domenica 29 aprile 2018

New Spell: Detect Devil

Well, this is just a devil-themed variant of the Detect Demon spell, but I think it was needed.

Detect Devil
School divination; Level cleric/oracle 1, inquisitor 1, paladin 1
Casting
Casting Time 1 standard action
Components V, S, DF
Effect
Range 60 ft.
Area cone-shaped emanation
Duration concentration, up to 10 minutes/level (D)
Saving Throw none (see text); Spell Resistance no
Description
You sense the presence of a specific kind of evil—that of devils, their servants, and Hell. The amount of information revealed depends on how long you study a particular area or subject.
1st Round: Presence or absence of creatures with the devilsubtype, creatures possessed by devils, creatures under the effects of spells or spell-like abilities cast by devils, or creatures otherwise tainted by devils. Creatures tainted by devils include tieflings with diabolic heritages, sorcerers with infernalbloodlines, creatures who signed a contract with a devil, or members of a diabolist mystery cult, and those under significant diabolic influence as determined by the GM. This spell does not detect creatures of lawful evil alignment who are not devils or significantly influenced by devils.
Additionally, this spell detects whether or not a portal or similar magical passage leads to Hell.
2nd Round: Number of evil auras shed by creatures with the devilsubtype in the area, as well as the power of the most potent evil aura present. If you are of good alignment, and the strongest evil aura’s strength is overwhelming; if the creature has HD equal to at least twice your character level, you are stunned for 1 round and the spell ends.
3rd Round: The power and location of each aura, and what archdevil, if any, a devil is most closely affiliated with. If an aura is outside your line of sight, you discern the direction but not its exact location. Affiliation to aarchdevil is only revealed when the creature detected is a devil (not merely a creature tainted by a devil). Devils receive a Will saving throw to resist revealing what archdevil they are affiliated with. If the devil succeeds at this saving throw or is not forsworn to aarchdevil, you know only that this aspect of the spell returned no information.
Aside from what is detailed above, this spell otherwise functions similarly to detect evil in terms of aura power, lingering auras, overwhelming auras, and so forth.

sabato 28 aprile 2018

Prestige Class: Elemental Disciple

Apologizing for the wait... I continue my Bloodline Disciples prestige class series. However, the Elemental Disciple covers not one, but seven separate bloodlines, so you can forgive me!

Elemental Disciple

Those born with the blood or benediction of natural forces can end fusing themselves with the world’s energies, either on the mortal plane or beyond it.

Requirements
To qualify to become an elemental disciple, a character must fulfill all the following criteria.

Skills: 5 ranks in the related bloodline’s class skill (Knowledge- dungeoneering, Knowledge- nature, or Knowledge- planes).
Languages: Aquan, Auran, Ignan, or Terran (depending from the chosen element).
Feats: Elemental Focus, Elemental Spell (both with the chosen element).
Special: Cannot be an elemental creature or a creature with an elemental template (aerial, aqueous, chthonic, or fiery). A sorcerer or bloodrager with this prestige class must have the deep earth, elemental, djinni, efreeti, marid, shaitan, or stormborn bloodline.

Class Skills
The celestial disciple’s class skills are Climb (Str), Fly (Dex), Intimidate (Cha), Knowledge (nature, planes) (Int), Perception (Wis), Survival (Wis), Swim (Str), and Use Magic Device (Cha)
Skill Ranks at Each Level: 2 + Int modifier.
Hit Die: d10.

Table: Celestial Disciple
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spells per Day
1st
+0
+1
+0
+1
Blood of elements, natural armor increase +1
––
2nd
+1
+1
+1
+1
Ability boost (Str or Dex +2), bloodline feat, elemental assault
+1 level of existing spellcasting class
3rd
+2
+2
+1
+2
Elemental form (1/day)
+1 level of existing spellcasting class
4th
+3
+2
+1
+2
Ability boost (Str +2), natural armor increase +2
+1 level of existing spellcasting class
5th
+3
+3
+2
+3
Bloodline feat, darkvision 30 ft.
+1 level of existing spellcasting class
6th
+4
+3
+2
+3
Ability boost (Con +2)
+1 level of existing spellcasting class
7th
+5
+4
+2
+4
Elemental form (2/day), natural armor increase +3
+1 level of existing spellcasting class
8th
+6
+4
+3
+4
Ability boost (Cha +2), bloodline feat
+1 level of existing spellcasting class
9th
+6
+5
+3
+5
Elemental movement
+1 level of existing spellcasting class
10th
+7
+5
+3
+5
Elemental form (3/day), darkvision 60 ft.
+1 level of existing spellcasting class

Blood of the Elements: An elemental disciple adds her level to her sorcerer or bloodrager levels when determining the powers gained from her bloodline. If the elemental disciple does not have levels in sorcerer or bloodrager, she instead gains bloodline powers of a sorcerer bloodline chosen among deep earth, djinni, elemental, efreeti, marid, shaitan, or stormborn, using her elemental disciple level as her sorcerer level to determine the bonuses gained. Once made, the choice is set. This ability does not grant bonus spells to a sorcerer or bloodrager unless she possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer or bloodrager gains spell slots of the spell’s level.
Natural Armor Increase (Ex): At 1st, 4th, and 7th level, an elemental disciple's skin toughens, causing a cumulative increase to her natural armor bonus of +1.
Spells per Day: At the indicated levels, an elemental disciple gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a celestial disciple, she must decide to which class he adds the new level for purposes of determining spells per day.
Bloodline Feat: Upon reaching 2nd level, and every three levels thereafter, an elemental disciple receives one bonus feat, chosen from her sorcerer bloodline’s bonus feat list, or from her bloodrager bloodline’s bonus feat list if she has levels in bloodrager. If the elemental disciple has level both in bloodrager and sorcerer, she must choose which list her bonus feats are chosen from.
Elemental Assault: At 3rd level, an elemental disciple doubles her sorcerer or bloodrager level for the purpose of using her first-level bloodline power.
Ability Boost: As her body slowly fortifies through the connession with her element, an elemental disciple gains stat boosts. At 2nd level, a disciple gains +2 to Str (for the deep earth, elemental earth, elemental fire, efreeti, or shaitan bloodline), or Dex (for the djinni, elemental air, elemental water, marid, or stormborn bloodline); at 4th, +2 to Str; at 6th, +2 to Con; and at 8th, +2 to Cha.
Darkvision (Ex): At 5th level, the elemental disciple gains darkvision with a range of 30 feet. If she already possessed darkvision, the ability range increases by 30 feet instead. At 10th level, the celestial disciple adds another 30 feet to her darkvision range.
Elemental Form (Sp): At 3rd level, a celestial disciple begins to transform in a true elemental. She can assume an elemental form corresponding to her elemental bloodline once per day. This ability works like elemental body II. At 7th level, this ability functions as elemental body III and can be used twice per day; at 10th level, it functions as elemental body III and the elemental disciple can use this ability three times per day. Her caster level for this effect is equal to her effective sorcerer or bloodrager levels for her bloodline. If the elemental disciple already has the elemental form ability (this applies to the efreeti bloodline’s efreeti form power), she can instead use it one more time per day. A deep earth disciple transforms into an earth elemental, while a stormborn disciple transforms into a lightning elemental.
Elemental Movement (Su): At 9th level, an elemental disciple gains the elemental movement bloodline power, even if her level does not yet grant that power. When she gains the power through her bloodline, the elemental disciple's speed when using her elemental movement form increases by 30 feet. A deep earth disciple applies this ability to her earth glide bloodline power, while a stormborn disciple applies it to her ride the lightning power.