domenica 6 ottobre 2019

Minos Bonifar, Level 19

We're nearing the end! And I used some homebrew feat (that will be posted later) and some material from Legendary Games' Mythic Character Codex (written by me!)
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Minos Bonifar CR 22
Dhampir unchained rogue (Bandit) 5/shaman (Spirit Warden) 10/soul warden 4/bound 6
CN Medium humanoid (dhampir)
Init +12; Senses darkvision 60 ft., low-light vision, Perception +26/+28



Defense
AC 33, touch 20, flat-footed 28  (+8 armor, +5 deflection, +5 Dex, +5 natural)
hp 161 (19d8+54+18)
Fort +8, Ref +14, Will +17; +4 insight bonus vs. death effects and to avoid or remove negative levels; +2 racial bonus vs. disease and mind-affecting effects; +2 bonus on Will vs. alignment, loyalties, or intention-detecting effects. +1 trait bonus vs. spells from the necromancy school or effects that deal negative energy damage
Defensive Abilities channel resistance 2, danger sense +1, evasion, force of will, hard to kill, mythic saves, recuperation, resist level drain; DR 3/magic
Weaknesses light sensitivity



Offense
Speed 30 ft.
Melee +5 (unholy) heartswood spear +25/+20/+15, +27/+22/+17 vs. undead (1d8+11 +2d6 vs. good and undead, x3), or +3 (unholy) heartseeker kinslayer stake +21/+16/+11, +23/+18/+13 vs. relatives (1d4+5 +2d6 vs. good and relatives)
Ranged +3 (unholy) heartseeker kinslayer stake +21, +23 vs. relatives (1d4+5 +2d6 vs. good and relatives)
Special Attacks ambush, channel damage/rebuke spirits 8/day (7d6, DC 22), debilitating injury, fangs (1d3+2), hexes (cauldron, deathly being +4/+2), monstrous insight +14, mythic power 15/day, shard soul 6/day (1d6+7, DC 23), sneak attack +3d6, surge +1d8, touch of the grave 10/day (1d4+7, DC 23), wandering hex (arcane enlightenment), wardpact
Shaman Spells Prepared (CL 14th, concentration +22)
7th Level- contact entities IV, creeping doom (DC 25), verminous transformation (ethereal jaunt, vision)
6th Level- antilife shell, create undead, slay living (DC 25), speak with soul (DC 25), (mass owl’s wisdomWS, undeath to deathS [DC 25])
5th Level- ancestral memory, blood tentacles, call spirit (DC 23), mass charm person (DC 23) (contact other planeWS, possess objectS)
4th Level- fear (DC 23), giant vermin, greater false life, phantasmal reminder (DC 22), persistent vigor, spirit-bound blade (death wardS, legend loreWS)
3rd Level- animate dead, bestow curse, deathwine*, see beyond, speak with dead (DC 22), stricken heart (halt undeadS [DC 22], locate objectWS)
2nd Level- blood transcriptionAE, calm spirit (DC 21), hold person (DC 20), mortal terror (DC 20), necrostasis (DC 21), scare (DC 21) (command undeadS [DC 21], tonguesWS)
1st Level- bane (DC 19), blend with surroundings (DC 19), chill touch (DC 20), doom (DC 20), hex vulnerability (DC 20), spirit call (detect undeadS, identifyWS)
0-Level- arcane mark, bleed (DC 19), purify food and drink, touch of fatigue (DC 19)
Spirit Bones



