mercoledì 6 novembre 2024

New Mythic Rage Powers, Part 14

 Sunder Enchantment to Ymeri’s Pyre… and the end!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Mythic Sunder Enchantment: The barbarian adds ½ her mythic tier (minimum 1) to the number of rounds for which a magic item’s powers are suppressed.


Mythic Two-Fanged Pounce: The barbarian doesn’t lose the bonus on attack rolls for charging and doesn’t take the additional penalty on her AC when using this power. The barbarian applies precision damage or effects that occur on a hit for both her attacks.


Mythic Tyrant Totem: The barbarian adds her mythic tier to combat maneuver checks made to establish or maintain a grapple.


Mythic Ultimate Clarity: The barbarian adds ½ her mythic tier (minimum 1) to the number of times per rage she can use this power.


Mythic Undead Blood: The barbarian’s melee attack gain both the ghost touch and vampiric qualities.


Mythic Unrestrained Rage: The bonus from this power extends to paralysis, confusion, and death effects.


Mythic Viper’s Breath: The barbarian adds her mythic tier to the targets’ save DC against her exhaled poison.


Mythic Viper’s Kiss: The barbarian adds her mythic tier to the number of rounds the can keep the poison in her mouth. The barbarian doesn’t consume the poison if she still holds it in her mouth when the time expires.


Mythic Water Sense: An opponent in water doesn’t have cover against the barbarian’s attack, and ranged attacks from the barbarian ignore penalties for 5 feet of water they pass through for each mythic tier she possesses.


Mythic Water Totem: The barbarian benefits from this power even while not raging.


Mythic Winter Rage: Any creature within the range of the barbarian’s winter breath must succeed at a Fort saving throw (DC = 10 + ½ the barbarian’s level + her Constitution modifier) or be paralyzed until the barbarian’s next turn. On a successful save, the target is slowed as normal.


Mythic Witch Hunter: The barbarian adds ½ her mythic tier (minimum 1) to the damage bonus gained from this power.


Mythic World Serpent Spirit: The barbarian considers her weapons to be magic for the purpose of overcoming damage reduction, and doubles the bonuses gained from this power and other world serpent totem powers.


Mythic World Serpent Totem: The barbarian doubles the bonuses gained from this power and other world serpent totem powers.


Mythic World Serpent Unity: The barbarian gains a swim speed equal to her land speed, and adds ½ her mythic tier (minimum 1) to her insight bonus to AC against attack rolls made by an outsider or aberration to confirm a critical hit against her.


Mythic Ymeri’s Pyre: The barbarian also reduce  the duration of negative spells and effects on all allies adjacent to her, and adds ½ her mythic tier (minimum 1) to the number of times per day she can attempt a new saving throw against a nonpermanent effect inflicted upon her; by expending one use of mythic power, the barbarian can use this power without expending rounds of rage.


domenica 3 novembre 2024

New Mythic Rage Powers, Part 13

 Savage Intuition to Sun Totem!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Mythic Savage Intuition: When the barbarian uses this power, she regains a number of rounds of rage equal to ½ her mythic tier (minimum 1). This applies even if the barbarian has no more rounds of rage remaining for that day.


Mythic Savage Jaw: The barbarian adds ½ her mythic tier (minimum 1) to the number of times per rage she can use this power.


Mythic Sharpened Accuracy: The barbarian halves all her miss chances for concealment and treats total cover as partial cover.


Mythic Smasher: The barbarian adds ½ her mythic tier (minimum 1) to the number of times per rage she can use this power.


Mythic Spellbreaker: While raging, the barbarian gains Mythic Spellbreaker as a bonus mythic feat.


Mythic Spell Sunder: The barbarian adds her mythic tier to her sunder combat maneuver check when using this power.


Mythic Spire Totem: The barbarian adds her mythic tier to the nonlethal damage she deals.


Mythic Spirit Steed: The barbarian adds ½ her mythic tier (minimum 1) to the DR/magic her mount gains. The mount’s natural weapons count as magical and cold iron for the purpose of overcoming damage reduction.


Mythic Spirit Totem: The miss chance granted by this power is doubled.


Mythic Spiritual Awareness: The barbarian’s dodge bonus to AC applies against attacks made by undead, fey, and outsiders.


Mythic Spring Rage: The barbarian can remove a number of negative levels she gains equal to ½ her mythic tier (minimum 1).


Mythic Sprint: The barbarian adds ½ her mythic tier (minimum 1) to the number of times per rage she can use this power.


