mercoledì 21 agosto 2024

Lady Fiona Wylde, 20th Level

This version of Fiona was an all-rounded warpriest, so now she achieves the peak of her power.

What will she become at 21th level, if ever she gets there? I still don’t know. Any suggestions?

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Lady Fiona Wylde (CR 25)

Female middle-aged half–elf warpriest 20 (Shieldbearer)/guardian 10

CG Medium humanoid (elf, human)

Init +14, amazing initiative; Senses low–light vision, Perception +21

Aura chaos and good


Defense

AC 38, touch 20, flat–footed 37 (+11 armor, +1 Dex, +5 natural, +9 shield); +4 expending mythic power (sudden block); +9 vs. critical hit confirmation rolls (Shield Specialization, Mythic Greater Shield Specialization,); +2 deflection bonus for 20 min. spending one use of channel energy (Channeled Shield Wall)

Fort +17, Ref +10, Will +20. +9 on a Fort or Ref save expending mythic power (Mythic Shield Focus); +2 (plus feat effects) on Ref saves vs. area of effect attacks (Covering Shield); +2 vs. effects from Plane of Fire creatures, -2 vs. water or cold effects (magic ring); +2 racial bonus vs. enchantment spells and effects.

hp 245 (20d8+100+ 50+2)

Defensive Abilities defy death, force of will, hard to kill, immortal, mythic resolve, mythic saves, recuperation, sacred shield +5, sacrificial shield, strength of will (major blessing), true defender, unstoppable; SR 15 (magic shield), Resist fire 30 (magic armor and ring); Immune fear, sleep, staggering


Offense

Speed 30 ft.

Melee +5 flaming sacred longsword +31/+26/+21 (chaotic/good, 1d8+16 +1d6 fire, 19–20), +5 bashing spell resistance 15 lion’s shield, shield bash +31/+26/+21 (chaotic/good, 2d8+17 + bull rush [Shield Slam]), dagger +24/+19/+14 (chaotic/good, 1d4+9, 19–20)

Ranged +5 distance planar composite longbow +24/+19/+14 (chaotic/good, 1d8+15, x3)

Special Attacks +4 on attacks vs. Plane of Fire creatures (magic ring), aspect of war, channel energy (7d6, DC 28), channel smite, fervor 18/day (7d6), mythic power 23/day, sacred weapon +5, surge +1d12

Spell–Like Abilities (CL 20th, concentration +24 [+33 to cast defensively])

At Will (spending mythic power)– burning hands (DC 15), produce flame, fireball (DC 17), wall of fire, fire shield, fire seeds (DC 20), elemental body IV (fire only), incendiary cloud (DC 22), elemental swarm (fire only); lesser planar ally, planar ally, greater planar ally

1/day– bless, commune, plane shift, sanctuary (DC 11)

Warpriest Spells Prepared (level 20th, concentration +28 [+37 to cast defensively])

6th Level– banishment (DC 24), blade barrier (DC 24), forbiddance (DC 24), invoke deity, planar ally, sign of wrath (DC 24)

5th Level– angelic aspect, command, greater (DC 23), dispel evil (DC 23), flame strike (DC 23), righteous might, sanctify weapons (DC 23)

4th Level– blessing of fervor (DC 22), crusader’s edge (DC 22), divine power, flaming aura, holy smite (DC 22), mighty strength, ward shield (DC 22)

3rd Level– contagious zeal, magic circle against evil (DC 21), magic vestment (DC 21), paragon surge, prayer, protection from energy, wrathful mantle (DC 21)

2nd Level– aid, blessing of courage and life (DC 20), martyr’s bargain, owl’s wisdom (DC 20), stalwart resolve (DC 20), surmount affliction, zone of truth (DC 20)

1st Level– bless, command (DC 19), divine favor, magic weapon (DC 19), protection from evil (DC 19), remove fear (DC 19), shield of faith (DC 19)

0th Level– detect magic, guidance (DC 18), light, resistance (DC 18), spark (DC 18)

Blessing Strength/Courage


Statistics

Str 28, Dex 18, Con 20, Int 17, Wis 27, Cha 18

Base Atk +15; CMB +24; CMD 45

Traits Bastard, Shield Bearer

Feats Bashing FinishM, Blessed Striker, Channel Smite, Channeled Shield Wall (20 min.), Covering Defense (+9), Covering Shield, Defensive Combat Training, Divine Fighting Technique (Vadar’s Destroying Shield– advanced benefits), Greater Shield Focus* (heavy shield), Greater Shield Specialization*M (heavy shield), Greater Weapon Focus* (longsword), Improved Shield Bash*, Missile Shield*, Saving Shield*, Shield FocusM (heavy shield), Shield Master*M, Shield Slam, Shield Specialization*M (heavy shield, 50%), Skill Focus (Sense Motive), Two–Weapon Fighting*, Weapon Focus (longsword), Weapon Specialization* (longsword)

