mercoledì 13 gennaio 2021

Romita Durapetra, Paladin Level 19

 And this is almost the end.

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Romita Durapetra CR 22

Dwarf paladin 13 (Knight of Coins, Oath of the Crusade, Oath of Vengeance)/furious guardian 6/champion 6

LG Medium humanoid (dwarf)

Init +9; Senses darkvision 60 ft., Perception +26/+28

Aura anchoring (20 ft., DC 23), courage (10 ft.), good


Defense

AC 34, touch 16, flat-footed 33 (+14 armor, +5 deflection, +1 Dex, +4 natural); +4 dodge vs. monsters of the giant subtype

hp 294 (19d10+152+30+3)

Fort +28, Ref +18, Will +25; +2 racial vs. poison, spells, and spell-like abilities; +2 vs. emotion-based effects, insanity, confusion, charm, possession, and death (magic medals)

Defensive Abilities divine grace +7, force of will, guarded thoughts, hard to kill, mythic saves, recuperation, to the death; Immune disease, fear; DR 3/-- (magic armor)


Offense

Speed 20 ft.

Melee +2 furious earth breaker +29/+24/+19/+14 (2d6+13, x3) or hearthquaker +32/+27/+22/+17 (1d8+16, x3)

Ranged hearthquaker +24 (1d8+3 +1d6 sonic, x4)

Special Attacks channel wrath, flash of rage, mythic power 16/day, mythic rage, mythic smite, powerful justice, rage 21 rounds/day, rage powers (intimidating glare*, lesser celestial totem), smite evil 5/day (+7 attack and AC, +13/+26 damage), sudden attack, surge +1d8

Spell-Like Abilities (CL 13th, concentration +20)

At will- eye for forgeries

Paladin Spells Prepared (CL 10th; concentration +27)

4th Level- dimension door

3rd Level- archon’s aura (DC 20), deadly juggernaut, summon monster III

2nd Level- bladed dash, blessing of courage and life, ironskin, righteous vigor

1st Level- bless, detect metal, divine favor, resist energy, wrath


Statistics

Str 22, Dex 14, Con 24, Int 16, Wis 18, Cha 24

Base Atk +19; CMB +25; CMD 39 (45 vs. disarm or sunder attempts with hammers; 43 vs. bull rush or trip while standing on solid ground)

Traits Faith in The One, Zest for Battle

Feats CleaveM, Cleave Through*, Cleaving Finish, Exotic Weapons Proficiency (firearms), Furious Spell, Great Cleave, Power Attack, Summon Guardian Spirit, Toughness, Unsanctioned Knowledge, Weapon FocusM (earth breaker), Weapon SpecializationM* (earth breaker)

Skills Craft (jewelry) +39, Diplomacy +29, Intimidate +26, Heal +26, Knowledge (nobility) +25, Perception +26/+28, Sense Motive +26

Languages Celestial, Common, Dwarven, Elven, Infernal

SQ adaptable guardian, amazing initiative, blessings of prosperity (target gains a +4 sacred bonus on Perception checks and to CMD against disarm and steal combat maneuvers; target can treat one settlement as having its base value and purchase limit increased by 30%), chosen ally, code of conduct, craftsman, divine bond (weapon +3, 13 min., 3/day), guard dedications (formal training x2, rage power), industrious urbanite, lay on hands 13/day (6d6), mercies (fatigued, possessed), mule’s strength, mythic weapon training (hammers), stonecunning, tight follower

Gear amulet of natural armor +4 (32,000 gp), belt of physical perfection +4 (64,000 gp), boots of teleportation (49,000 gp), cape of quick reflexes +3/+4 (13,500 gp), cassock of the clergy (4,600 gp), dwarven fire ale, 3 doses (150 gp), dwarven trail rations (2 gp), +5 denying adamantine full plate (97,500 gp), +2 furious earth breaker (18,340 gp), golden holy symbol (10,000 gp), headband of mental superiority +6 (144,000 gp), helm of fearsome mien (5,000 gp), set of 6 righteous medals (36,000 gp), paladin’s kit (9 gp), powder horn (3 gp) with 10 doses of black powder (100 gp), ring of protection +5 (50,000 gp), hearthquaker (hammer musket +5 hearthhammer/+3 reliable sonic boom musket) (161,588 gp) with 10 bullets (30 gp) 3 molten shots (120 gp) and one dispelling bullet (250 gp)


Shab, Guardian Spirit Silvanshee CR 2

NG Tiny outsider (agathion, extraplanar, good)

Init +7; Senses darkvision 60 ft., low-light vision; Perception +11


Defense

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)

hp 15 (2d10+4)

Fort +9, Ref +10, Will +6; +4 vs. poison

DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 13


Offense

Speed 30 ft., fly 90 ft. (good)

Melee bite +7 (1d3–3), 2 claws +7 (1d2–3)

Special Attacks heroic strength, pounce, smite threat 1/day (+4/+2)

Spell-Like Abilities (CL 3rd; concentration +7)

Constant—know direction, speak with animals

At will—dancing lights, guidance, prestidigitation, stabilize

1/day—chill touch (DC 15), dimension door (self plus 5 lbs. of objects only), ill omen, protection from evil

1/week—commune (6 questions, CL 12th)


Statistics

Str 5, Dex 17, Con 14, Int 12, Wis 14, Cha 18

Base Atk +2; CMB +3; CMD 10 (14 vs. trip)

Feats Improved Initiative, Weapon FinesseB

Skills Acrobatics +12, Climb +8, Fly +7, Knowledge (arcana) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +11, Stealth +20; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth

Languages Celestial, Draconic, Infernal; speak with animals, truespeech

SQ cat’s luck, flight, lay on hands (1d6, 5/day, always as a 2nd-level paladin), spectral mist


Special Abilities


Cat’s Luck (Su) A silvanshee adds its Charisma modifier as a luck bonus on all its saving throws. Once per day as a standard action, it can also grant this bonus to one ally within 30 feet for 10 minutes.


Heroic Strength (Su) Once per day, a silvanshee can grant itself a +8 enhancement bonus to Strength for 1 minute.


Smite Threat (Su) Once per day as a swift action, the guardian spirit can add its Charisma bonus on attack rolls and its HD on damage rolls against a foe that currently threatens its ward or has attacked the ward within the past 24 hours; this smite persists until the target is dead or the summoning of the guardian spirit ends. If the spirit is summoned by a 6th-level spell, it can use smite threat an additional time per day, and if the spirit is summoned by a 9th-level spell, it can use smite threat a third time per day.


Spectral Mist (Su) A silvanshee can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except the silvanshee retains its own DR and supernatural abilities and can move at its normal speed. It can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.

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