Sunder Enchantment to Ymeri’s Pyre… and the end!
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Mythic Sunder Enchantment: The barbarian adds ½ her mythic tier (minimum 1) to the number of rounds for which a magic item’s powers are suppressed.
Mythic Two-Fanged Pounce: The barbarian doesn’t lose the bonus on attack rolls for charging and doesn’t take the additional penalty on her AC when using this power. The barbarian applies precision damage or effects that occur on a hit for both her attacks.
Mythic Tyrant Totem: The barbarian adds her mythic tier to combat maneuver checks made to establish or maintain a grapple.
Mythic Ultimate Clarity: The barbarian adds ½ her mythic tier (minimum 1) to the number of times per rage she can use this power.
Mythic Undead Blood: The barbarian’s melee attack gain both the ghost touch and vampiric qualities.
Mythic Unrestrained Rage: The bonus from this power extends to paralysis, confusion, and death effects.
Mythic Viper’s Breath: The barbarian adds her mythic tier to the targets’ save DC against her exhaled poison.
Mythic Viper’s Kiss: The barbarian adds her mythic tier to the number of rounds the can keep the poison in her mouth. The barbarian doesn’t consume the poison if she still holds it in her mouth when the time expires.
Mythic Water Sense: An opponent in water doesn’t have cover against the barbarian’s attack, and ranged attacks from the barbarian ignore penalties for 5 feet of water they pass through for each mythic tier she possesses.
Mythic Water Totem: The barbarian benefits from this power even while not raging.
Mythic Winter Rage: Any creature within the range of the barbarian’s winter breath must succeed at a Fort saving throw (DC = 10 + ½ the barbarian’s level + her Constitution modifier) or be paralyzed until the barbarian’s next turn. On a successful save, the target is slowed as normal.
Mythic Witch Hunter: The barbarian adds ½ her mythic tier (minimum 1) to the damage bonus gained from this power.
Mythic World Serpent Spirit: The barbarian considers her weapons to be magic for the purpose of overcoming damage reduction, and doubles the bonuses gained from this power and other world serpent totem powers.
Mythic World Serpent Totem: The barbarian doubles the bonuses gained from this power and other world serpent totem powers.
Mythic World Serpent Unity: The barbarian gains a swim speed equal to her land speed, and adds ½ her mythic tier (minimum 1) to her insight bonus to AC against attack rolls made by an outsider or aberration to confirm a critical hit against her.
Mythic Ymeri’s Pyre: The barbarian also reduce the duration of negative spells and effects on all allies adjacent to her, and adds ½ her mythic tier (minimum 1) to the number of times per day she can attempt a new saving throw against a nonpermanent effect inflicted upon her; by expending one use of mythic power, the barbarian can use this power without expending rounds of rage.