mercoledì 17 febbraio 2021

Patron Request: Sheikah (Half-Elf Subrace for Pathfinder 1E)

 Another conversion from Zelda, requested by Ronald J Paris!

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Sheikah

These half-drow are mostly members of a secret ninja sect bound to advance the cause of good and protect important individuals. Sheikah have the starchild and third eye racial traits.

Third Eye: A half-elf with this racial trait gains Third Eye as a bonus feat at 1st level. This replaces multitalented.

domenica 14 febbraio 2021

Dragons of Worldcenter: Pearl Dragon

 The fourth neutral dragon in Worldcenter serves the goddess of water and the moon.

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Pearl Dragon


Tiny rainbows shine on the opalescent scales of this beautiful aquatic dragon, profiled in the moonlight as a gigantic whale or vessel, half out of the sea water.


NG dragon (aquatic, water)

Base Statistics

CR 1; Size Tiny; Hit Dice 2d12

Speed 40 ft., swim 60 ft.

Natural Armor +1; Breath Weapon cone, 2d4 fire

Str 11, Dex 12, Con 15, Int 10, Wis 11, Cha 10


Special Abilities


Breath Weapon (Su): A pearl dragon’s breath weapon is a cone of scalding steam that deals fire damage.


Iridescent Sphere (Sp): Once per day, a great wyrm pearl dragon can create a protective barrier working as prismatic sphere, with a 100 ft. radius, lasting 1 round per age category of the dragon.


Mother-Of-Pearl Armor (Su): Once per day as a standard action, a very old or older pearl dragon can cover its body in an iridescent armor, granting it a +4 armor bonus to AC and DR 5/acid. This armor lasts for a number of rounds equal to the dragon’s age category. The pearl dragon can dismiss the armor as a free action.


Spell-Like Abilities (Sp): A pearl dragon gains the following spell-like abilities, usable at will upon reaching the listed age category.


Very Young- wave shield

Juvenile- silver darts

Adult- tail current

Old- geyser

Ancient- blazing rainbow

Great Wyrm- tsunami


Swallow Whole (Ex): A mature adult or older pearl dragon gains the swallow whole special attack. A swallowed creature suffers damage equal to the dragon’s bite damage each round and is slowly covered by mother-of-pearl, that stiffens its body and gives it a cumulative -1 penalty on attacks per round.


Swift Swimmer (Ex): A young or older pearl dragon increases its swim speed to 90 ft.


Age Category

Special Abilities

Caster Level

Wyrmling

Amphibious, immunity to cold and fire

—

Very young

wave shield

—

Young

Swift swimmer

1st

Juvenile

Charming presence, silver darts

3rd

Young Adult

DR 5/magic, spell resistance

5th

Adult

blink, tail current

7th

Mature adult

DR 10/magic, swallow whole

9th

Old

geyser

11th

Very old

DR 15/magic, mother-of-pearl armor

13th

Ancient

blazing rainbow

15th

Wyrm

DR 20/magic

17th

Great wyrm

Iridescent sphere, tsunami

19th


Environment temperate and warm seas and coastlines

Organization solitary

Treasure triple


Pearl dragons serve the gods of the moon and sea. They are shy and contemplative, rarely letting humans or other sentient races see them. They only get involved if the security or tranquility of the sea is menaced. Adventurers can search them for their fabled knowledge and memory of the past.


Pearl Dragon Bloodline

A pearl dragon’s energy type is fire and its granted breath weapon is a 30-foot cone for the purpose of a sorcerer or bloodrager taking the draconic bloodline, an oracle taking the Dragon mystery, and similar effects.

sabato 13 febbraio 2021

Metal Focused Blessing for Warpriests

 I want to propose yet another version of my dwarf holy rager, and she will surely need this.

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Metal

Associated Blessing: Earth

Replacement Blessing: The following minor blessing replaces the acid strike ability of the Earth blessing.

Priceless Blade (minor): At 1st level, you can touch a weapon and lend it the nature of adamantine, cold iron, or silver for 1 minute, working as the heart of the metal spell.

mercoledì 10 febbraio 2021

Holy Ragers, Part 3: Rage Focused Blessing for Warpriests

 Sooner or later, I would like to create focused blessings for all existing subdomains, and more. And this one was surely missed.

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Rage

Associated  Blessing: Destruction


Replacement Blessing: The following major blessing replaces the heart of carnage ability of the Destruction blessing.


Fury Heart (major): At 10th level, you can touch an ally and bless it with divine rage. For 1 minute, the ally gains the benefit of a bloodrager’s bloodrage. If able to cast spells, the ally can select one of her spellcasting classes and receive the benefits of blood casting with that class for the duration of the rage.

domenica 7 febbraio 2021

Dragons of Worldcenter: Jacinth Dragon

 Third in the series of converted dragons, the jacinth dragon is a servant of the sun gods.

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Jacinth Dragon


This slender dragon sparkles in the morning lights as if it was surrounded by hundreds of shiny motes of every shade of red and pink. An aura of warmth radiates from its body.


NG dragon (fire)

Base Statistics

CR 4; Size Tiny; Hit Dice 5d12

Speed 40 ft.

Natural Armor +4; Breath Weapon cone, 2d6 fire

Str 11, Dex 16, Con 13, Int 10, Wis 11, Cha 10


Special Abilities


Hypnotic Shades (Su): A young or older jacinth dragon has the innate ability to interplay the shades of its skin so as to have a hypnotic effect on viewers. All creatures trying to attack the dragon suffer a -3 penalty on initiative rolls.


