sabato 2 novembre 2019

Tzivad, the Catrider Level 20

This build too is done!
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Tzivad, the Catrider CR 25
Piper alchemist (Mixologist) 4/skald (Bacchanal) 7/thuvian alchemist 9/trickster 10
CG humanoid (elf, feyblood)
Init +18; Senses low-light vision, Perception +3

Defense
AC 30, touch 23, flat-footed 22 (+6 armor, +5 deflection, +8 Dex, +1 shield)
hp 224 (11d8+9d6+100+40)
Fort +20, Ref +19, Will +18; +4 bonus vs. bardic performance, as well as all sonic or language-dependent effects; +2 vs. poison, becoming less drunk and passing out
Defensive Abilities force of will, hard to kill, immortal, mythic saves, recuperation, uncanny dodge, unstoppable; SR 18

Offense
Speed 30 ft.
Melee +5 bloodsong invigorating carouser’s retort +27/+22/+17 (1d6+13, 18-20) or fighting tankard +21/+16/+10 (1d4+9) or +5 carouser’s retort/fighting tankard +25/+20/+19/+15/+14
Ranged +5 endless ammunition shortbow +25/+20/+15 (1d6+8, x3)
Special Attacks alcoholic bombs, bomb 14/day (4d6+7 fire, DC 20), mythic power 23/day, rage powers (boasting taunt, staggering drunk, [liquid courage]), raging song (move action) 27 rounds/day (inspired rage +2, +2 Str/Con; song of urging +16; song of strength +3; [inspire courage +1/+2; inspire competence +2]), supreme trickster, surge +1d12, surprise strike
Spell-Like Abilities (CL 20th, concentration +29)
1/day- cause fear (DC 20), charm person (DC 20), goodberry (CL 7th), sleep (DC 20)
Alchemist Extracts Prepared (CL 4th, concentration +11)
2nd Level- barkskin, fire breath (DC 19), invigorating poison
1st Level- antitoxin touch, ferment, spirit share, targeted bomb admixture, tears to wine
Skald Spells Known (CL 16th, concentration +25)
6th Level (2/day)- euphoric tranquility (DC 26), mass charm monster (DC 26)
5th Level (5/day)- bard’s escape, cloak of dreams (DC 25), deafening song bolt, joyful rapture
4th Level (6/day)- bountiful banquet, kiss of the First World (DC 24), lesser entice fey, untold wonder, wall of sound
3rd Level (7/day)- confusion (DC 23), cure serious wounds, deep slumber (DC 23), free spirit, wall of nausea (DC 23)
2nd Level (7/day)- absurdity (DC 22), allegro, animal trance (DC 22), cure moderate wounds, drunkard’s breath (DC 22), sound burst (DC 22)
1st Level (8/day)- abundant ammunition, cure light wounds, enhance water, goodberry, hideous laughter (DC 21), pick your poison, sleep (DC 21)
0-Level (at will)- daze (DC 20), ghost sound (DC 20), haunted fey aspect, lullaby (DC 20), summon instrument, unwitting ally (DC 20)
Masterpieces Known (CL 11th)- At the Heart of It All, Ballad of the Glorious Hero, Dirge of the Torn Sail, Endless Waltz of the Eldest, Relentless Reprise

