domenica 18 ottobre 2020

The Snow Queen, Level 12

 We begin to see Elsa ad she is between the end of Frozen 1 and the beginning of Frozen 2. I chose the Spirit Guide archetype, by the way, because she should be able to invoke the powers of the other four elemental spirits when needed- in addition to having a shamanic flavor.

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The Snow Queen CR 15

Human oracle 12 (Spirit Guide)/hierophant 6

NG Medium humanoid (human)

Init +8/+10; Senses Perception +5


Defense

AC 21, touch 12, flat-footed 19 (+9 armor, +2 Dex)

hp 105 (12d8+24+24)

Fort +8; Ref +8; Will +13. +2 on Ref during winter months

Defensive Abilities force of will, hard to kill, mythic saves, recuperation; Immune charm


Offense

Speed 30 ft.

Melee +2 icy burst quarterstaff +11/+6 (1d6+2+1d6 cold)

Special Attacks blizzard 1/day (5 rounds, 16 10-foot cubes, 16d4 damage, DC 23), hex (hypothermia, 3 round, DC 21), ice splinter 6/day (1d6+6), mythic power 15/day, surge +1d8

Spell-Like Abilities (CL 12th, concentration +17)

2/day- summon monster VIII (elder ice elemental)

Oracle Spells Known (CL 12th, concentration +17)

6th Level (3/day)- cold ice strike (DC 23), cone of cold (DC 23), freezing sphereM (DC 23), mass cure moderate wounds

5th Level (6/day)- hymn of mercy (DC 20), icy prisonM (DC 22), mass cure light wounds, holy iceM (DC 22), sacred nimbus, summon monster V (ice elementals only)

4th Level (7/day)- alter river, cure critical wounds, death ward, greater positive pulse (DC 19), ice storm, path of glory, restoration

3rd Level (7/day)- cure serious wounds, dispel magic, elemental aura (cold) (DC 20), elemental speech, life current (DC 18), magic circle against evil, magic vestment, remove curse, sleet stormM

2nd Level (7/day)- abeyance, calm spirit (DC 17), communal endure elements, cure moderate wounds, elemental touch (cold) (DC 19), frost fallM (DC 19), holy ice weapon, shatter (DC 17), snow shape, summon monster II

1st Level (12/day)- bless, cure light wounds, endure elements, frostbiteM, ice armor, magic weapon, peace bond, protection from evil, sanctuary (DC 16), songbird

0-Level (at will)- create water, detect magic, detect poison, guidance, light, mending, purify food and drink, read magic, resistance, stabilize, vigor, virtue

Mystery Winter; Spirit Frost


Statistics

Str 10, Dex 14, Con 15, Int 12, Wis 17, Cha 20

Base Atk +9; CMB +9; CMD 21

Traits House of Green Mothers’ Pupil, Rich Parents

Feats Alertness, Elemental FocusM (cold), Elemental Spell (cold), Extra Revelation, Familiar Bond, Improved FamiliarM, Rime Spell, Widen SpellM

Skills Diplomacy +20, Knowledge (nature) +16, Knowledge (nobility) +16, Knowledge (religion) +16, Perform (sing) +17, Survival +15

Languages Aquan, Common

SQ amazing initiative, bonded spirit (ancestors, frost, lore, tribe), divine surge (inspired spell), oracle’s curse (reclusive), path abilities (divine metamastery, divine potency, mythic domain, mythic spellcasting x2, overcome curse), revelations (blizzard, child of winter, ice shape 8/day [26 cu. ft.], servant of winter)

Gear cloak of resistance +2 (4,000 gp), crystal tiara (32,400 gp), +3 glamered icelink chainmail (26,800 gp), gloves of personal purity (1,000 gp), oracle’s kit (9 gp), 2 potions of cure serious wounds (1,500 gp), +2 icy burst quarterstaff (32,300 gp), lesser ring of revelation- child of winter (10,000 gp)


Small Ice Elemental Familiar

Equivalent Wizard Level 12
N Small outsider (air, cold, elemental, extraplanar, water)
Init +0; Senses darkvision 60 ft., snow vision; Perception +5

Defense
AC 29, touch 11, flat-footed 28 (+18 natural, +1 size)
hp 52

Fort +5, Ref +4, Will +8
Defensive Abilities improved evasion; Immune cold, elemental traits
Weaknesses vulnerable to fire

Offense
Speed 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.
Melee slam +11 (1d4+1 plus 1d3 cold)
Special Attacks numbing cold (DC 12)

Statistics
Str 12, Dex 10, Con 13, Int 13, Wis 11, Cha 11
Base Atk +9; CMB +9; CMD 19 (can’t be tripped)
Feats Power Attack
Skills Knowledge (local) +3, Knowledge (nature) +13, Knowledge (planes) +6, Perception +5, Spellcraft +3, Stealth +9, Swim +11

Languages Aquan, Common

SQ ice glide, icewalking, speak with master

sabato 17 ottobre 2020

Patron request: Skareth Race for Pathfinder 1e

 As requested by Ronald J Paris, yet another race converted!