Skills Diplomacy +26/+29, Heal +20, Intimidate +27/+30, Knowledge (local) +13, Knowledge (nobility) +12, Knowledge (planes) +17, Knowledge (religion) +15, Perception +21, Ride +15, Sense Motive +24, Spellcraft +14, Survival +19

Languages Celestial, Common, Draconic, Elven, Sylvan

SQ against all odds (minor blessing, 10 rounds), blessings 13/day, fey thoughts (Knowledge [nature], Perception), guardian’s call (sudden block), legendary hero, path abilities (defy death, farwalker, fearless, indomitable [staggered], interplanar prestige, mortal herald [Fire], mythic resolve, sacrificial shield, shield of the martyr, take the hit), shield adept

Gear +5 flaming sacred longsword (98,315 gp), +5 distance planar composite longbow (+9, 99,300 gp) with 20 arrows (1 gp), dagger (2 gp), +5 bashing spell resistance 15 lion’s shield (100,170 gp), phoenix armor (36,130 gp), amulet of natural armor +5 (50,000 gp), belt of physical perfection +6 (144,000 gp), cassock of the clergy (4,600 gp), elixir of elemental protection (1,800 gp), headband of mental superiority +6 (144,000 gp), necklace with ruby (750 gp), potion of cure serious sounds (750 gp), ring of elemental command (fire, 200,000 gp), warpriest’s kit (16 gp), 66 gp.

domenica 18 agosto 2024

Virdena, 20th level

My Worldcenter characters turn 20th level this year (and grow old, but for an elf like Virdena this is no big deal). Some of them could never see the 21th level… but I will think about it when it’s time.

So I made updated stats for them and corrected some mistakes in their previous stats here in the blog, if you want fo check them. Virdena is the first one. Enjoy this new series.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Virdena (CR 25)

Female elf eldritch knight 10/evoker 5 (Admixture)/fighter 5 (Lore Warden)/archmage 10

CG Medium humanoid (elf)

Init +17, amazing initiative; Senses low–light vision, Perception +22


Defense

AC 36, touch 17, flat–footed 27 (+8 armor, +5 deflection, +5 natural, +7 Dex, +1 dodge). +1 shield bonus when fighting defensively or using total defense (Swordplay Style)

hp 212 (15d10 + 5d6 + 80 + 30)

Fort +18; Ref +16; Will +18. +4 bonus on Fort saves vs. hot and cold environments and suffocation (Endurance); +3 bonus vs. enchantment spells and effects (+2 racial, +1 trait); +4 morale bonus vs. mind–affecting effects (Mythic Free Spirit); +2 competence bonus vs. fire-based effects (magic sword).

Defensive Abilities force of will, hard to kill, immortal, mythic saves, recuperation, unstoppable; SR 29 (vs. arcane magic)/13 (magic armor); Immune sleep; Resist cold 30 (elemental bond), fire 30 (greater ring of energy resistance)


Offense

Speed 30 ft., 45 on ice (rime-stride boots)

Melee +5 icy burst quenching bastard sword +34/+29/+24/+19 (1d10+22 [25 two-handed] +1d6 cold, 19–20 +1d10 cold, +1d6 vs. fire creatures); icicle wand +25/+20/+15/+10 (1d4+8+1d6 cold, 19–20)

Ranged icicle wand +25 (1d4+8+1d6 cold, 19–20), +3 endless ammunition icy burst composite longbow +25/+20/+15/+10 (1d8+9 +1d6 cold, +x3 +1d10 cold)

Special Attacks mage strike, mythic power 23/day, spell critical, surge +1d12, sword secret (know thy enemy [2 rounds]), weapon training +1 (heavy blades)

Spell–like Abilities (CL 20, concentration +25)

At will (spending mythic power)– obscuring mist, fog cloud, water breathing (DC 18), control water, ice storm, cone of cold (DC 21), freezing sphere (DC 22), horrid wilting (DC 23), polar ray

1/day– expeditious retreat, identify, magic aura, protection from evil/law, shield of faith; align weapon (chaos/good), bless weapon, magic mouth, stalwart resolve, zone of truth (DC 17); dispel magic, fly, magic circle against evil/law, searing light;  arcane eye, chaos hammer, holy smite, imbue with spell ability, restoration; commune, dispel evil/law (DC 20), holy whisper (DC 20), righteous might, spell resistance; analyze dweomer (DC 21), animate objects, antimagic field, blade barrier (DC 21), geas/quest, planar ally (azata only), undeath to death; holy sword, holy word (DC 22), spell turning, word of chaos (DC 22); cloak of chaos (DC 23), holy aura (DC 23), protection from spells; gate, mage’s disjunction (DC 24), summon monster IX (chaotic/good monsters only)