Statistics
Str 16, Dex 26, Con 20, Int 24, Wis 16, Cha 28
Base Atk +12; CMB +15; CMD 33
Traits Accelerated Drinker, Fortified Drinker
Feats Alchemical Strike*, Beast Leadership, Brew Potion*, Catch Off-Guard, Divine Fighting Technique (Blade and Tankard Style), Drink is LifeM, Expanded Spell Kenning, Improved Two-Weapon Fighting, Leaf Singer, Mythic BombM, Throw Anything*, Two-Weapon Defense, Two-Weapon FightingM, Weapon FinesseM, Weapon FocusM (rapier)
Skills Craft (alchemy) +34, Diplomacy +29/+34, Handle Animal +29, Heal +29, Knowledge (local) +38, Knowledge (nature) +32, Perform (string) +34, Profession (brewer) +24, Profession (herbalist) +24, Spellcraft +28, Use Magic Device +33
Languages Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Protean, Sylvan, Treant
SQ alcoholic alchemy (alchemy crafting +4, alcoholic extracts and potions, identify potions), amazing initiative, assured drinker, bardic knowledge +3, bon vivant, bottled talent, class mimic, curative enhancements (nauseated, poisoned, sickened, staggered), discoveries (alchemical strike, healing touch, infusion, shared infusion, spontaneous healing), drunken dancer, enduring elixir, fermented fruit, forest slip, healing solution (breath of life), legendary hero, lore master 1/day, musical composition, path dabbling (maestro composer), poison use, returning flask, spell kenning 1/day, splash back, swift alchemy, ultimate versatility, unending performance
Gear admixture vial (5,000 gp), alchemist’s lab (200 gp), +5 bitter cushioned harmonizing alchemist’s suit (92,250), alchemy crafting kit (25 gp), alluring philter (150 gp), apron of the careful chemist (5,200 gp), artistic ale (300 gp), belt of physical perfection +6 (144,000 gp), bomb launcher (10 gp), bracers of the glib entertainer (7,900 gp), brawler’s brew (150 gp), mwk brewer’s kit (75 gp), +5 bloodsong invigorating carouser’s retort (129,060 gp), drinking horn of the panacea (12,000 gp), dung grenade (100 gp), elixir of concordance (1,100 gp), elven still (7,500 gp), fighting tankard (10,301 gp), flask launcher (300 gp), gluttonous feasting ring (5,000 gp), headband of mental superiority +6 (144,000 gp), healer’s gloves (2,500 gp), specialized healer’s satchel (treatment) (3,000 gp), laughing gas (500 gp), nectar of the gods (5,000 gp), nimble nectar (200 gp), poet’s cloak (9,750 gp), potion of cure serious wounds (750 gp), resplendent robe of the thespian (75,000 gp), ring of protection +5 (50,000 gp), +5 endless ammunition composite shortbow (+3) (98,600 gp), skald’s kit (37 gp), smoke bomb (100 gp), soothing lyre (45,000 gp), spirit of wine (5 sp), staff of accompaniment (14,800 gp), sweetdream (900 gp), tankard of the drunken hero (5,300 gp), torc of the primal song (6,000 gp), volatile vaporizer (2,200 gp), wine of concordance (1,200 gp), 41 gp, 5 sp

Ferencfurter, Giant Cat Cohort, Swashbuckler (Wildstrider) 11
N Large magical beast
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +13

Defense
AC 21, touch 19, flat-footed 11 (+7 Dex, +3 dodge, +2 natural, –1 size)
hp 132 (15d10+54)
Fort +11, Ref +17, Will +7
Defensive Abilities charmed life 5/day (+2), evasion, improved uncanny dodge, uncanny dodge

Offense
Speed 40 ft.
Melee 2 claws +24 (1d8+6, 19-20 plus grab), bite +25 (1d8+8, 19-20)
Space 10 ft.; Reach 5 ft.
Special Attacks deeds (adroit step, bleeding wound, derring-do, evasive, keen gaze, menacing swordplay, opportune parry and riposte, precise strike, subterfuge, superior feint, swashbuckler’s grace, swashbuckler’s initiative, targeted strike), playful, pounce, rake (2 claws +24, 1d8+6)

Statistics
Str 18, Dex 24, Con 16, Int 7, Wis 10, Cha 14
Base Atk +15; CMB +22 (+26 grapple); CMD 37 (41 vs. trip)
Feats Agile Maneuvers, Critical Focus, Feral Swashbuckler (bite), Feral Swashbuckler (claws), Greater Weapon Focus* (bite), Improved Natural Attack (claws), Iron Will, Weapon Focus (bite), Weapon Focus (claws), Weapon Specialization* (bite)
Skills Climb +19, Perception +13, Stealth +18; Racial Modifiers +4 Climb, +4 Stealth
Languages Common (cannot speak)
SQ panache (2), swashbuckler finesse, swashbuckler weapon training +2

Special Abilities

Oddly Agile (Ex): A giant cat adds its Dexterity modifier to Climb skill checks rather than its Strength modifier.

Playful (Ex): Whenever a giant cat grabs a creature, it can choose not to inflict any damage to it in a round. When it uses its rake ability on a grappled creature, it can choose to inflict double the listed damage as nonlethal damage.

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