Now Elsa is as she was at the end of Frozen 2, the perfect conduit to the spirit world.
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The Snow Queen CR 25
Human oracle 20 (Spirit Guide)/hierophant 10
NG Medium humanoid (cold, human)
Init +15/+17; Senses Perception +9
Defense
AC 37, touch 20, flat-footed 32 (+12 armor, +5 deflection, +5 Dex, +5 natural). +2 in cold environments, -2 in hot environments
hp 253 (20d8+120+40)
Fort +17; Ref +16; Will +25. +2 on Ref during winter months
Defensive Abilities force of will, hard to kill, ice armor (24 hours/day), immortal, mythic saves, recuperation, unstoppable; DR 5/magic, 5/piercing (7 in cold environments, 3 in hot environments); Immune ability score damage, blindness, charm, cold, critical hits, deafness, disease, drowning, electricity, poison, stunning, spells or attacks that affect physiology or respiration; SR 30
Weaknesses vulnerable to fire
Offense
Speed 30 ft., burrow (ice and snow only) 30 ft.
Melee winter’s reach +18/+13/+8 (1d6+3+1d6 cold)
Special Attacks blizzard 1/day (7 round, 24 10-foot cubes, 24d4 damage, DC 32), frigid blast 3/day (20d6, DC 30), hex (hypothermia, 3 round, DC 30), ice splinter 7/day (1d6+10), mythic power 23/day, surge +1d12
Spell-Like Abilities (CL 20th, concentration +30)
2/day- summon monster VIII (elder ice elemental)
Oracle Spells Known (CL 20th, concentration +30)
9th Level (7/day)- miracle (DC 29), mass icy prison (DC 32), polar midnightM (DC 32), summon monster IX
8th Level (7/day)- earthquake (DC 28), fire storm (DC 28), holy aura (DC 28), mass cure critical wounds, polar rayM, summon monster VIII, wandering weather
7th Level (7/day)- circle of clarity, control weather, frost mammoth, greater restoration, ice bodyM, mass cure serious wounds, refuge
6th Level (8/day)- animate objects, blade barrier (DC 26), cold ice strike (DC 30), cone of cold (DC 30), freezing sphereM (DC 30), mage’s decree, mass cure moderate wounds, summon monster VI
5th Level (8/day)- ancestral memory, cleansing fire, flame strike (DC 25), hymn of mercy (DC 25), icy prisonM (DC 29), mass cure light wounds, holy iceM (DC 29), sacred nimbus, summon monster V (ice elementals only)
4th Level (8/day)- alter river, cure critical wounds, death ward, frigid souls (DC 28), frosty aura, greater positive pulse (DC 24), ice stormM, path of glory, restoration
3rd Level (12/day)- cure serious wounds, dispel magic, elemental aura (cold) (DC 27), elemental speech, life current (DC 23), magic circle against evil, magic vestment, remove curse, sleet stormM
2nd Level (13/day)- abeyance, calm spirit (DC 22), communal endure elements, cure moderate wounds, elemental touch (cold) (DC 26), frost fallM (DC 26), holy ice weapon, shatter (DC 22), snow shape, summon monster II
1st Level (13/day)- bless, cure light wounds, endure elements, frostbiteM, ice armor, magic weapon, peace bond, protection from evil, sanctuary (DC 21), songbird
0-Level (at will)- create water, detect magic, detect poison, guidance, light, mending, purify food and drink, read magic, resistance, stabilize, vigor, virtue
Mystery Winter; Spirit Frost
Statistics
Str 10, Dex 20, Con 22, Int 18, Wis 24, Cha 30
Base Atk +15; CMB +15; CMD 30
Traits House of Green Mothers’ Pupil, Rich Parents
Feats Alertness, Elemental FocusM (cold), Elemental Spell (cold), Empower Spell, Extra Path AbilityM, Extra Revelation (x2), Familiar Bond, Greater Elemental FocusM, Improved FamiliarM, Reach Spell, Rime Spell, Widen SpellM
Skills Diplomacy +33, Handle Animal +27, Heal +30, Knowledge (nature) +27, Knowledge (nobility) +27, Knowledge (religion) +27, Perform (sing) +30, Spellcraft +27, Survival +27
Languages Aquan, Arial, Common, Ignan, Terran
SQ amazing initiative, bonded spirit (ancestors, flame, frost, lore, stone, tribe, waves, wind), divine surge (inspired spell), final revelation, legendary hero, oracle’s curse (reclusive), path abilities (divine metamastery x3, divine potency x3, domain immunity, mythic domain, mythic spellcasting, overcome curse), revelations (blizzard, child of winter, cold aura, ice armor, ice shape 13/day [34 cu. ft.], servant of winter)
Gear amulet of natural armor (50,000 gp), belt of physical might +6 (Con, Dex) (90,000 gp), cape of free will +5/+6 (37,500 gp), crystal tiara (264,000 gp), headband of mental superiority (144,000 gp), oracle’s kit (9 gp), potion of cure moderate wounds (300 gp), prophet’s pectoral (6,000 gp), lesser ring of revelation- child of winter (10,000 gp), ring of protection +5 (50,000 gp), winter’s reach (228,000 gp), 191 gp
Small Ice Elemental Familiar
Equivalent Wizard Level 20
N Small outsider (air, cold, elemental, extraplanar, water)
Init +0; Senses darkvision 60 ft., snow vision; Perception +6
Defense
AC 27, touch 11, flat-footed 26 (+26 natural, +1 size)
hp 126
Fort +7, Ref +6, Will +13
Defensive Abilities improved evasion; Immune cold, elemental traits
Weaknesses vulnerable to fire
Offense
Speed 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.
Melee slam +16 (1d4+1 plus 1d3 cold)
Special Attacks numbing cold (DC 12)
Statistics
Str 12, Dex 10, Con 13, Int 17, Wis 13, Cha 11
Base Atk +15; CMB +15; CMD 25 (can’t be tripped)
Feats Power Attack
Skills Diplomacy +20, Knowledge (local) +5, Knowledge (nature) +26, Knowledge (planes) +8, Perception +6, Sense Motive +6, Spellcraft +5, Stealth +9, Survival +21, Swim +11
Languages Aquan, Common, Ignan, Terran
SQ ice glide, icewalking, speak with master