sabato 8 settembre 2018

Skye Springscent, Level 20

And another build is done! Our relentless champion uses the godling mythic power Gozreh's Grace (it seemed perfect for her bond with her mate) and the Reaping the chaff champion ability from the Mythic Hero's Handbook.
This post already appeared on my Patreon page for patrons only. If you wish to see stuff in advance and have access to other rewards, please consider donating!
And tomorrow... What will I begin to prepare?

Skye Springscent CR 25
Tiefling (Pitborn) warpriest 20 (Proclaimer)/champion 10
Androgynous LN Medium outsider (native)
Init +14; Senses darkvision 60 ft., Perception +29
Aura aura of law
Defense
AC 29, touch 18, flat-footed 26 (+11 armor, +5 deflection, +3 Dex)
hp 253 (20d8+100+20+50)
Fort +21, Ref +14, Will +23. +2 trait bonus vs. charm, compulsion, and emotion
Defensive Abilities fearless, force of will, Gozreh's grace, hard to kill, immortal, mythic saves, recuperation, unstoppable; Resist cold, electricity, and fire10, acid and sonic 5; Immune fear
Offense
Speed 60 ft.
Melee +5 culling speed scimitar +32/+32/+27/+22 (2d8+26, 18-20)
Special Attacks aerial assault, aspect of war, blessings 13/day (dust devil, howling gale, strength of will, strength surge +10), bloodthirsty, blowback, burst through, cleanser of evil (20 ft., 7d6), fleet charge, groundshaker, legendary champion, maximized critical, mythic power 23/day, reaping the chaff, sacred weapon 2d8 (+5, 20 rounds/day), surge +1d12, sweeping strike, zone of sanctification (DC 27)
Spell-Like Abilities (CL 20th, concentration +26)
1/day- shatter (DC 18)
Warpriest Spells Prepared (CL 20, concentration +27)
6th Level- banishment (DC 23), blade barrier (DC 23), dimensional blade, enlightened step, undeath to death (DC 23), wind walk
5th Level- dispel evil (DC 22), disrupting weapon, fickle winds, greater forbid action (DC 22), planeslayer’s call, sanctify weapons
4th Level- air walk, crusader’s edge, divine power, forceful strike (DC 21), greater magic weapon, tailwind
3rd Level- archon’s aura (DC 20), badger’s ferocity, contagious zeal, deadly juggernaut, magic vestment, wind wall, wrathful mantle
2nd Level- aid, air step, align weapon, blessing of courage and life, effortless armor, stalwart resolve, weapon of awe
1st Level- divine favor, doom (DC 18), hedging weapons, magic weapon, moment of greatness, stunning barrier (DC 18), weapons against evil
0-Level- detect fiendish presence, resistance, stabilize, vigor, virtue
Statistics
Str 26, Dex 18, Con 20, Int 17, Wis 24, Cha 23
Base Atk +15; CMB +23 (+27 with overrun); CMD 37 (41 vs. overrun, 42 vs. bull rush, overrun, and reposition while standing on solid ground)
Traits Anticipate Evil, Principled
Feats Ancestral Scorn, CleaveM, Cleaving Charge*, Charge Through*, Diehard, Endurance, Great Cleave, Greater OverrunM, Greater Weapon Focus*, Greater Weapon Specialization*, Improved Overrun, Power AttackM*, Run, Toughness, Weapon FocusM* (scimitar), Weapon SpecializationM* (scimitar), Wicked Valor
Skills Acrobatics +21, Diplomacy +29, Intimidate +29, Perception +29, Sense Motive +27
Languages Abyssal, Celestial, Common, Elven, Infernal
SQ amazing initiative, fervor 22/day, impossible speed +100 ft., legendary hero, righteous oath
Gear amulet of wind defiance (10,000 gp), belt of physical perfection +6 (144,000 gp), boots of earth and wind (20,000 gp), cloak of resistance +4 (ribbon) (16,000 gp), headband of mental superiority +6 (144,000 gp), mithral invincible armor (146,650 gp), potion of cure moderate wounds (300 gp), potion of cure serious wounds (750 gp), rod of metamagic, fearsome (greater) (73,000 gp), ring of protection +5 (50,000 gp), +5 culling speed scimitar (200,315 gp), staff of heaven and earth (54,000 gp), vambraces of the genie (djinni) (18,900 gp), warpriest’s kit (16 gp), 69 gp.

