sabato 5 dicembre 2020

Tzivad the Cat Rider, Level 12

 Here’s the “real” beast mount that takes its place. It has the statistics of a big cat companion, but is actually a giant domestic cat.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Tzivad, the Catrider CR 12

Piper bard (Archaeologist) 8/cavalier 4 (Beast Rider)

CG humanoid (elf, feyblood)

Init +4; Senses low-light vision, Perception +16


Defense

AC 23, touch 14, flat-footed 19 (+9 armor, +5 Dex). +2 vs. trap attacks

hp 85 (8d8+4d10+24)

Fort +10, Ref +12, Will +10. +2 Ref to avoid traps

Defensive Abilities evasion, trap sense +2, uncanny dodge


Offense

Speed 30 ft.

Melee +3 carouser’s retort +19/+14 (1d6+4, 18-20), fighting tankard +16/+11 (1d4+2) or +3 carouser’s retort/fighting tankard +17/+14/+12

Ranged +1 composite shortbow +16/+11 (1d6+2, x3) or fighting tankard +16 (1d4+2)

Special Attacks adaptive strike, archaeologist’s luck 26 rounds/day (+2), cavalier’s charge, challenge 2/day (+4 damage, +2 morale bonus on ranged attacks against target), tactician 1/day (Drinking Buddy, 5 rounds)

Spell-Like Abilities (CL 12th, concentration +16)

1/day- cause fear (DC 15), charm person (DC 15), sleep (DC 15)

Bard Spells Known (CL 8th, concentration +12)

3rd Level (3/day)- confusion (DC 18), deep slumber (DC 18), free spirit

2nd Level (5/day)- absurdity (DC 17), allegro, animal trance (DC 17), cure moderate wounds

1st Level (5/day)- cure light wounds, enhance water, hideous laughter (DC 16), sleep (DC 16)

0-Level (at will)- daze (DC 15), ghost sound (DC 15), haunted fey aspect, lullaby (DC 15), summon instrument, unwitting ally (DC 15)

Masterpieces Known Ballad of the Glorious Hero


Statistics

Str 12, Dex 19, Con 15, Int 17, Wis 12, Cha 19

Base Atk +10; CMB +14; CMD 25

Traits Accelerated Drinker, Fortified Drinker

Feats Agile Maneuvers, Boon Companion, Brew Potion, Catch Off-Guard*, Drinking Buddy*, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (rapier)

Skills Craft (alchemy) +23, Diplomacy +19, Handle Animal +19, Knowledge (nature)+23, Perception +16, Perform (string) +19, Profession (herbalist) +16, Ride +16, Stealth +19/+21

Languages Common, Dwarven, Elven, Sylvan, Treant

SQ bardic knowledge +4, clever explorer +4, forest slip, lore master 1/day, exotic mount, musical composition, order of the land, rogue talents (ki pool [1 point], smoke bomb)

Gear alchemist’s lab (200 gp), alluring philter (150 gp), apron of the careful chemist (5,200 gp), artistic ale (300 gp), bard’s kit (41 gp), belt of physical might +2 (Str, Con) (10,000 gp), brastlewark brew (150 gp), brawler’s brew (150 gp), +3 carouser’s retort (19,060 gp), dung grenade (100 gp), elven still (7,500 gp), fighting tankard (10,301 gp), headband of mental superiority +2 (16,000 gp), jousting celestial lucky drunk’s armor (29,540 gp), potion of cure moderate wounds (300 gp), +1 composite shortbow (+1) (2,450 gp) with 20 arrows (1 gp), 1 trip arrow (25 gp) and 2 pheromone arrows (30 gp), sleep arrow (132 gp), spirit of wine (5 sp), tankard of the drunken hero (5,300 gp), 17 gp, 5 sp


Ferencfurter, Giant Cat Companion (Daredevil), Equivalent Druid Level 8th

N Large animal

Init +7; Senses low-light vision, scent; Perception +7


Defense

AC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, –1 size)

hp 52 (7d8+21)

Fort +8, Ref +8, Will +4

Defensive Abilities evasion


Offense

Speed 40 ft.

Melee bite +11 (1d8+6 plus grab), 2 claws +11 (1d6+6 plus grab)

Space 10 ft.; Reach 5 ft.

Special Attacks pounce, rake (2 claws +11, 1d6+6)


Statistics

Str 23, Dex 17, Con 17, Int 3, Wis 15, Cha 10

Base Atk +5; CMB +12; CMD 25 (29 vs. trip)

Feats Endurance*, Improved Initiative, Jumper, Mobility*, Weapon Focus (bite), Weapon Focus (claw)

Skills Acrobatics +12, Perception +7, Survival +7

SQ artful acrobat +3, link, tricks (combat trained, liberator, performance, entertain)

mercoledì 2 dicembre 2020

Monthly Thank You To My Patrons

Thank you Cecil Maye, Zabor and Ronald J Paris, as in every first post of the month!