Light Reflection (Su): The shining scales of a mature adult or older jacinth dragon reflect any light on onlookers and amplify it. When in presence of bright light, either natural or caused by a spell or other effect, the dragon can redirect the light against one creature within 30 feet as a standard action. If the target fails a Reflex saving throw it’s blinded for 1 round per age category of the dragon.


Solar Aura (Su): By shifting and maneuvering its scales, a great wyrm jacinth dragon is able to surround itself with a blazing aura of flame and light with a radius of 5 feet. Any creature within this aura at the beginning of the dragon’s turn takes 1d6 points of fire damage and must succeed at a Fortitude saving throw or be dazzled for 1 round. The dragon can activate or suppress its solar aura as a free action,


Spell-Like Abilities (Sp): A jacinth dragon gains the following spell-like abilities, usable at will upon reaching the listed age category.


Very Young- hypnotism

Juvenile- burning gaze

Adult- elemental aura (fire only)

Old- cleansing fire

Ancient- healing flames

Great Wyrm- fire storm


Age Category

Special Abilities

Caster Level

Wyrmling

Fire subtype, immunity to charm, immunity to light spells and effects

—

Very young

hypnotism

—

Young

Hypnotic shades

1st

Juvenile

burning gaze, charming presence

3rd

Young Adult

DR 5/magic, spell resistance

5th

Adult

blink, elemental aura (fire only)

7th

Mature adult

DR 10/magic, light reflection

9th

Old

cleansing fire

11th

Very old

DR 15/magic

13th

Ancient

healing flames

15th

Wyrm

DR 20/magic

17th

Great wyrm

fire storm, solar aura

19th


Environment hot deserts

Organization solitary

Treasure triple


The extremely rare jacynth dragons are gentle guardians of places where light and heat are stronger. Though they prefer to be alone, travelers that don’t bring violence are welcome in their lands. Some desert tribes venerate jacinth dragons as messengers of solar deities.


Jacinth Dragon Bloodline

A jacinth dragon’s energy type is fire and its granted breath weapon is a 30-foot cone for the purpose of a sorcerer or bloodrager taking the draconic bloodline, an oracle taking the Dragon mystery, and similar effects.

sabato 6 febbraio 2021

Dragons of Worldcenter: Amber Dragon (Land)

 I created a very powerful version of an amber dragon for my home campaign many years ago. Now I re-created it. Of course it had to have a lightning breath, since amber has electric/magnetic properties.

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Amber Dragon


The brownish, shining scales of this dragon are slightly transparent but hard and spiky. A scent of trees lingers around its body while it looks at you with suspicion.


N dragon (earth)

Base Statistics

CR 3; Size Tiny; Hit Dice 4d12

Speed 40 ft.

Natural Armor +3; Breath Weapon line, 2d6 electricity

Str 11, Dex 14, Con 13, Int 10, Wis 11, Cha 10


Special Abilities


Crackling Scales (Su): Attacking a young or older amber dragon with metal weapons frees static electricity from its scales. Every creature that inflicts damage to the dragon with a metal weapon takes 1d6 electricity damage.


Entrapping Sap (Su): Instead of using its electricity breath, an amber dragon can breathe a line of sticky sap that hardens rapidly. Creatures that fail a Reflex saving throw against this breath attack are entangled for 1 minute per age category of the dragon.


Magnetize (Su): A very old or older amber dragon can magnetize an opponent it damaged with one of its natural attacks. Such a creature must succeed at a Reflex saving throw or suffer a -2 penalty on attack rolls with metal weapons, plus a -2 penalty on their AC and a reduction of -10 feet on their AC if they wear metal armor. This effect lasts for 1 round, plus one additional round for every age category of the dragon beyond old. An amber dragon can use this ability a number of times per day equal to its age category.


Preserving Crystal (Su): Once per day, a great wyrm amber dragon can breathe on an opponent, covering it completely in rapidly hardening resin. A creature that fails its saving throw against the dragon’s breath weapon is effectively petrified until freed with magic or released by the amber dragon itself.


Spell-Like Abilities (Sp): An amber dragon gains the following spell-like abilities, usable at will upon reaching the listed age category.


Very Young- shocking grasp

Juvenile- resinous skin

Adult- hold monster

Old- calcific touch

Ancient- chain lighting

Great Wyrm- magnetic field


Wild Shape (Su): An amber dragon can use wild shape as a druid of a level equal to its age category, except it can only use this ability to assume the form of an animal. As a wyrmling it only can take the shape of any Small animal once per day. At juvenile age, this ability works as for a 4th-level druid, and shapes allowed, uses per day and duration increase normally from then on.


Age Category

Special Abilities

Caster Level

Wyrmling

Entrapping sap, immunity to electricity and petrification, wild shape

—

Very young

shocking grasp

—

Young

Crackling scales

1st

Juvenile

Charming presence, resinous skin

3rd

Young Adult

DR 5/magic, spell resistance

5th

Adult

blink, hold monster

7th

Mature adult

DR 10/magic

9th

Old

calcific touch

11th

Very old

Magnetize, DR 15/magic

13th

Ancient

chain lightning

15th

Wyrm

DR 20/magic

17th

Great wyrm

magnetic field, preserving crystal

19th


Environment temperate and warm forested hills and mountains

Organization solitary

Treasure triple


Solitary and aloof, amber dragons dwell in caves hidden in deep forests and don’t like to be bothered. They don’t take any particular care in affairs regarding other living beings. Some ancient grumpy specimens line their lair with rows of petrified victims, as a warning to intruders.


Amber Dragon Bloodline

An amber dragon’s energy type is electricity and its granted breath weapon is a 60-foot line for the purpose of a sorcerer or bloodrager taking the draconic bloodline, an oracle taking the Dragon mystery, and similar effects.