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Skareth (Standard Race, 9 RP)

Hybrids of zeidian and skarren, skareth are often torn between their warrior instincts and the quiet logic of the zeidian mind.


Type Humanoid (skarren, zeidian)

Size Medium (0 RP)

Speed 30 ft. (0 RP)

Ability Score Modifier: Standard (0 RP) +2 Con, +2 Wis, -2 Dex. Skareth have the rough body of skarren and the strong will of zeidian.

Language: Linguist (1 RP) Skareth start the game knowing Common and either Skarren or Zeidian. A skareth with a high Intelligence score can learn any languages she wants (except Druidic and other secret languages).


Defense Racial Traits

Dual-Minded (1 RP) Skareth gain a +2 bonus on all Will saving throws.

Natural Armor (2 RP) Skareth gain a +1 natural armor bonus to their Armor Class.


Feat and Skill Racial Traits

Endurance (2 RP) Skareth gain Endurance as a bonus feat at 1st level.

Intimidating (3 RP) Skareth gain a +3 racial bonus on all Intimidate checks.

mercoledì 14 ottobre 2020

The Snow Queen, Level 7

 In this second part, Elsa grows, escapes from her castle and creates a cute little Olaf for herself.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

The Snow Queen CR 8
Human oracle 7 (Spirit Guide)/hierophant 3

NG Medium humanoid (human)

Init
+4/+6; Senses Perception +4

Defense

AC
15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp
61 (7d8+14+12)
Fort
+4; Ref +3; Will +7. +2 on Ref during winter months.
Defensive Abilities
hard to kill, recuperation

Offense
Speed
30 ft.

Melee
quarterstaff +5 (1d6)
Special Attacks
hex (hypothermia, 2 rounds, DC 17), ice splinter 5/day (1d6+3), mythic power 9/day, surge +1d6
Oracle Spells Known
(CL 7th, concentration +11)
3rd Level (5/day)-
cure serious wounds, dispel magic, elemental aura (cold) (DC 19), elemental speech, sleet stormM
2nd Level (7/day)-
calm spirit (DC 16), communal endure elements, cure moderate wounds, elemental touch (cold) (DC 18), frost fallM (DC 18), holy ice weapon, shatter (DC 16), summon monster II
1st Level (7/day)-
bless, cure light wounds, endure elements, frostbiteM, ice armor, magic weapon, peace bond, protection from evil, sanctuary (DC 15), songbird
0-Level (at will)-
create water, detect magic, guidance, light, mending, purify food and drink, read magic, resistance, vigor, virtue
Mystery
Winter; Spirit Frost

Statistics
Str
10, Dex 13, Con 14, Int 12, Wis 15, Cha 18

Base Atk +5; CMB +5; CMD 16
Traits
House of Green Mothers’ Pupil, Rich Parents
Feats
Alertness, Elemental FocusM (cold), Elemental Spell (cold), Familiar Bond, Improved FamiliarM, Rime Spell
Skills
Diplomacy +14, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (religion) +11, Perform (sing) +11, Survival +9
Languages
Aquan, Common
SQ
amazing initiative, bonded spirit (ancestors, frost, lore, tribe), divine surge (inspired spell), oracle’s curse (reclusive), path abilities (divine metamastery, mythic domain, mythic spellcasting), revelations (child of winter, ice shape 7/day [21 cu. ft.)
Gear
crystal tiara (7,050 gp), +1 glamered studded leather armor (5,025 gp), gloves of personal purity (1,000 gp), ice skates (1 gp), oracle’s kit (9 gp), potion of cure moderate wounds (300 gp), quarterstaff, lesser ring of revelation- child of winter (10,000 gp), 115 gp

Small Ice Elemental Familiar

Equivalent Wizard Level 7

N Small outsider (air, cold, elemental, extraplanar, water)
Init -1; Senses darkvision 60 ft., snow vision; Perception +5

Defense

AC 24, touch 11, flat-footed 24 (+13 natural, +1 size)
hp 30
Fort +4, Ref +2, Will +5
Defensive Abilities improved evasion; Immune cold, elemental traits
Weaknesses vulnerable to fire

Offense

Speed 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.
Melee slam +7 (1d4+1 plus 1d3 cold)
Special Attacks numbing cold (DC 12)
 

Statistics
Str 12, Dex 8, Con 13, Int 11, Wis 11, Cha 11
Base Atk +5; CMB +5; CMD 14 (can’t be tripped)
Feats Power Attack
Skills Knowledge (local) +2, Knowledge (nature) +7, Knowledge (planes) +5, Perception +5, Stealth +8, Swim +11

Languages Aquan, Common
SQ
ice glide, icewalking, speak with master