Tomorrow a new exclusive patrons-only content on my Patreon page, as requested by Ronald. Don’t miss it!

domenica 29 novembre 2020

Tzivad the Cat Rider, Level 7

Here’s the second part of this new build. The character’s mount is still a horse for now, but this will soon change! Don’t forget to make me know if you like this version better or the previous one.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!
 

Tzivad, the Catrider CR 7

Piper bard (Archaeologist) 5/cavalier 2 (Beast Rider)

CG humanoid (elf, feyblood)

Init +4; Senses low-light vision, Perception +10


Defense

AC 20, touch 14, flat-footed 16 (+6 armor, +4 Dex). +1 vs. trap attacks

hp 44 (5d8+2d10+7)

Fort +6, Ref +8, Will +5. +1 Ref to avoid traps

Defensive Abilities trap sense +1, uncanny dodge

 

Offense

Speed 30 ft.

Melee carouser’s retort +11 (1d6+1, 18-20) or dagger +9 (1d4, 19-20)

Ranged shortbow +9 (1d6, x3) or dagger +9 (1d4, 19-20)

Special Attacks adaptive strike, archaeologist’s luck 17 rounds/day (+2), challenge 1/day (+2 damage, +1 morale bonus on ranged attacks against target), tactician 1/day (Drinking Buddy, 4 rounds)

Spell-Like Abilities (CL 7th, concentration +10)

1/day- cause fear (DC 14), charm person (DC 14), sleep (DC 14)

Bard Spells Known (CL 5th, concentration +8)

2nd Level (3/day)- absurdity (DC 16), allegro, animal trance (DC 16)

1st Level (5/day)- cure light wounds, enhance water, hideous laughter (DC 15), sleep (DC 15)

0-Level (at will)- daze (DC 14), ghost sound (DC 14), haunted fey aspect, lullaby (DC 14), summon instrument, unwitting ally (DC 14)

 

Statistics

Str 10, Dex 18, Con 13, Int 17, Wis 10, Cha 16

Base Atk +5; CMB +5; CMD 19

Traits Accelerated Drinker, Fortified Drinker

Feats Boon Companion, Brew Potion, Catch Off-Guard*, Drinking Buddy*, Weapon Finesse, Weapon Focus (rapier)

Skills Craft (alchemy) +17, Diplomacy +13, Handle Animal +13, Knowledge (nature) +15, Perception +10, Perform (string) +13, Profession (herbalist) +10, Ride +8, Stealth +14/+16

Languages Common, Dwarven, Elven, Sylvan, Treant

SQ bardic knowledge +2, clever explorer +2, forest slip, lore master 1/day, exotic mount, musical composition, order of the land, rogue talent (ki pool [1 point])

Gear alchemist’s lab (200 gp), apron of the careful chemist (5,200 gp), artistic ale (300 gp), bard’s kit (41 gp), carouser’s retort (3,060 gp), dagger (2 gp), dung grenade (100 gp), elven chain (5,150 gp), headband of vast intelligence +2 (4,000 gp), shortbow (30 gp) with 20 arrows (1 gp), 2 tangleshot arrows (40 gp), 2 trip arrows (50 gp), and 1 pheromone arrow (15 gp), spirit of wine (5 sp), tankard of the drunken hero (5,300 gp), 31 gp, 5 sp

 

Horse Companion (Daredevil), Equivalent Druid Level 6th

N Large animal

Init +3; Senses low-light vision, scent; Perception +6

 

Defense

AC 17, touch 13, flat-footed 13 (+3 Dex, +1 dodge, +4 natural, –1 size)

hp 45 (6d8+18)

Fort +8, Ref +8, Will +3

Defensive Abilities evasion

 

Offense

Speed 50 ft.

Melee bite +9 (1d4+6), 2 hooves +9 (1d6+6)

Space 10 ft.; Reach 5 ft.

 

Statistics

Str 22, Dex 17, Con 17, Int 3, Wis 12, Cha 6

Base Atk +4; CMB +11; CMD 18 (22 vs. trip)

Feats Dodge, Endurance*, Mobility*, Run, Valiant Steed

Skills Acrobatics +11, Perception +6, Survival +6

SQ artful acrobat +3, link, tricks (combat trained, break out, defend, entertain, fetch, get help, perform, stay)

sabato 28 novembre 2020

Patron Request: Krakodon Race for Pathfinder 1E

 As requested by Ronald J Paris!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Krakodon (Monstrous Race, 38 RP)

Reptilian, savage humanoids related to dragons and living in swamps, krakodon rarely venture into civilized lands and mostly despise the “weaker” and “inferior” races.


Type Humanoid (krakodon)

Size Large (7 RP): Krakodons gain a -1 size penalty to their AC, a -1 size penalty on attack rolls, a +1 penalty on combat maneuver checks and to their CMD, and a -4 size penalty on Stealth checks.