mercoledì 5 settembre 2018

New Feat: Cleaving Charge & Mythic Overrun/Charge Feat Chain

I almost had thought that I wouldn't have needed additional houserules to complete my latest Sailor build, but... that's not the case. I wanted her to be able to sweep among enemies cutting them one after another with her scimitar as she does in the anime, but there's no Cleaving Charge feat in Pathfinder... just a slightly different version for dwarves.
So of course I created the feat. AND its mythic version. And while I researched to make them, I realized something else... No 3PP ever has created mythic versions of Great Cleave and Greater Overrun. Did they forget or did they think those would be too powerful? However, I couldn't leave that hole in mythic rules. So here they are too, and next time you will see how I used them in the build.

Cleaving Charge (Combat)
You leave a trail of wounded enemies behind you when you charge.
Prerequisites: Charge Through, Cleave, Great Cleave, Improved Overrun, Greater Overrun
Benefit: When you charge, you may try to use Cleave on the first enemy you successfully overrun and don’t knock prone. If you hit, you can continue to attack other overrun enemies until the end of the charge, regardless of their positions.

Mythic Cleaving Charge (Combat, Mythic)
Each fallen enemy increases your fury against the target of your charge.
Prerequisites: Cleaving Charge
Benefit: For every creature you successfully hit with Cleaving Charge, you gain a +1 bonus on your attack roll and a +2 bonus on your damage roll against the final target of your charge. If the charge is interrupted, these bonuses are lost. If you have the Pummeling Charge feat or another ability that lets you make more than one attack at the end of a charge, the bonuses granted by Mythic Cleaving Charge only apply to your first attack.

Mythic Great Cleave (Combat, Mythic)
You cut down all enemies around you with one hit.
Prerequisite: Great Cleave
Benefits: When using Great Cleave, if your initial attack hits, you can make a single attack against every opponent within your reach, regardless of their respective positions and if you hit or not each of them.

Mythic Greater Overrun (Combat, Mythic)
You knock down foes as you pass, barely noticing them.
Prerequisites: Greater Overrun, Improved Overrun, Power Attack, base attack bonus +6, Str 13.
Benefit: Attacks of opportunity made against foes you knocked down with a successful overrun maneuver don’t count against your daily limit.

domenica 2 settembre 2018

Skye Springscent, Level 12

Here's the third part of the build! Our champion takes form and becomes even more skilled in her elemental specialties.and combat abilities.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance, some exclusive material (there already are 3 such posts), and have access to other rewards, please consider donating! 