Statistics
Str 14, Dex 22, Con 16, Int 20, Wis 26, Cha 20
Base Atk +12, CMB +14 (+16 on grapple to pin an opponent), CMD 30
Traits Final Embrace, Necrotic Aura
Feats Alignment Channel (good), Blood Drinker (humans), Blood Salvage, Boon CompanionM, Brew Potion*, Command Undead, Diverse Palate (monstrous humanoids), Improved Familiar, Prankster’s Disguise*, Turn AlignmentM, Spell Focus (necromancy), Undead Master*, Weapon Finesse*, Weapon FocusM (spear)
Skills Bluff +25, Craft (alchemy) +26, Disable Device +25, Disguise +22, Heal +25, Intimidate +22, Knowledge (religion) +22, Perception +26/+28, Sense Motive +25, Spellcraft +22, Stealth +25, Survival +25, Use Magic Device +22
SQ alignment insight, amazing initiative, binding ritual, channel casting (command undead, decompose corpse, detect undead, hide from undead, necromantic burden, sanctify corpse), corpse whisperer, finesse training (spear), focus item (magic spear), harvest, interplanar prestige, manipulative, mythic hex, mythic spiritualist, negative energy affinity, purifier, restless magic, rogue’s edge (Stealth), rogue talents (expanded finesse training [spear], fast stealth), spirit animal (nosoi called Rigil), trapfinding +2, unnatural mien, wandering spirit (lore)
Languages Abyssal, Common, Infernal, Necril, Protean, Undercommon
Gear 2 doses of alchemical blood (80 gp), alchemy crafting kit (25 gp), amulet of natural armor +5 (50,000 gp), belt of physical perfection +4 (64,000 gp), blackwick cauldron (8,850 gp), headband of mental superiority +6 (144,000 gp), ring of protection +5 (50,000 gp), robe of bones (2,400 gp), rogue’s kit (50 gp), shrouded demise (4,410 gp), shaman’s kit (15 gp), +5 heartswood spear (128,302 gp), staff of necromancy (82,000 gp), +3 heartseeker kinslayer stake (50,300 gp), +5 deathless ghost touch stanching studded leather armor (100,175 gp), vampire slayer’s kit (500 gp)



Rigil, Nosoi Spirit Animal (Prankster)
Effective Shaman Level 19
N Tiny outsider (extraplanar, psychopomp)
Init +3; Senses darkvision 60 ft., low-light vision, spiritsense; Perception +24

Defense
AC 25, touch 15, flat-footed 22 (+3 Dex, +10 natural, +2 size)
hp 80
Fort +6, Ref +11, Will +11
DR 2/adamantine; Immune death effects, disease, poison; Resist cold 10, electricity 10

Offense
Speed 20 ft., fly 50 ft. (good)
Melee bite +17 (1d3–1)
Space 2-½ ft.; Reach 0 ft.
Special Attacks haunting melody
Spell-Like Abilities (CL 3rd; concentration +6)
Constant—
blur (CL 14th)
At will—ghost sound (DC 13), invisibility (self only), mage hand, prestidigitation
3/day—speak with dead (6 questions, CL 12th)
1/day—
hide from undead (DC 14), sound burst (DC 15)

Statistics
Str 8, Dex 16, Con 12, Int 15, Wis 13, Cha 16
Base Atk +12; CMB +13 (+17 with dirty trick); CMD 22 (24 vs. dirty trick)
Feats Alertness, Greater Dirty Trick*, Improved Dirty Trick*, Weapon Finesse
Skills Bluff +30, Disguise +29, Fly +17, Knowledge (history) +8, Knowledge (planes) +8, Perception +24, Profession (scribe) +7, Sense Motive +24, Stealth +26
Languages Abyssal, Celestial, Infernal
SQ autonomous link, change shape (raven or songbird [same statistics], beast shape II, or Tiny outsider), glib comedy, spirit touch, unreliable narrator
Special Abilities

Haunting Melody (Su) A nosoi’s song has the power to grip the spirits of those that hear it. All living and undead creatures within a 60-foot spread must succeed at a DC 14 Will saving throw or be fascinated. A creature that successfully saves is not subject to that nosoi’s song for 24 hours. This effect continues for as long as the nosoi sings and for 1 round thereafter. A nosoi can sing for a number or rounds per day equal to twice its Hit Dice. This is a sonic mind-affecting charm effect. This ability can affect undead creatures, even though the undead subtype makes such creatures immune to mind-affecting effects (though undead creatures with immunity to mind-affecting effects from a source other than their creature type are still immune). The save DC is Charisma-based.

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