Wizard Spells Prepared (CL 14th, concentration +24; +2 on caster level checks to overcome spell resistance)

7th Level- elemental bombardmentM (CL 24), ice bodyM (CL 24), mage’s swordM, spell turning

6th Level- cold ice strikeM (DC 30, CL 24), freezing sphere (DC 30, CL 24), globe of invulnerability, legend lore, telepathyM, torrent of elemental rage (DC 30, CL 24)

5th Level- cone of coldM (DC 29, CL 24), mage’s private sanctum, polymorph (DC 25), sending, telekinesis (DC 25), teleport (DC 25)

4th Level- creeping ice (DC 28, CL 24), fire shieldM (DC 24/28, CL 14/24), ice storm (CL 28), phantom steed, communal, secure shelter, stoneskin (DC 24), wall of ice (DC 28, CL 24)

3rd Level- dispel magic, elemental aura (DC 23/27, CL 14/24), fireballM (DC 23), flame arrow, fly (DC 23), heroism (DC 23), lightning bolt (DC 23)

2nd Level- acid arrow, defensive shock, elemental touchM (DC 22/26, CL 14/24), embrace destiny, flaming sphere (DC 22), flurry of snowballs (DC 26, CL 24), invisibility (DC 22), snow shape (CL 24)

1st Level- alarm, burning handsM (DC 21), icicle dagger (CL 24), magic missile, shield, shocking grasp, sleep (DC 21), snowball (CL 24)

0-Level- detect magic, light, ray of frost (CL 24), read magic


Statistics

Str 22, Dex 25, Con 19, Int 31, Wis 20, Cha 21

Base Atk +17; CMB +33 (+ 35 when fighting on ice, +37 to escape a grapple or from bonds); CMD 40 (42 when fighting on ice)

Traits Indomitable, Inspired

Feats Advanced Weapon Training (fighter’s finesse), Alertness*, Combat Expertise (+5/-5), Dodge, Elemental FocusM (cold), Endurance, Exotic Weapon Proficiency* (bastard sword), Free SpiritM, Greater Elemental Focus (cold), Greater Weapon Focus* (bastard sword), Greater Weapon Specialization* (bastard sword), Rime Spell, Scribe Scroll*, Swordplay Style, Weapon FinesseM, Weapon FocusM* (bastard sword), Weapon SpecializationM* (bastard sword)

Skills Acrobatics +20, Diplomacy +24, Handle Animal +20, Intimidate +22, Knowledge (arcana) +31, Knowledge (history) +31, Knowledge (local) +31, Knowledge (planes) +33, Knowledge (religion) +26, Perception +22, Perform (oratory) +30, Perform (string) +21, Ride +23, Sense Motive +22, Spellcraft +25/+27, Survival +20

Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Giant, Halfling, Infernal, Northern Common, Protean, Sylvan

SQ arcane bond (familiar; marmoset called Shee), arcane discovery (knowledge is power, +10), arcane school, archmage arcana (mage strike), diverse training, legendary hero, path abilities (component freedom, divine source x3 [Chaos; Glory/Confidence, Honor; Good/Azata; Magic/Arcane], elemental bond [cold], harmonious mage, mortal herald [Water/Ice domain], mythic school, mythic spellcasting, sanctum), scholastic, school powers (intense spells +4, versatile evocation 18/day), skill over strength, true archmage

Gear +5 icy burst quenching bastard sword (128,335 gp), +3 endless ammunition icy burst composite longbow (+3) (98,700 gp), icicle wand (CL 7) (12,250 gp), +5 frosted wizard’s mail (103,100 gp), amulet of natural armor +5/true love locket (gold necklace with amethyst, 56,000 gp), belt of physical perfection +6 (144,000 gp), cape of free will +4/+5 (24,000 gp), harp of charming (7,500 gp), headband of mental superiority +6 (144,000 gp), ring of greater fire resistance (44,000 gp), ring of protection +5 (50,000 gp), rime-stride boots (27,000 gp), staff of frost (41,400 gp), wizard’s kit (21 gp).


Shee, Marmoset Familiar

Effective Wizard Level 5

N female Diminutive magical beast

Init +2; Senses low–light vision; Perception +16


Defense

AC 19, touch 16, flat–footed 17 (+2 Dex, +3 natural, +4 size)

hp 106; 20 effective HD

Fort +9, Ref +7, Will +9

Defensive Abilities improved evasion


Offense

Speed 30 ft., climb 40 ft.

Melee bite +17 (1d2–4)

Space 1 ft; Reach 0 ft.

Statistics

Str 2, Dex 15, Con 8, Int 8, Wis 12, Cha 4

Base Atk +17; CMB +15; CMD 21


Feats Acrobatic

Skills Acrobatics +30, Climb +10, Perception +16; Racial Modifiers +8 Acrobatics

SQ deliver touch spells, empathic link, share spells, speak with master