Skye Springscent CR 15
Tiefling (Pitborn) warpriest 12 (Proclaimer)/champion 6
Androgynous LN Medium outsider (native)
Init +8; Senses darkvision 60 ft., Perception +17
Aura aura of law
Defense
AC 22, touch 12, flat-footed 20 (+10 armor, +2 Dex)
hp 153 (12d8+48+12+30)
Fort +12, Ref +6, Will +11. +2 trait bonus vs. charm, compulsion, and emotion
Defensive Abilities force of will, hard to kill, mythic saves, recuperation; Resist cold, electricity and fire 5
Offense
Speed 30 ft.
Melee scimitar of the striking wing +17/+12 (1d10+20, 18-20)
Special Attacks aerial assault, blessings 9/day (dust devil, howling gale, strength of will, strength surge +6), bloodthirsty, blowback, burst through, cleanser of evil (10 ft., 3d6), fleet charge, groundshaker, maximized critical, mythic power 15/day, sacred weapon 1d10 (+3, 12 rounds/day), surge +1d8, sweeping strike, zone of sanctification (DC 19)
Spell-Like Abilities (CL 12th, concentration +14)
1/day- shatter (DC 14)
Warpriest Spells Prepared (CL 12, concentration +15)
4th Level- crusader’s edge, divine power, greater magic weapon
3rd Level- archon’s aura (DC 16), badger’s ferocity, deadly juggernaut, magic vestment, wind wall
2nd Level- aid, air step, align weapon, blessing of courage and life, stalwart resolve, weapon of awe
1st Level- divine favor, hedging weapons, magic weapon, moment of greatness, stunning barrier (DC 14), weapons against evil
0-Level- detect fiendish presence, resistance, stabilize, vigor, virtue
Statistics
Str 20, Dex 14, Con 18, Int 10, Wis 17, Cha 15
Base Atk +9; CMB +14 (+16 with overrun); CMD 26 (28 vs. overrun)
Traits Anticipate Evil, Principled
Feats Ancestral Scorn, Cleave, Diehard, Endurance, Greater Weapon Focus*, Greater Weapon Specialization*, Improved Overrun, Power AttackM*, Toughness, Weapon FocusM* (scimitar), Weapon SpecializationM* (scimitar)
Skills Intimidate +17, Perception +17
Languages Abyssal, Common
SQ amazing initiative, fervor 12/day, righteous oath
Gear amulet of wind defiance (10,000 gp), belt of physical perfection +2 (16,000 gp), crashing boots (8,800 gp), mithral full plate of speed (26,500 gp), potion of cure serious wounds (750 gp), scimitar of the striking wing (27,000 gp), vambraces of the genie (djinni) (18,900 gp), warpriest’s kit (16 gp), 50 gp.

sabato 1 settembre 2018

Skye Springscent, Level 7 & Thanks To My Supporters!

Here's the second part of my new Sailor build.
Today is also the day when I publicly thank my patrons who contribute with 3 $ or more to my Patreon page. Alas, I lost one of them during the last month, but... anyway, my deepest gratitude goes to those who decided to stay!

S L Hall
Zabor

If you want my public thanks too or wish to have access to other patron privileges, please donate!

Skye Springscent CR 8
Tiefling (Pitborn) warpriest 7 (Proclaimer)/champion 3
Androgynous LN Medium outsider (native)
Init +4; Senses darkvision 60 ft., Perception +12
Aura aura of law
Defense
AC 19, touch 12, flat-footed 16 (+7 armor, +1 deflection, +1 Dex)
hp 71 (7d8+14+7+15)
Fort +7, Ref +3, Will +8. +2 trait bonus vs. charm, compulsion, and emotion
Defensive Abilities hard to kill, recuperation; Resist cold, electricity and fire 5
Offense
Speed 30 ft.
Melee +1 evil outsider bane scimitar +8 (1d8+11, 18-20)
Special Attacks aerial assault, blessings 6/day (dust devil, strength surge +3), bloodthirsty, blowback, cleanser of evil (10 ft., 2d6), fleet charge, groundshaker, mythic power 9/day, sacred weapon 1d8 (+1, 7 rounds/day), surge +1d6, zone of sanctification (DC 16)
Spell-Like Abilities (CL 7th, concentration +9)
1/day- shatter (DC 14)
Warpriest Spells Prepared (CL 7th, concentration +10)
3rd Level- archon’s aura (DC 16), wind wall
2nd Level- air step, align weapon, blessing of courage and life, stalwart resolve
1st Level- divine favor, magic weapon, moment of greatness, stunning barrier (DC 14), weapons against evil
0-Level- detect fiendish presence, resistance, stabilize, vigor, virtue
Statistics
Str 16, Dex 12, Con 14, Int 10, Wis 16, Cha 14
Base Atk +5; CMB +8; CMD 19
Traits Anticipate Evil, Principled
Feats Ancestral Scorn, Diehard, Endurance, Power Attack*, Toughness, Weapon FocusM* (scimitar), Weapon SpecializationM* (scimitar)
Skills Intimidate +12, Perception +12
Languages Abyssal, Common
SQ amazing initiative, fervor 7/day, righteous oath
Gear bead of force (3,000 gp), +1 resonating chainmail (4,300 gp), elixir of agility (450 gp), ring of protection +1 (2,000 gp), +1 evil outsider bane scimitar (8,315 gp), stormlure (5,400 gp), warpriest’s kit (16 gp), 19 gp.