mercoledì 30 marzo 2022

Mythic Item Mastery Feat: Curative Mastery

 For characters who always have an use for more healing powers…

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Curative Mastery (Item Mastery, Mythic)

You can convert magical energy to cure multiple characters and even to revive the dead.

Prerequisite: Curative Mastery.

Benefit: You gain an additional daily use of Curative Mastery for every odd mythic tier you possess. You can cause an item used with Curative Mastery to cast a conjuration (healing) spells of any level, spending a number of daily uses of Curative Mastery equal to the level of the desided spell. By spending one use of mythic power, you can instead cause the item to cast the mythic version of the spell.

domenica 27 marzo 2022

Mythic Item Mastery Feat: Concealment Mastery

 They say three’s a charm.

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Concealment Mastery (Item Mastery, Mythic)

You can force your illusion magic item to hide you in multiple ways.

Prerequisite: Concealment Mastery

You gain an additional daily use of Concealment Mastery at 1st mythic tier, plus one additional use At 4th, 7th, and 10th tier. By expending mythic power, you can force the item to cast a higher-level enchantment (compulsion) spell. This spell may have a level equal to 3 + 1 for every use of mythic power spent.

sabato 26 marzo 2022

Mythic Item Mastery Feat: Compulsion Mastery

 Here’s another missing mythic item mastery feat.

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Compulsion Mastery (Item Mastery, Mythic)

You can manipulate an enchantment magic item to manipulate other creatures.

Prerequisite: Compulsion Mastery.

You gain an additional daily use of Compulsion Mastery at 1st mythic tier, plus one additional use At 4th, 7th, and 10th tier. By expending mythic power, you can force the item to cast a higher-level enchantment (compulsion) spell. This spell may have a level equal to 4 + 1 for every use of mythic power spent.

mercoledì 23 marzo 2022

Mythic Item Mastery Feat: Ability Mastery

 First installment of a new series. I will mythicize all of these feats (some of them I already did) for a “project”.

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Ability Mastery (Item Mastery, Mythic)

Your worn item provides benefit even when it’s not in use.

Prerequisite: Ability Mastery.

Benefit: You gain the benefit of Ability Mastery with an item when you have that item on your person, even if it does not occupy a slot at the moment. If the item does occupy a slot, the ability bonus gained is instead doubled.

domenica 20 marzo 2022

Packages for the Well-Provisioned Adventurer: Warrior Poet

 There are too few packages to choose from for a character with the Well-Provisioned Adventurer trait. Let’s fix that. This one is for the beautiful Warrior Poet archetype for the samurai class.

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Warrior Poet Package

Weapons masterwork katana

Combat Gear alchemist’s fire, lady’s mercy, oil of magic weapon, potion of cure light wounds (2), potion of eagle’s splendor, sunrods (3)

Other Gear candles (5), flask, ink, paper (7 sheets), sack, scrivener’s kit, shovel, swashbuckler’s kit, whetstone

sabato 19 marzo 2022

Patron Request: Venom Draconians from Dragonlance

 As requested by Ronald J Paris!

This is the last conversion of a draconian subrace from Dragonlance (the other ones, as well as the base draconian race, can be found in previous posts both here and on my Patreon page). Next time, a new kind of request will be fulfilled!

Venom Draconians

Descended from black dragons, venom draconians are often accomplished rogues or alchemists, experts in poison use.

Ability Score Modifiers: Standard (0 RP) +2 Dex, +2 Cha, -2 Wis

Breath Weapon: 20-foot line, acid

Gliding Wings (3 RP): Venom draconians take no damage from falling (as if subject to a constant non-magical feather fall spell). While in midair, they can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A venom draconian with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide.

Poison Use (1 RP): Venom draconians are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons.

mercoledì 16 marzo 2022

Unique Witch Patron: Guardians of Graves

 For witches patronized by psychopomps…

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Guardians of Graves (Unique Witch Patron)

Psychopomps and death gods chose you to share their burden and pacify unresting spirits. You gain the slumber hex at 1st level, but dead and lost spirits search your help to pass to the afterlife. Undead and incorporeal creatures have a +1 bonus on Perception and Sense Motive checks against you, and you take a -1 penalty on Bluff and Stealth checks against them.

Available Patron Themes: Death, Occult, Portents, Spirits

Spell Changes: 2nd—calm spirit, 8th—hasten judgment, 10th—spirit call.