Hermes is the god of messengers, thieves, merchants (“merchant” and “commerce” come from his Latin name, Mercury) and of everyone that needs a gilded tongue, a level head, and fleetness of feet. Soon to be seen in The Bardess’ Library #4, in January.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!
Hermes/Mercury (CG)
Favored Weapon: heavy mace
Symbol: Caduceus
Domains: Chaos, [Duplicity] Good, Repose, Travel, Trickery
Subdomains: Azata, Deception, Exploration, Psychopomp, [Research] Trade, Thievery
Apocryphal Subdomains: Alchemy, Rites
Druidic Domains: Serpent, [Transformation]
Inquisitions: Conversion, Final Rest, Heresy, [Incarnate] Spellkiller [Spirits]
Mysteries/Spirits: [Arcana] Bones, Life, Lore, [Luck] Occult, Wind, [Words]
Witch Patron: Agility, Deception, Devotion, Enchantment, Healing, Spirits, Transformation, Trickery
Variant Channeling: Commerce/Trade, Freedom, Luck, Magic, Secrets
Clergy: alchemists, bards, clerics, inquisitors, oracles, rogues, shamans, spiritualists, warpriests
Spells: fly (bards, clerics, oracles, and warpriests add it to their lists as a 3rd-level spell), haste (clerics, oracles, and warpriests add it to their lists as a 3rd-level spell), hermean potential (all clergy members add it to their lists as a 1st-level spell).
Nessun commento:
Posta un commento