Mythic Staggering Drunk: The barbarian doubles the bonus for each alcoholic drink she consumes during her rage, without a maximum.


Mythic Suffocating Grip: The grappled opponent can hold its breath only for half the usual time.


Mythic Summer Rage: The barbarian can target a number of creatures equal to ½ her mythic tier (minimum 1) with this power. The barbarian can also choose to concentrate on one target only and make that target exhausted instead of fatigued if it fails its Fort save.


Mythic Sun Totem: The barbarian gains cold resistance equal to her fire resistance while raging.

sabato 2 novembre 2024

Thank You To My Patrons!

The Day of the Saints has come and so has the Day of the Dead. The first post of November celebrates my most faithful supporters!

Thank you to

-Zabor

-Cecil Maye

-Christen Sowards

-S L Hall

Tomorrow there will be a new piece of exclusive content on my Patreon page. Don’t miss it! 

mercoledì 30 ottobre 2024

The Bardess’ Library #1 is out!

Ahem, so.

Earlier this year, Jason Nelson from Legendary Games asks me if I would use the stuff published in this blog and in my Patreon page as source material for a new magazine alike to The Dragon’s Hoardonly for Pathfinder… and only all by me.

It was a great step and I thought a lot about it, also because I was working on my contributions to Mediterranean Monsters and Mediterranean Races at the time. This blog is old- more than 1,100 posts now. Not every one of them is “viable”. Many would need corrections. Many of them were already used for past publications. I was not sure I would be able to write 10-12,000 words a month to keep a magazine going once the existing material was exhausted.

And then I said, oh, what the hell, I’ll do it.

So here is the first issue of my new monthly venture, The Bardess’ Library. Every issue will have a theme (the first one is Divinity) and feature both old, new and corrected material. When I will have few pieces left… well, I’ll ask for your help as contributors to make this adventure yet more exciting.

I have also changed some of my patron rewards on Patreon. Now, I’ll offer free issues of the magazine as a gift to my most generous supporters.

And as always… tomorrow there will be a piece of exclusive content on my Patreon page to celebrate… and maybe, one day, that will be put in a future issue of the magazine.

Don’t let me alone here! Spread the voice! Make this dream come true! You already did.

Love you all. Thank you.

domenica 27 ottobre 2024

New Mythic Rage Powers, Part 12

 Primal Scent to Savage Hurl!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Mythic Primal Scent: The barbarian adds half her mythic tier (minimum 1) to Survival and Perception checks involving scent when using her scent rage power. If she pinpoints the location of a creature that has total concealment, she treats it as not having concealment at all.


Mythic Psychopomp Totem: The barbarian adds half her mythic tier (minimum 1) to this power’s effects’ duration.


Mythic Raging Grappler: The barbarian can choose to change a failed check to start or maintain a grapple into a successful check a number of times equal to her mythic tier during a rage.


Mythic Raging Flier: The barbarian doubles her fly speed when using this power.


Mythic Raging Flyer: The barbarian gains this rage power’s bonus to skill checks, even when not raging.


Mythic Raging Whirlwind: The power has also effect on all creatures adjacent to the target. Each creature must attempt a save individually.


Mythic Reckless Abandon: The barbarian ignores the penalty on AC from this power for a number of round per rage equal to her mythic tier.


Mythic Reflexive Dodge: The barbarian adds ½ her mythic tier (minimum 1) to her dodge bonus to AC and Reflex saves.


Mythic Regenerative Vigor: The barbarian gains regeneration instead of fast healing.


Mythic Renewed Life: The barbarian adds ½ her mythic tier (minimum 1) to the number of negative levels she can ignore, without a maximum, and to the number of times per day she can use this power.


Mythic Renewed Vitality: The barbarian adds ½ her mythic tier (minimum 1) to the number of ability penalty or damage she can ignore, without a  maximum, and to the number of times per day she can use this power.


Mythic Roaring Drunk: The barbarian doubles the bonus for each alcoholic drinks she consumes during her rage, without a maximum.


Mythic Savage Dirty Trick: The barbarian can inflict to the target another additional penalty of her choice from the table.


Mythic Savage Hurl: The barbarian adds ½ her mythic tier (minimum 1) to her bonus in ranged attack rolls.

sabato 26 ottobre 2024

New Mythic Rage Powers, Part 11

Linnorm Death Curse, Crag to Perfect Clarity!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Mythic Linnorm Death Curse, Crag: The barbarian adds ½ her mythic tier (minimum 1) to the additional fire damage she deals and to the save DC against the curse of fire effect.


