mercoledì 6 novembre 2024

New Mythic Rage Powers, Part 14

 Sunder Enchantment to Ymeri’s Pyre… and the end!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Mythic Sunder Enchantment: The barbarian adds ½ her mythic tier (minimum 1) to the number of rounds for which a magic item’s powers are suppressed.


Mythic Two-Fanged Pounce: The barbarian doesn’t lose the bonus on attack rolls for charging and doesn’t take the additional penalty on her AC when using this power. The barbarian applies precision damage or effects that occur on a hit for both her attacks.


Mythic Tyrant Totem: The barbarian adds her mythic tier to combat maneuver checks made to establish or maintain a grapple.


Mythic Ultimate Clarity: The barbarian adds ½ her mythic tier (minimum 1) to the number of times per rage she can use this power.


Mythic Undead Blood: The barbarian’s melee attack gain both the ghost touch and vampiric qualities.


Mythic Unrestrained Rage: The bonus from this power extends to paralysis, confusion, and death effects.


Mythic Viper’s Breath: The barbarian adds her mythic tier to the targets’ save DC against her exhaled poison.


Mythic Viper’s Kiss: The barbarian adds her mythic tier to the number of rounds the can keep the poison in her mouth. The barbarian doesn’t consume the poison if she still holds it in her mouth when the time expires.


Mythic Water Sense: An opponent in water doesn’t have cover against the barbarian’s attack, and ranged attacks from the barbarian ignore penalties for 5 feet of water they pass through for each mythic tier she possesses.


Mythic Water Totem: The barbarian benefits from this power even while not raging.


Mythic Winter Rage: Any creature within the range of the barbarian’s winter breath must succeed at a Fort saving throw (DC = 10 + ½ the barbarian’s level + her Constitution modifier) or be paralyzed until the barbarian’s next turn. On a successful save, the target is slowed as normal.


Mythic Witch Hunter: The barbarian adds ½ her mythic tier (minimum 1) to the damage bonus gained from this power.


Mythic World Serpent Spirit: The barbarian considers her weapons to be magic for the purpose of overcoming damage reduction, and doubles the bonuses gained from this power and other world serpent totem powers.


Mythic World Serpent Totem: The barbarian doubles the bonuses gained from this power and other world serpent totem powers.


Mythic World Serpent Unity: The barbarian gains a swim speed equal to her land speed, and adds ½ her mythic tier (minimum 1) to her insight bonus to AC against attack rolls made by an outsider or aberration to confirm a critical hit against her.


Mythic Ymeri’s Pyre: The barbarian also reduce  the duration of negative spells and effects on all allies adjacent to her, and adds ½ her mythic tier (minimum 1) to the number of times per day she can attempt a new saving throw against a nonpermanent effect inflicted upon her; by expending one use of mythic power, the barbarian can use this power without expending rounds of rage.


domenica 3 novembre 2024

New Mythic Rage Powers, Part 13

 Savage Intuition to Sun Totem!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Mythic Savage Intuition: When the barbarian uses this power, she regains a number of rounds of rage equal to ½ her mythic tier (minimum 1). This applies even if the barbarian has no more rounds of rage remaining for that day.


Mythic Savage Jaw: The barbarian adds ½ her mythic tier (minimum 1) to the number of times per rage she can use this power.


Mythic Sharpened Accuracy: The barbarian halves all her miss chances for concealment and treats total cover as partial cover.


Mythic Smasher: The barbarian adds ½ her mythic tier (minimum 1) to the number of times per rage she can use this power.


Mythic Spellbreaker: While raging, the barbarian gains Mythic Spellbreaker as a bonus mythic feat.


Mythic Spell Sunder: The barbarian adds her mythic tier to her sunder combat maneuver check when using this power.


Mythic Spire Totem: The barbarian adds her mythic tier to the nonlethal damage she deals.


Mythic Spirit Steed: The barbarian adds ½ her mythic tier (minimum 1) to the DR/magic her mount gains. The mount’s natural weapons count as magical and cold iron for the purpose of overcoming damage reduction.


Mythic Spirit Totem: The miss chance granted by this power is doubled.


Mythic Spiritual Awareness: The barbarian’s dodge bonus to AC applies against attacks made by undead, fey, and outsiders.


Mythic Spring Rage: The barbarian can remove a number of negative levels she gains equal to ½ her mythic tier (minimum 1).


Mythic Sprint: The barbarian adds ½ her mythic tier (minimum 1) to the number of times per rage she can use this power.


Mythic Staggering Drunk: The barbarian doubles the bonus for each alcoholic drink she consumes during her rage, without a maximum.


Mythic Suffocating Grip: The grappled opponent can hold its breath only for half the usual time.


Mythic Summer Rage: The barbarian can target a number of creatures equal to ½ her mythic tier (minimum 1) with this power. The barbarian can also choose to concentrate on one target only and make that target exhausted instead of fatigued if it fails its Fort save.


Mythic Sun Totem: The barbarian gains cold resistance equal to her fire resistance while raging.

sabato 2 novembre 2024

Thank You To My Patrons!

The Day of the Saints has come and so has the Day of the Dead. The first post of November celebrates my most faithful supporters!

Thank you to

-Zabor

-Cecil Maye

-Christen Sowards

-S L Hall

Tomorrow there will be a new piece of exclusive content on my Patreon page. Don’t miss it!