sabato 7 novembre 2020

Sarnakand the Magnificent, Level 7

 A few levels in swashbuckler and a double identity were everything this build lacked.

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Sarnakand The Magnificent CR 7

Half-elf inquisitor 4 (Ravener Hunter, Sanctified Slayer)/swashbuckler 3 (Mysterious Avenger)

NG Medium humanoid (elf, human)

Init +8; Senses low-light vision, Perception +15


Defense

AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)

hp 44 (4d8+3d10+7)

Fort +6, Ref +7, Will +8. +2 racial bonus vs. enchantment spells and effects

Defensive Abilities charmed life 3/day (+2); Immune sleep


Offense

Speed 30 ft.

Melee +1 bastard sword one-handed +11/+6 (1d10+1, 19-20), +1 bastard sword two-handed +11/+6 (1d10+1,19-20), mwk rapier +10/+5 (1d6, 18-20), or whip +9/+4 (1d3)

Ranged +1 hand crossbow +10 (1d4+1, 19-20)

Special Attacks avenger’s finesse, channel positive energy 3/day (2d6, DC 14), deeds (derring-do, dodging panache +2, kip-up, menacing swordplay, opportune parry and riposte, precise strike +3, swashbuckler’s initiative), panache (2 points), sneak attack +1d6, studied target +1

Spell-Like Abilities (Cl 4th; concentration +6)

At will- detect chaos/evil/good/law

Inquisitor Spells Known (CL 4th; concentration +7)

2nd Level (2/day)- hidden presence (DC 15), knock

1st Level (4/day)- command (DC 15), cure light wounds, divine favor, protection from evil, reveal secrets (DC 14)

0-Level (At will)- brand (DC 13), daze (DC 14), detect magic, guidance, light, oath of anonymity, read magic, sift, stabilize

Mystery Life


Statistics

Str 10, Dex 16, Con 12, Int 15, Wis 17, Cha 14

Base Atk +6; CMB +6; CMD 19

Traits Mathematical Prodigy, Mediator

Feats Barroom Brawler, Demon Hunter*, Eldritch Heritage (Eldritch), Exotic Heritage* (Knowledge-engineering), Turn Undead, Weapon Focus (bastard sword)

Skills Acrobatics +13, Diplomacy +13, Intimidate +14, Knowledge (dungeoneering) +12, Knowledge (engineering) +12/+15, Perception +15, Sense Motive +15, Stealth +13

SQ ancestral skill, arcane bond (bastard sword), charged by nature, cunning initiative, demon hunter, holy magic, monster lore, secret identity, stern gaze +2, track +2

Gear +1 bastard sword (2,335 gp), belt of incredible dexterity +2 (4,000 gp), mwk buckler (155 gp), vicious caltrops (50 gp), corset of delicate moves (2,000 gp), effortless lace (2,500 gp), +1 hand crossbow (2,400 gp) with 20 bolts (2 gp), headband of vast intelligence +2 (4,000 gp), inquisitor’s kit (30 gp), potion of cure moderate wounds (300 gp), plume of panache (1,000 gp), mwk rapier (320 gp), sleeve holster (100 gp), +1 spell storing studded leather armor (4,160 gp), mwk thieves’ tools (100 gp), whip (1 gp), 47 gp

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