sabato 1 dicembre 2018

Shamsi Al-Hulm, Level 17

Our “little princess” was completed last time, but her “cohort” and “followers” were not, and I feel they deserve a build too! Even if I didn’t give her the Leadership feat, I did these characters at the level they should gave if they were a real cohort and followers of the 19th-level version of the character. They also will be dedicated only one build post each, since they don’t grow as other characters with the proceeding of the story.
And let’s begin with a certain shapechanging dream lover/sun prince, shall we? I made him as a half-elf with muse blood (muses are an outsider race from the Dimension of Dreams created by Alluria Publishing!). He also uses the Sacred Shape feat from Legendary Games’ Mythic Monsters 20: Guardians of Good which, together with Mythic Planar Wild Shape from the Mythic Hero’s Handbook and Mythic Natural Spell, allows him to transform in the shape of a half-celestial talking unicorn! I’ll leave you discover for yourself his other “special features”.
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Shamsi Al-Hulm, CR 17
Half-elf druid (Nature Priest) 10/Dawnflower anchorite 7/marshal 5
Male NG Medium humanoid (elf, human)/outsider (native)
Init +6; Senses low-light vision, Perception +35
Defense
AC 21, touch 13, flat-footed 20 (+8 armor, +1 Dex, +2 natural)
hp 134 (17d8+34+20)
Fort +11, Ref +8, Will +18. +4 vs. blindness, +2 vs. illusion effects, +2 vs. effects that attack the dreaming mind or subconscious
Defensive Abilities friend of fire, hard to kill, mythic saves, recuperation, solar defense; Immune dazzled condition; Resist fire 20
Offense
Speed 30 ft.
Melee +3 exhausting shortspear +17/+12/+7 (1d6+5)
Ranged starbow +16/+11/+6 (1d8+5, x3)
Special Attacks channel energy 2/day (4d6 damage, DC 19), haze of daydreams 17 rounds/day (DC 25), mythic power 13/day, solar invocation +2 (20 rounds/day, move action), surge +1d8
Spell-Like Abilities (CL 17th, concentration +23)
1/day- dream, sunbeam (DC 23)
Druid Spells Prepared (CL 17th, concentration +24)
9th Level- foresight, miracleD
8th Level- fey gate, moment of prescienceD, sunburstM (DC 25)
7th Level- entice fey, fairy ring retreat, heal, morning sun (DC 24), spell turningD
6th Level- blazing rainbow, greater dispel magic, fire seeds (DC 23), mass cure light wounds, misleadD (DC 23), planar ally
5th Level- cure critical wounds, death ward, dreamD M, hallow, touch of slumberM (DC 22), wall of light (DC 22)
4th Level- air walk, brightest lightM, cure serious wounds, kiss of the First World (DC 21), freedom of movementD, traveling dream
3rd Level- collaborative thaumaturgy, cure moderate wounds, daylightM, fey form I, life shield, major imageD (DC 20), sylvan hideaway
2nd Level- burst of radiance (DC 19), fear the sun (DC 19), flame blade, healing token, lesser restoration, minor imageD (DC 19), soothing word
1st Level- calm animals (DC 18), cure light wounds, dream feast, flare burst (DC 18), liberating command, peace bond, silent imageD (DC 18)
0-Level- detect magic, flare (DC 17), light, resistance
Domain Luck/Imagination
Statistics
Str 15, Dex 13, Con 14, Int 12, Wis 24, Cha 22
Base Atk +12; CMB +14; CMD 25
Traits Lucid Dreamer, Strength of the Sun
Feats Eldritch HeritageM (solar), Improved Planar Infusion, Natural SpellM, Planar Heritage (muse), Planar Infusion (Dimension of Dreams), Planar Wild ShapeM, Prestigious Spellcaster, Sacred Shape, Skill Focus* (Perception), Solar Spell
Skills Diplomacy +27, Fly +21, Knowledge (planes) +19, Perception +35, Sense Motive +27
Languages Common, Druidic, Elven, Sylvan
SQ amazing initiative, aura of perseverance, bask in radiance, bit of luck 10/day, caster’s friend, cleansing flame 2/day (2d8+15), decisive strike, divine servants, dreamer, fey thoughts (Diplomacy, Sense Motive), focused class feature x2 (domain, wild shape), mythic spellcasting, resurging words, shepherd of the faithful, studious piety, sunsight, trackless step, wild empathy +16, wild shape 8/day (17 hours), woodland stride, words of hope
Gear amulet of natural armor +2 (8,000 gp), druid’s kit (14 gp), druid’s vestment (3,750 gp), essence of wandering dreams (5,000 gp), headband of mental prowess +6 (Wis, Cha) (90,000 gp), orange prism ioun stone (30,000 gp), +5 radiant wild leaf armor (89,150 gp), +3 exhausting shortspear (72,301 gp), starbow (30,400 gp) with 20 arrows (1 gp), staff of slumber (81,766 gp)

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