Speed 30 ft. (0 RP)

Ability Score Modifier: Specialized (1 RP) +2 Str, +2 Con, -2 Int, -2 Cha.

Language: Xenophobic (0 RP) Krakodons start the game knowing Draconic and Krakodon. A krakodon with a high Intelligence score can learn Abyssal, Common, Infernal, or Undercommon as bonus languages.


Defense Racial Traits

Natural Armor (2 RP) Krakodons gain a +1 natural armor bonus to their Armor Class.

Improved Natural Armor x2 (Advanced Trait, 2 RP) The krakodon’s natural armor bonus increases by +2.

Krakodon Immunities (2 RP) Krakodon are immune to natural diseases. They also gain a +4 racial bonus on saving throws against poison.


Feat and Skill Racial Traits

Survivalist (6 RP) Krakodons gain a +3 bonus on Knowledge (nature) and Survival skill checks.


Movement Racial Traits

Powerful Swimmer (Advanced Trait, 1 RP) Krakodons receive a +10 foot bonus to their swim speed.

Swim (2 RP) Krakodons have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants.

Swamp Child (6 RP) Krakodons gain a +4 racial bonus on Stealth and Swim checks.


Offense Racial Traits

Bite (1 RP) Krakodon gain a natural bite attack, dealing 1d4 damage. The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.

Claws (2 RP) Krakodon receive two claw attacks, dealing 1d6 damage.

Slapping Tail (3 RP) Krakodon have a tail they can use to make attacks of opportunity. The tail is a natural attack that deals 1d10 points of damage plus 1-½ times the user’s Strength modifier and has reach.


Senses Racial Traits

Darkvision 120 ft. (3 RP)

mercoledì 25 novembre 2020

Tzivad the Cat Rider, Level 1

 This is a new take on a character that I stated here a while ago as an Alchemist/Skald/Oenopion Researcher. I tried to make him more streamlined and less MAD. He’s still a merry fellow loving a drink, and still can make and imbibe his own potions and throw alchemical bombs, but I tried to save the simplest aspects of his personage. Do you like it more this way or the other?

This post already appeared here for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Tzivad, the Catrider CR 1

Piper bard (Archaeologist) 1

CG humanoid (elf, feyblood)

Init +3; Senses low-light vision, Perception +0


Defense

AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)

hp 9 (1d8+1)

Fort +1, Ref +5, Will +2


Offense

Speed 30 ft.

Melee rapier +3 (1d6, 18-20) or dagger +3 (1d4, 19-20)

Ranged dagger +3 (1d4, 19-20)

Special Attacks archaeologist’s luck 7 rounds/day (+1)

Spell-Like Abilities (CL 1st, concentration +4)

1/day- cause fear (DC 14), charm person (DC 14), sleep (DC 14)

Bard Spells Known (CL 1st, concentration +4)

1st Level (2/day)- cure light wounds, ferment

0-Level (at will)- daze (DC 14), haunted fey aspect, lullaby (DC 14), unwitting ally (DC 14)


Statistics

Str 10, Dex 16, Con 13, Int 14, Wis 10, Cha 16

Base Atk +0; CMB +0; CMD 13

Traits Accelerated Drinker, Fortified Drinker

Feats Weapon Finesse

Skills Craft (alchemy) +6, Diplomacy +7, Handle Animal +4, Knowledge (nature) +7, Perform (string) +7, Profession (herbalist) +4, Ride +4, Stealth +7/+9

Languages Common, Dwarven, Elven, Sylvan

SQ bardic knowledge +1, forest slip, musical composition

Gear bard’s kit (41 gp), dagger (2 gp), leather armor (10 gp), rapier (20 gp), shortbow (30 gp) with 20 arrows (1 gp), spirit of wine (5 sp), tankard (2 cp), 4 sp, 2 cp

domenica 22 novembre 2020

Wildblooded Bloodline: Eldritch

This is my homebrew rule that I used for Sarnakand’s build. I needed a bloodline to represent someone’s descent from a long line of witches- and not necessarily hags. After all, why shouldn’t good witches get some love?
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Eldritch (Wildblooded Bloodline)

Arcane spellcasters from your family received power by mysterious patrons, and these took interest in you too when you were born.


Associated Bloodline: Arcane.


Bloodline Arcana: You count as a witch and as having the hex and patron class features for feats prerequisites and can join a witch coven. You select a patron at 1st level and add that patron’s granted spells to your sorcerer spell list (but not add them automatically to your spells known).


Bloodline Powers: You are versed in hexes and obscure practices.


Hexer (Su): At 9th level, you gain one common hex and may use it as a witch of your sorcerer level. At 17th level, you gain another hex or major hex. At 20th level, you gain another hex, major hex, or grand hex. This bloodline power replaces new arcana.