mercoledì 27 giugno 2018

New Mythic Hierophant Path Abilities for Shamans

As I said, no love for the shaman was shown in mythic rules after the class was first published. Sadly, Paizo didn’t create much new mythic material beyond the initial wave: 3PP did, and tried to cover the new classes as well, but not every class received some material. So I tried to fix that... for now, just in the simplest way, that is, extending some Hierophant abilities’ benefits to shamans.
These four new path abilities are adapted from existing ones: Mythic Spirit from Mythic Domain and Spirit Magic Immunity from Domain Immunity. Mythic Shaman Hexes just gives to shamans the same benefits Mythic Hexes gives to an archmage witch, while Conduit of Divine Will is identical to the version in Mythic Adventures, just including spirit magic spells.
See you next time with the last part of the build!

1st Tier Path Abilities

Mythic Shaman Hexes (Su): Your shaman hexes are more effective against non-mythic targets. When you use a shaman hex that requires a saving throw against a non-mythic target, that target is automatically affected for 1 round (which doesn’t count toward the hex’s duration) and can’t attempt a saving throw to resist the hex. On your turn the next round, the creature attempts its saving throw as normal. If it succeeds at this saving throw, it breaks free of the hex; otherwise, it’s affected as normal. You must have the shaman hex class feature to select this ability.

Mythic Spirit (Su): When determining the effects of your spirit powers and hexes (not your wandering spirit powers and hexes), you’re considered 4 levels higher. This increases the effects of powers you have access to, but doesn’t grant you powers at a lower level than normal. If you have a spirit power or spirit hex that can be used multiple times per day, such as touch of flames, you gain a number of extra uses of that power equal half your tier (minimum 1). You must have the spirit class feature to select this ability.

3rd Tier Path Abilities

Spirit Magic Immunity (Su): You don't take damage or suffer harmful effects from spells on your spirit magic spell list, even ones you aren't of a high enough level to cast. If you're targeted by any of these spells, as an immediate action you can expend one use of mythic power to turn the spell back upon the original caster as if using spell turning. Beneficial effects of spells on your spirit magic spell list affect you normally. You must have the spirit class feature to select this ability.

6th Tier Path Abilities

Conduit of Divine Will (Su): Your mythic nature is directly connected to the divine. As a standard action, you can expend one use of mythic power to use channel energy, use lay on hands, or cast any one spell from your domain, mystery, or spirit magic spell lists (as long as you can normally cast a spell of that level). Whenever you use this ability, you also gain spell resistance equal to 10 + your tier and a +4 sacred bonus (or profane bonus if you're evil) to your AC for a number of rounds equal to your tier.


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