Mythic Linnorm Death Curse, Fjord: The barbarian adds ½ her mythic tier (minimum 1) to the additional cold damage she deals and to the save DC against the curse of drowning effect.


Mythic Linnorm Death Curse, Ice: The barbarian adds ½ her mythic tier (minimum 1) to the additional cold damage she deals and to the save DC against the curse of frost effect.


Mythic Linnorm Death Curse, Taiga: The barbarian adds ½ her mythic tier (minimum 1) to the additional electricity damage she deals and to the save DC against the curse of electricity effect.


Mythic Linnorm Death Curse, Tarn: The barbarian adds ½ her mythic tier (minimum 1) to the additional acid damage she deals and to the save DC against the curse of death effect.


Mythic Linnorm Death Curse, Tor: The barbarian adds ½ her mythic tier (minimum 1) to the additional fire damage she deals and to the save DC against the curse of boiling blood effect.


Mythic Liquid Courage: The barbarian doubles the bonus for each alcoholic drink she consumes during her rage, without a maximum.


Mythic Lizard Stride: The barbarian gains the effects of spider climb as long as she is raging.


Mythic Master of the Deep: A creature under the effect of this power gains the agile, invincible, or savage mythic template. Even if a creature has already attempted a saving throw against this power, the barbarian can try again to use master of the deep on that creature in the same day for an additional number of times equal to ½ her mythic tier (minimum 1).


Mythic Moon Totem: While raging, the barbarian adds another 30 ft. to her darkvision range and adds ½ her mythic tier (minimum 1) to her Perception check bonus.


Mythic Overbearing Advance: The barbarian adds ½ her mythic tier (minimum 1) to the damage dealt with a successful overrun combat maneuver.


Mythic Overbearing Onslaught: The barbarian ignores the penalties for a number of additional overrun checks equal to her tier in a round.


Mythic Pack Rage: Barbarians and other characters with the rage ability in the power’s range need not to have the pack rage power to become enraged.


Mythic Penetrating Bite: The barbarian adds her mythic tier to her class level when determining this power’s effectiveness.


Mythic Perfect Clarity: The barbarian can roll any one Will saving throw three times and take the better result.

mercoledì 23 ottobre 2024

New Mythic Rage Powers, Part 10

Lesser Elemental Rage to Linnorm Death Curse, Cairn.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Mythic Lesser Elemental Rage: The barbarian adds ½ her mythic tier (minimum 1) to the number of times she can use this power in a rage.


Mythic Lesser Elemental Totem: The barbarian adds ½ her mythic tier (minimum 1) to her save bonus against spells with the selected elemental descriptor, without a maximum.


Mythic Lesser Fey Blood: The barbarian adds ½ her mythic tier (minimum 1) to the save DC of her target.


Mythic Lesser Fiend Totem: The barbarian’s horns deal an additional 1d6 of damage at mythic tier 1, and again at mythic tiers 4, 7, and 10.


Mythic Lesser Hurling: The barbarian can lift and hurl an object of her same size with two hands, or one size lesser than herself with one hand. She adds her mythic tier to the damage dealt, and on the Ref save DC of opponents to take half damage.


Mythic Lesser Infernal Blood: The barbarian gains one additional use per day of this ability at mythic tier 5, and another at mythic tier 10.


Mythic Lesser Moon Totem: While raging, the barbarian adds an additional 30 ft. to her darkvision range and gains the x-ray vision mythic monster ability.


Mythic Lesser Psychopomp Totem: The barbarian doubles the bonuses gained from this power and other psychopomp totem powers.


Mythic Lesser Spire Totem: The barbarian adds ½ her mythic tier (minimum 1) to the bonus gained through this power.


Mythic Lesser Spirit Totem: The barbarian adds ½ her mythic tier (minimum 1) to number of attacks her spirits can do in a round and her mythic tier to the damage dealt.


Mythic Lesser Sun Totem: The barbarian’s save bonus increases to +4, and she gains cold resistance equal to her fire resistance.


Mythic Lesser Tyrant Totem: The barbarian adds her mythic tier to the damage dealt with her bite attack.


Mythic Lesser Undead Blood: The barbarian can cause a non-mythic creature that is already shaken to become frightened when she uses this power.


Mythic Lethal Accuracy: When using her surprise accuracy rage power, the barbarian’s critical multiplier for damage increases by 2 instead of 1.


Mythic Linnorm Death Curse, Cairn: The barbarian adds ½ her mythic tier (minimum 1) to the additional negative energy damage she deals and to the save DC against the curse of decay effect.