 8

This spell functions like lesser proxy aspect, except as follows. If the form you assume has any of the following abilities, you gain the listed ability: low-light vision; darkvision 60’; see in darkness; blindsense; DR 5/adamantine, chaotic, cold iron, evil, good, lawful, magic, piercing, or silver; all immunities, resistances, and racial bonuses of the chosen form; emotional focus; fast healing; master of deception; positive energy affinity; regeneration; soul armor; and flight 60 ft. (good maneuverability).

You also gain the following supernatural abilities for the duration of the spell if the form you assume possesses them: adaptive resistance, amorphous anatomy, aura of menace, change shape, detect thoughts, elusive aura, envisaging, faith-stealing strike, formless, freedom of movement, horrific appearance, lay on hands (as a paladin of your caster level, no mercies gained; if you already have the lay on hands ability, your caster level and class level stack), look of fear, protective aura, spiritsense, telepathy, teleport (at will), truespeech, unnerving gaze, and void form.

If you take the form of an azata, you also gain bardic knowledge and bardic performance as a bard of your caster level for the duration of the spell.

If you take the form of an asura, daemon, demodand, demon, devil, or div, once within the spell’s duration you can try to summon some monsters with the same subtype as with summon monster VI (3 adhukait, 3 erinyes, 3 pairaka, 3 succubi, 3 suspiridaemons, or 1-2 tarry demodands) as a spell-like ability. The chance of a successful summoning is 35%. The summoned creatures only stay for 1 minute, and disappear anyway when the spell expires.

If you take the form of a protean, you also gain constrict and grab as special attacks.
If you take the form of a psychopomp or sahkil, your natural weapons and any weapons you wield are considered to have the ghost touch quality.


Proxy Aspect, Lesser

School transmutation; Level antipaladin 2, cleric/oracle/warpriest 2, paladin 2, sorcerer/wizard 2

Casting

Casting Time 1 standard action

Components V, S

Effect

Range personal

Target you

Duration 1 minute/level (D)

Saving Throw none; Spell Resistance no

Description

You assume the aspect of an outsider of a specific subtype, including some of its characteristics. You gain the following abilities:

-Low-light vision.

-Resistance to up to any two effects the chosen creature is immune or resistant to (either resist 5 to a form of energy or a +2 racial bonus on saving throws against an effect).

-One constant (unless specified) spell-like or supernatural ability depending on the form assumed, as follows.

Aeon: a racial bonus equal to ½ your caster level on all Knowledge skill checks.

Agathion: speak with animals.

Angel: protection from evil.

Archon: lessened archon’s aura once (imposing half the penalties).

Asura: lesser nondetection.

Azata/Protean: sanctuary.

Daemon/Demon/Devil/Div: detect thoughts.

Demodand: lessened thanatotic fury once (the effects only last for 1 round).

Inevitable: bonus hit points as a construct of your size.

Kami/Oni: fast healing 1.

Kyton: cause fear once.

Manasaputra: bonus on your AC and CMD equal to your Wisdom bonus.

Psychopomp: detect undead.

Qlippoth: lesser confusion once.

Rakshasa: a +2 racial bonus on Bluff checks and a +4 racial bonus on Disguise checks.

Sahkil: +1 on the save DC of spells with the emotion or fear descriptor.

The spell gains descriptors matching the alignment of the chosen creature. A divine caster can only assume the form of a creature if its alignment is within one step from her own and/or her deity grants the subdomain of the same name.

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