sabato 23 novembre 2024

Rico for Gestalt, Level 1

Rico was another character I struggled with when converting him to Pathfinder, but he soon found his niche in Gestalt. The Artisan support class comes from The Experienced Player’s Encyclopedy of Esoterica.

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Character Name

Level

Lineage

Culture

Class (Primary)

Class (Secondary)

Rico Wulfson Skadein

1

Dwarf

Diaspora

Ranger

Artisan

Keywords: Humanoid, Dwarf, Ranger, Artisan, Martial, Talented, Support

Oaths

  1. I live in harmony with both nature and civilization, and offer my services to both.

  2. I will trade fairly and treat fairly everyone I meet.

Ability Modifiers

STR

+1

DEX

+2

CON

+2

INT

+1

WIS

+2

CHA

+1


Hero Dice Pool

5 / 10

Defenses

HP: 41 (30+ [11 x 1])

AC: 20 (10 + 4 Prof + 2 Dex + 4 Armor)

Speed: 20 ft.

Size: Small; Reach: 5 ft

Saves:

  • Fort: +9

  • Ref: +3

  • Will: +6

Initiative: +3

Senses

Darkvision, Detect (hunted)


Defenses

Ability Score

Proficiency

Bonus

Defense Prof.

DEX

Prof

+6

Fortitude Save

CON

Excep

+9

Reflex Save

DEX

Sk

+3

Will Save

WIS

Prof

+6

Trained Armor: Light, Medium

Defensive Abilities/Qualities:

  • Fortified, Threshold 2

Offense

Attack

To Hit

Damage

Special

Melee

Handaxe

+5

1d4+1 S

Tool, Thrown (15 ft.)

Hunt Handaxe

+8

1d4+1 S

Tool, Thrown (15 ft.)

Tool Hammer

+5

1d6+1 B

Free Sunder, Sunder, Tool

Hunt Tool Hammer

+8

1d6+1 B

Free Sunder, Sunder, Tool

Ranged

Handaxe

+9

1d4 B

Tool, Thrown (15 ft.)

Hunt Handaxe

+12

1d4 B

Tool, Thrown (15 ft.)


Other Proficiencies

(Weapons, Spellcasting)

Ability Score

Proficiency

Bonus

All Simple Weapons

Str/Dex

Prof

+5/+6

All Martial Weapons

Str/Dex

Prof

+5/+6

All Weapons with the Tool Quality

Str/Dex

Prof

+5/+6

All Ranged Weapons

Dex

Excep

+9


Special Actions

Action Cost

Effect

Hunt

1

Select a creature you can see. Gain +3 to attack rolls and skill checks targeting that creature for 1 hour.










Skills

Skills

Ability Score

Proficiency

Bonus

Academia

INT

Un

+1

Acrobatics

STR/DEX

Un

+1/+2

Animal Husbandry

DEX/WIS

Prof

+6/+6

Aquatic

DEX/INT

Un

+2/+1

Arcane Lore

INT

Un

+1

Athletics

STR/CON

Sk

+2/+3

Bluff

CHA

Un

+1

Fieldcraft

WIS

Excep

+9

Intimidate

STR/CHA

Un

+1/+1

Investigation

INT/WIS

Un

+1/+2

Medicine

INT/WIS

Prof

+5/+6

Merchant Lore

INT/CHA

Excep

+8/+8

Military Lore

INT

Prof

+5

Perception

WIS

Prof

+6

Perform

INT/CHA

Un

+1/+1

Profession

INT/WIS/CHA

Excep

+8/+9/+8

Politique

INT/CHA

Un

+1/+1

Religion

INT/WIS

Un

+1/+2

Stealth

DEX

Un

+1

Tech. Lore

DEX/INT

Prof

+6/+5





Primary Class Features

Signature- Determined Hunter: Spend 1 Hero Dice to grant yourself 1 additional action this turn. This can only be done once per turn and this action must exclusively target an enemy creature you’re hunting.

  • Hunt: As a single action you can select a creature you can see and make it the target of your hunt. You get a +3 on attack rolls and skill checks directly targeting (or pertaining to) the target of your hunt. You cannot hunt another target until your current target is dead, flees (i.e., is no longer relevant), or 1 hour passes.

  • Track: You gain Detect (hunted).

Boost: You can spend a Hero Dice to gain an Absolute bonus on a check to track the target of your hunt.

Secondary Class Features

  • Crafter: You gain a +3 bonus on attempts made to craft or repair an item.

Boost: You can spend 1 Hero Dice to give yourself an Absolute bonus on a single check made to craft or repair an item.

  • Skilled Artisan: Your Profession skill covers 1 additional kind of profession. Remember to record these and indicate which mental ability modifier covers it. (This would be the second kind of Profession covered by your Profession skill.) (blacksmith, woodman [Wis])

Feats



Honors



Lineage Traits

  • Darkvision: You can see in the dark quite well. This lets you see in the dark up to 120 feet out as if it were normal lighting (though nothing beyond that).

  • Hearty: You are Professional with Fortitude saves. If you’d already be Professional from your classes, you become Exceptional instead.

  • Steady: Your speed is never modified by armor or encumbrance (until you are over your maximum encumbrance, then it applies fully).

Cultural Traits

  • Way of the World: You have traveled far and wide and have friends (and enemies) in every trading hub. You become Professional in Merchant Lore. If you’d already be Professional from your classes, you become Exceptional instead.

Languages

Common, Dwarven, Far-Call, Trade

Gear

Weapon

Dmg Dice

Dmg Type

Crit

Qualities

Bulk

Group

Handaxe

d4

S

None

Tool, Thrown (15 ft.)

L

Axe

Tool hammer

d6

B

Free sunder

Sunder, Tool

2

Club


Armor

AC

Max Dex

Qualities

Threshold

Scale Armor

+4

+4

Fortified

2


Other Gear

Bulk





Gold:

Bulk: x/6

Sundries Allotment: 50/50

Biography

Rico belongs to a subraces of dwarves who left the mountains for a surface life, trying to get along with other races, and are for this a little scorned by traditionalist underground dwarves. Orphaned at a young age, he learned to fare for himself as a woodcutter and blacksmith for both the villagers and the lords of the land (Angela’s family). So he met and befriended the other party members. His best friend is Anton, who treats him as a naive boy and promises to protect and teach him, but is actually often protected himself by the dwarf. Rico is not prideful or ambitious in any way, and just wishes for a quiet life of work and peace in his home woods.

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