sabato 28 luglio 2018

Amina Omneris, Level 7

Second part of the new build! Our Sailor Paladin reveals the true form of her familiar, that takes the power of the Nobility domain. She also gains Swashbuckler abilities and takes an oath to defend beauty and love. Her ganzi oddity also allows her to specialize in her chosen weapon!
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Amina Omneris CR 8
Ganzi (valkyrie-blooded) paladin (Chosen One, Oath Against Grotesquery) 7/VMC swashbuckler/champion 3
Female LG outsider (native)
Init +6; Senses darkvision 60 ft., Perception +2
Aura good
Defense
AC 20, touch 15, flat-footed 15 (+5 armor, +4 Dex, +1 dodge), +7 with smite evil (+10 vs. lawful evil beings)
hp 72 (7d10+14+15)
Fort +11; Ref +9; Will +9. +4 Charisma, +2 racial vs. polymorph, +2 trait vs. charms and compulsions
Defensive Abilities aura of courage, beauty unyielding, divine grace, hard to kill, nimble +1, recuperation; Resist acid 5, electricity 5, sonic 5; Immune fear; SR 18 vs. transmutation
Offense
Speed 30 ft.
Melee +1 allying bastard sword +13/+13 (1d10+3, 19-20)
Special Attacks channel positive energy (DC 17, 2d6 + channel bonus/penalty +2 vs. charm and fascination), mythic power 9/day, precision, smite evil 3/day (+4/+14, +4/+20 vs. lawful evil beings), sudden attack, surge +1d6
Spell-Like Abilities (CL 7th, concentration +11)
At will- detect evil
Paladin Spells Prepared (CL 4th, concentration +8)
2nd Level- light lance
1st Level- cure light wounds, detect charm
Statistics
Str 13, Dex 16, Con 14, Int 10, Wis 11, Cha 18
Base Atk +7; CMB +8; CMD 21 (24 vs. disarm and sunder with heavy blades)
Traits Birthmark, Demon Smiter
Feats Alertness, Weapon FocusM (heavy blades), Weapon SpecializationM (heavy blades)
Skills Diplomacy +14, Sense Motive +14
Languages Celestial, Common
SQ always a chance, amazing initiative, divine emissary, ganzi oddity (weaponplay), lay on hands 7/day (3d6), mercies (dazed, deceived), mythic weapon training (heavy blades), religious mentor, swashbuckler finesse
Gear +1 allying bastard sword (8,335 gp), belt of mighty constitution +2 (4,000 gp), bottled sunlight (200 gp), chain vest of dawn (6,950 gp), effortless lace (2,500 gp), paladin’s kit (11 gp), 2 potions of cure serious wounds (1,500 gp), 15 gp.

Chandra, Silvanshee Familiar (Emissary) (Wizard Level 7)
Male NG Tiny outsider (agathion, extraplanar, good)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +10
Defense
AC 19, touch 14, flat-footed 17 (+2 Dex, +5 natural, +2 size)
hp 36
Fort +6, Ref +6, Will +6; +4 vs. poison
Defensive Abilities improved evasion, share will; DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 13
Offense
Speed 30 ft., fly 90 ft. (good)
Melee bite +11 (1d3–4), 2 claws +11 (1d2–4)
Special Attacks heroic strength, pounce
Spell-Like Abilities (CL 2nd; concentration +3)
Constant—know direction, speak with animals
At will—dancing lights, guidance, prestidigitation, stabilize
1/day—dimension door (self plus 5 lbs. of objects only)
1/week—commune (6 questions, CL 12th)
Statistics
Str 3, Dex 15, Con 12, Int 10, Wis 12, Cha 13
Base Atk +7; CMB +7; CMD 13 (17 vs. trip)
Feats Improved Initiative, Weapon FinesseB
Skills Acrobatics +11, Climb +7, Fly +6, Knowledge (arcana) +5, Knowledge (religion) +10, Knowledge (planes) +5, Perception +10, Stealth +19; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Celestial, Draconic, Infernal; speak with animals, truespeech
SQ cat’s luck, change shape (cat, beast shape II), flight, inspiring word 1/day, lay on hands (1d6, 1/day, always as a 2nd-level paladin), lay on paws, spectral mist
Special Abilities
Cat’s Luck (Su) Chandra adds his Charisma modifier as a luck bonus on all his saving throws. Once per day as a standard action, he can also grant this bonus to one ally within 30 feet for 10 minutes.
Heroic Strength (Su) Once per day, Chandra can grant himself a +8 enhancement bonus to Strength for 1 minute.
Inspiring Word (Sp): As a standard action, Chandra can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for 3 rounds.
Spectral Mist (Su) Chandra can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except Chandra retains his own DR and supernatural abilities and can move at his normal speed. He can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.

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