domenica 17 giugno 2018

Marine Belami Level 20

Aaaand enjoy the last part of this Sailor build. The Mythic Studied Spell feat and some mythic spells come from Legendary Games’ products.
Now I will begin to think to Ifrit stuff, I guess?... eh eh eh...
By the way, I am thinking of starting a Patreon. Would you like that? What rewards should I offer?

Marine Belami, the Savant Mariner CR 25
Undine (aquatic elf-blooded) loremaster 10/wizard (Spellbinder) 10/genius 10
Female LG Medium humanoid (elf)/outsider (native)
Init +19; Senses darkvision 60 ft., Perception +29, true seeing
Defense
AC 30, touch 20, flat-footed 25 (+5 armor, +5 deflection, +4 Dex, +1 dodge, +5 natural)
hp 142 (20d6+40+30)
Fort +16; Ref +16; Will +23.
Defensive Abilities force of will, hard to kill, immortal, mythic saves, recuperation, unstoppable; Resist cold 5; SR 18 (35 vs. arcane spells)
Offense
Speed 30 ft., swim 40 ft.
Melee +5 dispelling shattering dagger +17/+12 (1d4+7,19-20; +2d6 vs. objects and crystalline creatures, +1d10 on a critical hit)
Ranged +5 dispelling shattering dagger +17/+12 (1d4+7, 19-20; +2d6 vs. objects and crystalline creatures, +1d10 on a critical hit) or +5 icy burst light crossbow +17/+12 (1d8+5+1d6 cold, 19-20; +1d10 cold on a critical hit)
Special Attacks cold blast 15/day (1d6+7 damage + staggered for 1 round, DC 26), mythic power 23/day, surge +1d12, wave 7 rounds/day
Spell-like Abilities (CL 20th, concentration +26)
1/day- hydraulic push
Wizard Spells Prepared (CL 20th, concentration +31)
9th Level- foresight, gate, interplanetary teleport, mass icy prison (CL 21, DC 31), tsunamiM (CL 21, DC 31), wish (DC 28)
8th Level- discern location, mind blank, polar rayM (CL 21), seamantle (CL 21), symbol of dispelling, telekinetic sphere
7th Level- banishment (DC 26), circle of clarity, greater arcane sight, mass planar adaptation (CL 21), retrocognition, spell turningM
6th Level- analyze dweomer (DC 25), antimagic field, control water (CL 21, DC 28), freezing sphere (CL 21, DC 28), legend loreM, psychic asylum
5th Level- commune with texts, cone of cold (CL 21, DC 27), dismissal (DC 24), glimpse of truth, globe of tranquil water (CL 13), planar adaptation (CL 13), wall of forceM
4th Level- creeping ice (DC 23), elemental mastery (CL 21), hypercognition, ice storm (CL 21), mnemonic enhancerM, rising water (CL 21), scrying (DC 23)
3rd Level- ablative barrier, aqueous orbM (CL 21, DC 25), aura sight, guarding knowledge, hydraulic torrent (CL 21), protection from energy (CL 21), revelation
2nd Level- arcane disruption (DC 21), book ward, elemental touch (CL 21, DC 24), fog cloudM (CL 21), frost fall (CL 21, DC 24), investigative mind, page-bound epiphany
1st Level- alarm, anticipate peril, authenticating gaze, heightened awareness, mage armor, memorize page, obscuring mistM (CL 21), wave shield (CL 21)
0th Level- detect magic, oath of anonymity, ray of frostM (CL 21), read magic
School Water
Statistics
Str 8, Dex 19, Con 18, Int 28, Wis 20, Cha 19
Base Atk +10; CMB +19; CMD 31
Traits Affinity for the Elements (water), Focused Mind
Feats Arcane Blast, Benthic Spell, Detect Expertise, Elemental Commixture, Elemental SpellM (cold), Energy Mastery, Hydraulic Maneuver, Mythic Spell LoreM, Scribe Scroll, Skill Focus (Knowledge-arcana), Spell FocusM (water), Studied SpellM, Weapon FinesseM
Skills Appraise +32, Diplomacy +17/+22, Heal +18, Knowledge (arcana) +37, Knowledge (geography) +37, Knowledge (nature) +37, Knowledge (planes) +43, Knowledge (religion) +37, Perception +29, Sense Motive +29, Spellcraft +32, Swim +27, Use Magic Device +32
Languages Abyssal, Aquan, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Halfling, Infernal, Orc, Sylvan, Undercommon; tongues
SQ adapted to water, additional idea (perfect solution), amazing initiative, bonus languages, brilliant distraction, close to water, eidetic research (19 surges), elementary deduction, fast study, flash of omniscience, greater lore, insightful calculus, knowledge is power, knowledgeable guardian +20, lore +5, path dabbling (mythic school), predictive analysis, probable path, secrets (applicable knowledge, dodge trick, secrets of inner strength, the lore of true stamina, secret knowledge of avoidance), spell bond (obscuring mist, fog cloud, aqueous orb, ice storm, wall of force, freezing sphere, banishment, telekinetic sphere, wish), supragenius, tongues, true achmage, true lore, water supremacy
Gear amulet of natural armor +5 (50,000 gp), belt of physical might +4 (Dex, Con) (40,000 gp), +5 dispelling shattering dagger (128,302 gp), headband of mental superiority +6 144,000 gp), +5 icy burst light crossbow (98,335 gp), 3 potions of cure moderate wounds (900 gp), ring of protection +5 (50,000 gp), ring of wizardry type IV (100,000 gp), robe of the archmagi (75,000 gp), rod of ice (8,500 gp), truesight goggles (184,800 gp), wizard’s kit (21 gp), 142 gp.

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