Another installment for the new player race requested by Ronald J Paris, including a variant heritage to cover Discworld dryads!
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Meliae Favored Class Bonuses
Bard: Add one spell from the druid spell list to the bard’s spell list and known spells. This spell must be at least 1 level lower than the highest-level spell the bard can cast.
Druid: When casting spells that target plants or plant creatures, add ⅓ to the effective caster level, but only for the purpose of determining duration.
Hunter: Add 1 skill rank to the hunter’s plant companion. If the hunter replaces her plant companion, the new plant companion gains these bonus skill ranks.
Kineticist: Add ¼ to the save DC of the kineticist’s wood infusions and wild talents.
Oracle: Add +⅙ to the oracle’s level for the purpose of determining the effects of one revelation.
Ranger: Add +1 foot to the ranger’s base movement when in one of her favored terrains.
Shaman: Add one spell from the druid spell list that isn’t on the shaman spell list to the list of spells she knows. This spell must be at least 1 level lower than the highest-level spell the shaman can cast.
Sorcerer: Choose a bloodline power from the fey or verdant bloodline that the sorcerer can use. The sorcerer treats her class level as though it were +⅙ higher (to a maximum of +2) when determining the effects of that power.
Witch: Add one spell from the druid spell list to the witch’s familiar. This spell must be at least one level below the highest spell level the witch can cast. If the familiar is ever replaced, the new familiar knows these bonus spells.
Wizard: Select one arcane school power from the enchantment or wood arcane schools that the wizard can currently use. The wizard treats her class level as though it were +⅙ higher (to a maximum of +2) when determining the effects of that power.
Meliae Variant Heritages
Spring Meliae
Spring meliae tend to have green hair with flowers in it. They are slender and graceful both.
Ability Modifiers Dexterity +2, Charisma +2
Alternate Racial Trait: Spring meliae have treespeech, allowing them to converse with plants as if subject to a continual speak with plants spell. This racial trait replaces endurance.
Summer Meliae
Summer meliae are hearty and vigorous, with wheat-blond hair and sky-blue eyes.
Ability Modifiers: Constitution +2, Intelligence +2
Alternate Racial Trait: Summer meliae resist to high temperatures as if they were under the effect of a constant endure elements spell. This racial trait replaces endurance.
Autumn Meliae
With auburn or red hair and a muscular body, autumn meliae are strong and fit for survival.
Ability Modifiers: Constitution +2, Wisdom +2
Alternate Racial Trait: Autumn meliae gain a +1 racial bonus on Diplomacy and Knowledge (nature) skill checks. This racial trait replaces endurance.
Winter Meliae
Winter meliae have ice-white hair and can be merciless as the most rigid winter or gentle as the solstice celebrations.
Ability Modifiers: Intelligence +2, Wisdom +2
Alternate Racial Trait: Winter meliae resist to low temperatures as if they were under the effect of a constant endure elements spell. This racial trait replaces endurance.
Discworld Meliae
The dryad people from Discworld descend from ancient and extinct wild fey and live literally into the trees, that they use as portals towards a different dimension. These meliae can be both male and female, though the sexes have different mental and physical attributes, and their hair, eyes, and skin are deep green. Discworld meliae are a most reclusive and xenofobic people.
Ability Modifiers: Dexterity +2, Wisdom +2, (female); Strength +2, Constitution +2 (male)
Alternate Racial Trait: Discworld meliae can use tree stride at will to access to their own arborean demiplane. This racial trait replaces tree mind and endurance.
Meliae Character Traits
Bend Like the Willow (Race)
Requirement: Melia
You are slender and pliable and dodge your foes’ attacks as a branch in the wind. You gain a +2 racial bonus against bull rush, grab, or trip attempts.
Blood of the Forest (Race)
Requirement: Melia
You are one with the vegetation of your native forests. You are treated as a creature of the plant type for all prerequisites. Spells and effects still affect you normally as a creature of your type.
Hold On Like the Oak (Race)
Requirement: Melia
Your magic is strictly bound to trees and nature and protects you against wounds. You add barkskin to your spell list and to your known spells as a 2nd-level spell. If you possess a spell-like ability or may spontaneously cast spells of 2nd level or more, you can replace the casting of one such spell or spell-like ability with barkskin.
Wood Protector (Race)
Requirements: Fey type; fey damage resistance, inspiration, or stunning beauty racial trait
Fey glamour surrounds you like an aura. Once per day, you can roll a Diplomacy or Intimidate check twice and use the better result.
Meliae Feats
Fey Spirit Rebuke (General)
Who tries to entice a fey, must beware not to be enticed themselves.
Prerequisites: Fey type, 12th-level character
Benefit: Every time you roll a successful saving throw against a charm or compulsion spell or effect, you may turn the spell back to its original caster as if you had cast spell turning.
Passwood (General)
Every wood item, living or not, can become a refuge for you.
Prerequisites: Verdant Step
Benefit: You may step in any living or unliving wooden object of your size or larger, both normal or magical, when you use your Verdant Step ability.