mercoledì 24 giugno 2020

Gunnar Einarson, Esoteric Knight

Like Angela, this character (one of her companions) was very difficult to convert to Pathfinder from AD&D 2E. I tried at first with some levels of Oracle (Seer) and Rage Prophet, then with a Spirit Shaman from Kobold Press. When the psychic magic rules came out, I knew that was the way I wanted to go. But how? Which class to dip? Too much, too little? It took the very last books of First Edition and the Esoteric Knight prestige class to give me what I really had searched for.
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Gunnar Einarson CR 22

Male old barbarian (Armored Hulk) 12/esoteric knight 4/psychic 3/guardian 7

NG Medium humanoid (human)

Init +9, amazing initiative; Senses Perception +24


Defense

AC 37, touch 13, flat-footed 36 (+17 armor, +2 deflection, +1 Dex, +7 shield), +6 insight vs. critical hit confirmation from outsiders or aberrations while raging (world serpent totem unity), +4 vs. critical hit confirmation rolls (resilience of steel), +3 insight vs. outsiders or aberrations while raging (world serpent totem), +1 vs. charge attacks (indomitable stance), -2 while raging

hp 321 (12d12+3d6+4d10+171+35)

Fort +21, Ref +11, Will +16. +9 vs. spells, supernatural abilities, and spell-like abilities (superstition); +7 vs. mind-affecting effects (adamantine mind); +4 on Fort vs. nonlethal damage from hot or cold environments or suffocation (Endurance); +3 vs. spells and effects with an alignment descriptor or coming from an outsider or aberration while raging (world serpent spirit); +3 morale on Will while raging; +1 on Ref vs. trample attacks (indomitable stance)

Defensive Abilities emotional push 1/day (+4), ferocity, force of will, greater rage, hard to kill, mythic saves, rage 47 rounds/day, recuperation, rock catching (Medium); DR 2/—


Offense

Speed 40 ft.

Melee +5 defending guardian neutralizing planar broadsword +31/+26/+21/+16 (2d4+12), +34/+29/+24/+19 (chaotic, evil, good, and lawful) while raging, +32/+27/+22/+17 or +35/+30/+25/+20 (2d4+13) vs. charging creatures, +1d6 damage vs. earth creatures; unarmed strike  +25/+25/+20/+15/+10, (1d8+7, chaotic, evil, good, and lawful) while raging, +26/+26/+21/+16/+11 vs. charging creatures

Special Attacks mythic power 17/day, rock throwing (Medium, 210 ft., 2d4+10), surge +1d10

Spell-Like Abilities (CL 19th; concentration +23)

At will (spending mythic power)- magic stone, soften earth and stone, stone shape, spike stones (DC 18), telepathic bond (CL 14), sending (CL 14), wall of stone (DC 19), stoneskin, elemental body IV (earth only)

1/day- commune, detect thoughts (CL 3)

Psychic Spells Known (CL 5th; concentration +8)

2nd Level (5/day)- mindshock, share memory (DC 15)

1st Level (7/day)- burst of adrenaline, charm person (DC 14), mindlink, mind thrust I (DC 14), psychic reading

0-Level (at will)- detect magic, detect psychic significance, know direction, message, resistance, sift

Discipline Rapport


Statistics

Str 24, Dex 14, Con 25, Int 17, Wis 14, Cha 18

Base Atk +17; CMB +25 (+26 with overrun, +28 with sunder); CMD 39 (40 vs. overrun)

Traits Armor Expert, Bred for War

Feats Bear’s Balance*, Cleave, Diehard, Endurance, Extra Path AbilityM, Extra RageM, Extra Rage Power (x3), Iron Will, Mad Magic*, Power Attack, ToughnessM, Weapon FocusM (broadsword)

Skills Climb +26, Intimidate +27/+29, Knowledge (local) +25, Perception +24, Profession (mariner) +24, Sense Motive +24, Survival +24, Swim +26/+30

Languages Common, Giant, Halfling, Northern Common, Terran

SQ armored swiftness, emotional bond (4 allies), guardian’s call (absorb blow, -35), improved armored swiftness, indomitable stance, path abilities (adamantine mind +7, armored might +3, mighty hurler x3, mortal herald [Earth], mythic resolve, telepathic mindlink), phrenic amplifications (defensive prognostication, mindtouch), phrenic pool (5 points), psychic esoterica (battle mind, phantom’s armory), rage powers (auspicious mark, brawler, greater brawler, intimidating glare [helm of fearsome mien], moment of clarity, perfect clarity, superstition +9, world serpent spirit, world serpent totem, world serpent totem unity)

Gear +5 defending guardian neutralizing planar broadsword (162,320 gp), +5 adamant fitting impervious stoneplate (67,950 gp), +5 bolstering greater guarding heavy wooden shield (64,157 gp), barbarian’s kit (9 gp), belt of physical perfection +6 (144,000 gp), boots of the earth (5,000 gp), bracelets of stone (26,760 gp), cloak of resistance +3 (9,000 gp), headband of alluring charisma +6 (36,000 gp), helm of fearsome mien (5,000 gp), juggernaut’s pauldrons (40,000 gp), ring of phrenic prowess (20,000 gp), ring of protection +2 (8,000 gp), staff of earth and stone (85,800 gp), stonefist gloves (10,000 gp).

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